mach: Rename scroll -> mouse_scroll and use f32 for offsets

This commit is contained in:
iddev5 2022-06-05 18:11:58 +05:30 committed by Stephen Gutekanst
parent a2a6c2a288
commit efe90fc64f
2 changed files with 6 additions and 6 deletions

View file

@ -256,9 +256,9 @@ pub const Platform = struct {
fn callback(window: glfw.Window, xoffset: f64, yoffset: f64) void { fn callback(window: glfw.Window, xoffset: f64, yoffset: f64) void {
const pf = (window.getUserPointer(UserPtr) orelse unreachable).platform; const pf = (window.getUserPointer(UserPtr) orelse unreachable).platform;
pf.pushEvent(.{ pf.pushEvent(.{
.scroll = .{ .mouse_scroll = .{
.xoffset = xoffset, .xoffset = @floatCast(f32, xoffset),
.yoffset = yoffset, .yoffset = @floatCast(f32, yoffset),
}, },
}); });
} }

View file

@ -62,8 +62,8 @@ pub const Event = union(enum) {
mouse_release: struct { mouse_release: struct {
button: enums.MouseButton, button: enums.MouseButton,
}, },
scroll: struct { mouse_scroll: struct {
xoffset: f64, xoffset: f32,
yoffset: f64, yoffset: f32,
}, },
}; };