{examples,shaderexp}: update to new mach/gpu API
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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39 changed files with 473 additions and 338 deletions
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@ -6,7 +6,7 @@ struct VertexOutput {
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@location(0) fragUV : vec2<f32>,
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}
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@stage(vertex)
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@vertex
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fn vert_main(@builtin(vertex_index) VertexIndex : u32) -> VertexOutput {
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var pos = array<vec2<f32>, 6>(
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vec2<f32>( 1.0, 1.0),
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@ -32,7 +32,7 @@ fn vert_main(@builtin(vertex_index) VertexIndex : u32) -> VertexOutput {
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return output;
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}
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@stage(fragment)
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@fragment
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fn frag_main(@location(0) fragUV : vec2<f32>) -> @location(0) vec4<f32> {
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return textureSample(myTexture, mySampler, fragUV);
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}
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