core: move linux-specific code to Linux.zig
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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cd85a2d623
commit
f548918e13
2 changed files with 32 additions and 51 deletions
48
src/Core.zig
48
src/Core.zig
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@ -6,9 +6,6 @@ const mach = @import("main.zig");
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const gpu = mach.gpu;
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const log = std.log.scoped(.mach);
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// TODO: move to Linux.zig
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const gamemode_log = std.log.scoped(.gamemode);
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// Whether or not you can drive the main loop in a non-blocking fashion, or if the underlying
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// platform must take control and drive the main loop itself.
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pub const supports_non_blocking = switch (build_options.core_platform) {
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@ -135,9 +132,6 @@ state: enum {
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} = .running,
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frame: mach.time.Frequency,
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// TODO: move to Linux.zig
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linux_gamemode: ?bool = null,
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// Might be accessed by Platform backend
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input: mach.time.Frequency,
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swap_chain_update: std.Thread.ResetEvent = .{},
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@ -278,11 +272,6 @@ fn init(core: *Mod, entities: *mach.Entities.Mod) !void {
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try core.set(state.main_window, .width, state.platform.size.width);
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try core.set(state.main_window, .height, state.platform.size.height);
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// TODO: move to Linux.zig
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if (builtin.os.tag == .linux and !options.is_app and
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state.linux_gamemode == null and try wantGamemode(options.allocator))
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state.linux_gamemode = initLinuxGamemode();
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state.frame = .{ .target = 0 };
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state.input = .{ .target = 1 };
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try state.frame.start();
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@ -362,14 +351,6 @@ pub fn deinit(entities: *mach.Entities.Mod, core: *Mod) !void {
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}
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}
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// TODO: move to Linux.zig
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if (builtin.os.tag == .linux and
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state.linux_gamemode != null and
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state.linux_gamemode.?)
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{
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deinitLinuxGamemode();
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}
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state.platform.deinit();
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state.swap_chain.release();
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state.queue.release();
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@ -733,35 +714,6 @@ pub inline fn printUnhandledErrorCallback(_: void, ty: gpu.ErrorType, message: [
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std.process.exit(1);
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}
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// TODO: move to Linux.zig
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/// Check if gamemode should be activated
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pub fn wantGamemode(allocator: std.mem.Allocator) error{ OutOfMemory, InvalidWtf8 }!bool {
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const use_gamemode = std.process.getEnvVarOwned(
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allocator,
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"MACH_USE_GAMEMODE",
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) catch |err| switch (err) {
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error.EnvironmentVariableNotFound => return true,
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else => |e| return e,
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};
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defer allocator.free(use_gamemode);
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return !(std.ascii.eqlIgnoreCase(use_gamemode, "off") or std.ascii.eqlIgnoreCase(use_gamemode, "false"));
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}
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// TODO: move to Linux.zig
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pub fn initLinuxGamemode() bool {
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mach.gamemode.start();
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if (!mach.gamemode.isActive()) return false;
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gamemode_log.info("gamemode: activated", .{});
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return true;
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}
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// TODO: move to Linux.zig
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pub fn deinitLinuxGamemode() void {
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mach.gamemode.stop();
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gamemode_log.info("gamemode: deactivated", .{});
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}
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pub fn detectBackendType(allocator: std.mem.Allocator) !gpu.BackendType {
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const backend = std.process.getEnvVarOwned(
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allocator,
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@ -17,6 +17,7 @@ const Key = Core.Key;
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const KeyMods = Core.KeyMods;
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const log = std.log.scoped(.mach);
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const gamemode_log = std.log.scoped(.gamemode);
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pub const Linux = @This();
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@ -33,19 +34,21 @@ headless: bool,
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refresh_rate: u32,
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size: Size,
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surface_descriptor: gpu.Surface.Descriptor,
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gamemode: ?bool = null,
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pub fn init(
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linux: *Linux,
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core: *Core.Mod,
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options: InitOptions,
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) !void {
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_ = linux;
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_ = options;
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_ = core;
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if (!options.is_app and try wantGamemode(options.allocator)) linux.gamemode = initLinuxGamemode();
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return;
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}
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pub fn deinit(_: *Linux) void {
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pub fn deinit(linux: *Linux) void {
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if (linux.gamemode != null and linux.gamemode.?) deinitLinuxGamemode();
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return;
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}
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@ -89,6 +92,32 @@ pub fn setCursorShape(_: *Linux, _: CursorShape) void {
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return;
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}
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/// Check if gamemode should be activated
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pub fn wantGamemode(allocator: std.mem.Allocator) error{ OutOfMemory, InvalidWtf8 }!bool {
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const use_gamemode = std.process.getEnvVarOwned(
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allocator,
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"MACH_USE_GAMEMODE",
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) catch |err| switch (err) {
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error.EnvironmentVariableNotFound => return true,
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else => |e| return e,
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};
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defer allocator.free(use_gamemode);
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return !(std.ascii.eqlIgnoreCase(use_gamemode, "off") or std.ascii.eqlIgnoreCase(use_gamemode, "false"));
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}
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pub fn initLinuxGamemode() bool {
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mach.gamemode.start();
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if (!mach.gamemode.isActive()) return false;
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gamemode_log.info("gamemode: activated", .{});
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return true;
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}
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pub fn deinitLinuxGamemode() void {
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mach.gamemode.stop();
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gamemode_log.info("gamemode: deactivated", .{});
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}
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///! Taken from https://github.com/glfw/glfw/blob/master/src/xkb_unicode.c
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const KeySym = c_ulong;
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const keysym_table = &[_]struct { KeySym, u21 }{
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