gpu: fix BindGroup.Entry so that optional things are optional
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35b38dfa96
commit
f4c8a1908d
2 changed files with 28 additions and 31 deletions
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@ -30,11 +30,11 @@ pub inline fn setLabel(group: BindGroup, label: [:0]const u8) void {
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pub const Entry = struct {
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pub const Entry = struct {
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binding: u32,
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binding: u32,
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buffer: Buffer,
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buffer: ?Buffer,
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offset: u64,
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offset: u64,
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size: u64,
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size: u64,
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sampler: Sampler,
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sampler: ?Sampler,
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texture_view: TextureView,
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texture_view: ?TextureView,
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};
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};
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pub const Descriptor = struct {
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pub const Descriptor = struct {
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@ -378,36 +378,33 @@ const device_vtable = Device.VTable{
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.createBindGroup = (struct {
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.createBindGroup = (struct {
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pub fn createBindGroup(ptr: *anyopaque, descriptor: *const BindGroup.Descriptor) BindGroup {
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pub fn createBindGroup(ptr: *anyopaque, descriptor: *const BindGroup.Descriptor) BindGroup {
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var few_entries: [16]c.WGPUBindGroupEntry = undefined;
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var few_entries: [16]c.WGPUBindGroupEntry = undefined;
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const entries = if (descriptor.entries.len <= 8) blk: {
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const entries = if (descriptor.entries.len <= 8)
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for (descriptor.entries) |entry, i| {
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few_entries[0..descriptor.entries.len]
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few_entries[i] = c.WGPUBindGroupEntry{
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else
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.nextInChain = null,
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std.heap.page_allocator.alloc(c.WGPUBindGroupEntry, descriptor.entries.len) catch unreachable;
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.binding = entry.binding,
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.buffer = @ptrCast(c.WGPUBuffer, entry.buffer.ptr),
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.offset = entry.offset,
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.size = entry.size,
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.sampler = @ptrCast(c.WGPUSampler, entry.sampler.ptr),
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.textureView = @ptrCast(c.WGPUTextureView, entry.texture_view.ptr),
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};
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}
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break :blk few_entries[0..descriptor.entries.len];
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} else blk: {
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const mem = std.heap.page_allocator.alloc(c.WGPUBindGroupEntry, descriptor.entries.len) catch unreachable;
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for (descriptor.entries) |entry, i| {
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mem[i] = c.WGPUBindGroupEntry{
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.nextInChain = null,
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.binding = entry.binding,
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.buffer = @ptrCast(c.WGPUBuffer, entry.buffer.ptr),
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.offset = entry.offset,
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.size = entry.size,
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.sampler = @ptrCast(c.WGPUSampler, entry.sampler.ptr),
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.textureView = @ptrCast(c.WGPUTextureView, entry.texture_view.ptr),
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};
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}
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break :blk mem;
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};
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defer if (entries.len > 8) std.heap.page_allocator.free(entries);
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defer if (entries.len > 8) std.heap.page_allocator.free(entries);
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for (descriptor.entries) |entry, i| {
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entries[i] = c.WGPUBindGroupEntry{
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.nextInChain = null,
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.binding = entry.binding,
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.buffer = if (entry.buffer) |buf|
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@ptrCast(c.WGPUBuffer, buf.ptr)
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else
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null,
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.offset = entry.offset,
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.size = entry.size,
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.sampler = if (entry.sampler) |samp|
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@ptrCast(c.WGPUSampler, samp.ptr)
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else
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null,
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.textureView = if (entry.texture_view) |tex|
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@ptrCast(c.WGPUTextureView, tex.ptr)
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else
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null,
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};
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}
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const desc = c.WGPUBindGroupDescriptor{
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const desc = c.WGPUBindGroupDescriptor{
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.nextInChain = null,
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.nextInChain = null,
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.label = if (descriptor.label) |l| l else null,
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.label = if (descriptor.label) |l| l else null,
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