{examples,shaderexp}: update to new mach/gpu API
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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39 changed files with 473 additions and 338 deletions
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@ -1,11 +1,11 @@
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@group(0) @binding(0) var<uniform> ubo : mat4x4<f32>;
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struct VertexOut {
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@builtin(position) position_clip : vec4<f32>;
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@location(0) fragUV : vec2<f32>;
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@location(1) fragPosition: vec4<f32>;
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@builtin(position) position_clip : vec4<f32>,
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@location(0) fragUV : vec2<f32>,
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@location(1) fragPosition: vec4<f32>,
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}
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@stage(vertex) fn main(
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@vertex fn main(
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@location(0) position : vec4<f32>,
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@location(1) uv: vec2<f32>
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) -> VertexOut {
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