{module,ecs}: Mach ECS becomes the Mach' module system
This moves the bulk of the ECS code into `src/module`. It also makes types like `mach.ecs.EntityID` accessible at the top-level `mach.EntityID` instead. The motivation of this change is to make the Mach module system a first-class property of Mach. Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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parent
679a05faf4
commit
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15 changed files with 23 additions and 52 deletions
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@ -6,7 +6,6 @@ const mach = @import("mach");
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const core = mach.core;
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const gfx = mach.gfx;
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const gpu = mach.gpu;
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const ecs = mach.ecs;
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const Text = mach.gfx.Text;
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const math = mach.math;
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@ -21,7 +20,7 @@ const Mat4x4 = math.Mat4x4;
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var gpa = std.heap.GeneralPurposeAllocator(.{}){};
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timer: mach.Timer,
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player: mach.ecs.EntityID,
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player: mach.EntityID,
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direction: Vec2 = vec2(0, 0),
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spawning: bool = false,
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spawn_timer: mach.Timer,
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@ -30,7 +29,7 @@ frame_count: usize,
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texts: usize,
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rand: std.rand.DefaultPrng,
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time: f32,
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style1: mach.ecs.EntityID,
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style1: mach.EntityID,
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allocator: std.mem.Allocator,
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const d0 = 0.000001;
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@ -106,7 +105,7 @@ fn init(
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// TODO: better storage mechanism for this
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// TODO: this is a leak
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const allocator = gpa.allocator();
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const styles = try allocator.alloc(mach.ecs.EntityID, 3);
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const styles = try allocator.alloc(mach.EntityID, 3);
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styles[0] = style1;
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styles[1] = style2;
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styles[2] = style3;
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@ -189,7 +188,7 @@ fn tick(
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// TODO: better storage mechanism for this
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// TODO: this is a leak
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const styles = try game.state().allocator.alloc(mach.ecs.EntityID, 1);
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const styles = try game.state().allocator.alloc(mach.EntityID, 1);
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styles[0] = game.state().style1;
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try text_mod.set(new_entity, .text, text2);
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try text_mod.set(new_entity, .style, styles);
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