{examples,shaderexp}: update to new mach/gpu API

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-08-11 15:35:33 -07:00 committed by Stephen Gutekanst
parent 852d232335
commit f299d87aa2
39 changed files with 473 additions and 338 deletions

View file

@ -1,25 +1,25 @@
struct Particle {
pos : vec2<f32>;
vel : vec2<f32>;
pos : vec2<f32>,
vel : vec2<f32>,
};
struct SimParams {
deltaT : f32;
rule1Distance : f32;
rule2Distance : f32;
rule3Distance : f32;
rule1Scale : f32;
rule2Scale : f32;
rule3Scale : f32;
deltaT : f32,
rule1Distance : f32,
rule2Distance : f32,
rule3Distance : f32,
rule1Scale : f32,
rule2Scale : f32,
rule3Scale : f32,
};
struct Particles {
particles : array<Particle>;
particles : array<Particle>,
};
@binding(0) @group(0) var<uniform> params : SimParams;
@binding(1) @group(0) var<storage, read> particlesA : Particles;
@binding(2) @group(0) var<storage, read_write> particlesB : Particles;
// https://github.com/austinEng/Project6-Vulkan-Flocking/blob/master/data/shaders/computeparticles/particle.comp
@stage(compute) @workgroup_size(64)
@compute @workgroup_size(64)
fn main(@builtin(global_invocation_id) GlobalInvocationID : vec3<u32>) {
var index : u32 = GlobalInvocationID.x;