mach: Rename scroll -> mouse_scroll and use f32 for offsets
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2 changed files with 6 additions and 6 deletions
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@ -256,9 +256,9 @@ pub const Platform = struct {
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fn callback(window: glfw.Window, xoffset: f64, yoffset: f64) void {
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const pf = (window.getUserPointer(UserPtr) orelse unreachable).platform;
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pf.pushEvent(.{
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.scroll = .{
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.xoffset = xoffset,
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.yoffset = yoffset,
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.mouse_scroll = .{
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.xoffset = @floatCast(f32, xoffset),
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.yoffset = @floatCast(f32, yoffset),
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},
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});
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}
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@ -62,8 +62,8 @@ pub const Event = union(enum) {
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mouse_release: struct {
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button: enums.MouseButton,
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},
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scroll: struct {
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xoffset: f64,
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yoffset: f64,
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mouse_scroll: struct {
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xoffset: f32,
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yoffset: f32,
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},
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};
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