examples: add pixel post processing effect example
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14
examples/pixel-post-process/pixel_vert.wgsl
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14
examples/pixel-post-process/pixel_vert.wgsl
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struct VertexOut {
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@builtin(position) position_clip: vec4<f32>,
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@location(0) uv: vec2<f32>
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}
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@vertex fn main(
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@location(0) position: vec3<f32>,
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@location(1) uv: vec2<f32>
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) -> VertexOut {
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var output : VertexOut;
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output.position_clip = vec4<f32>(position.xy, 0.0, 1.0);
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output.uv = uv;
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return output;
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}
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