glfw: add Monitor.getVideoMode
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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40e1520372
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2 changed files with 30 additions and 2 deletions
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@ -209,6 +209,23 @@ pub inline fn getVideoModes(self: Monitor, allocator: *mem.Allocator) ![]VideoMo
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return slice;
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}
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/// Returns the current mode of the specified monitor.
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///
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/// This function returns the current video mode of the specified monitor. If you have created a
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/// full screen window for that monitor, the return value will depend on whether that window is
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/// iconified.
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///
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/// Possible errors include glfw.Error.NotInitialized and glfw.Error.PlatformError.
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///
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/// @thread_safety This function must only be called from the main thread.
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///
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/// see also: monitor_modes, glfw.Monitor.getVideoModes
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pub inline fn getVideoMode(self: Monitor) Error!VideoMode {
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const mode = c.glfwGetVideoMode(self.handle);
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try getError();
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return VideoMode{ .handle = mode.?.* };
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}
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/// Returns the currently connected monitors.
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///
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/// This function returns a slice of all currently connected monitors. The primary monitor is
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@ -416,3 +433,14 @@ test "getVideoModes" {
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defer allocator.free(modes);
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}
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}
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test "getVideoMode" {
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const glfw = @import("main.zig");
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try glfw.init();
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defer glfw.terminate();
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const monitor = try getPrimary();
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if (monitor) |m| {
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_ = try m.getVideoMode();
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}
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}
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