examples: add cubemap example (#523)
Co-authored-by: Scott Johnson <scott.johnson@furniturerow.com>
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examples/cubemap/vert.wgsl
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examples/cubemap/vert.wgsl
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struct Uniforms {
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modelViewProjectionMatrix : mat4x4<f32>,
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}
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@binding(0) @group(0) var<uniform> uniforms : Uniforms;
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struct VertexOutput {
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@builtin(position) Position : vec4<f32>,
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@location(0) fragUV : vec2<f32>,
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@location(1) fragPosition: vec4<f32>,
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}
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@vertex
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fn main(
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@location(0) position : vec4<f32>,
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@location(1) uv : vec2<f32>
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) -> VertexOutput {
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var output : VertexOutput;
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output.Position = uniforms.modelViewProjectionMatrix * position;
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output.fragUV = uv;
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output.fragPosition = 0.5 * (position + vec4<f32>(1.0, 1.0, 1.0, 1.0));
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return output;
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}
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