{examples,shaderexp}: update to new mach/gpu API
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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39 changed files with 473 additions and 338 deletions
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@ -21,7 +21,7 @@ struct Light {
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@group(0) @binding(0) var<uniform> camera: CameraUniform;
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@group(1) @binding(0) var<uniform> light: Light;
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@stage(vertex)
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@vertex
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fn vs_main(model: VertexInput) -> VertexOutput {
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var out: VertexOutput;
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let world_pos = vec4<f32>(model.position + light.position.xyz, 1.0);
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@ -29,7 +29,7 @@ fn vs_main(model: VertexInput) -> VertexOutput {
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return out;
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}
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@stage(fragment)
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@fragment
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fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
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return vec4<f32>(1.0, 1.0, 1.0, 0.5);
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}
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