examples: add pixel post processing effect example

This commit is contained in:
Diego Arias 2022-09-16 15:56:16 -03:00 committed by Stephen Gutekanst
parent 6183e39593
commit eef76effe3
9 changed files with 618 additions and 0 deletions

View file

@ -0,0 +1,20 @@
@group(0) @binding(0) var<uniform> ubo: mat4x4<f32>;
struct VertexOut {
@builtin(position) position_clip: vec4<f32>,
@location(0) normal: vec3<f32>,
@location(1) uv: vec2<f32>,
}
@vertex fn main(
@location(0) position: vec3<f32>,
@location(1) normal: vec3<f32>,
@location(2) uv: vec2<f32>
) -> VertexOut {
var output: VertexOut;
output.position_clip = vec4<f32>(position, 1) * ubo;
output.normal = (vec4<f32>(normal, 0) * ubo).xyz;
output.uv = uv;
return output;
}