gpu: Added helpers to BindGroup.Entry; make dynamic_offset a const slice (#215)
Helps hexops/mach#
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8c8534e609
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3 changed files with 33 additions and 5 deletions
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@ -1298,7 +1298,7 @@ const render_pass_encoder_vtable = RenderPassEncoder.VTable{
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ptr: *anyopaque,
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group_index: u32,
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group: BindGroup,
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dynamic_offsets: []u32,
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dynamic_offsets: []const u32,
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) void {
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c.wgpuRenderPassEncoderSetBindGroup(
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@ptrCast(c.WGPURenderPassEncoder, ptr),
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@ -1495,7 +1495,7 @@ const render_bundle_encoder_vtable = RenderBundleEncoder.VTable{
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ptr: *anyopaque,
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group_index: u32,
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group: BindGroup,
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dynamic_offsets: []u32,
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dynamic_offsets: []const u32,
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) void {
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c.wgpuRenderBundleEncoderSetBindGroup(
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@ptrCast(c.WGPURenderBundleEncoder, ptr),
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@ -2157,7 +2157,7 @@ const compute_pass_encoder_vtable = ComputePassEncoder.VTable{
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ptr: *anyopaque,
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group_index: u32,
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group: BindGroup,
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dynamic_offsets: []u32,
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dynamic_offsets: []const u32,
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) void {
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c.wgpuComputePassEncoderSetBindGroup(
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@ptrCast(c.WGPUComputePassEncoder, ptr),
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