{examples,shaderexp}: update to new mach/gpu API
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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39 changed files with 473 additions and 338 deletions
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@ -1,12 +1,12 @@
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@binding(0) @group(0) var<uniform> ubos : array<mat4x4<f32>, 16>;
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struct VertexOutput {
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@builtin(position) position_clip : vec4<f32>;
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@location(0) fragUV : vec2<f32>;
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@location(1) fragPosition: vec4<f32>;
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@builtin(position) position_clip : vec4<f32>,
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@location(0) fragUV : vec2<f32>,
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@location(1) fragPosition: vec4<f32>,
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};
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@stage(vertex)
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@vertex
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fn main(@builtin(instance_index) instanceIdx : u32,
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@location(0) position : vec4<f32>,
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@location(1) uv : vec2<f32>) -> VertexOutput {
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