gpu: convert *opaque -> opaque for SwapChain
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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2c1a8240c5
commit
f59435f0b0
4 changed files with 11 additions and 11 deletions
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@ -105,7 +105,7 @@ pub const Device = opaque {
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return Impl.deviceCreateShaderModule(device, descriptor);
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}
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pub inline fn createSwapChain(device: *Device, surface: ?Surface, descriptor: *const SwapChainDescriptor) SwapChain {
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pub inline fn createSwapChain(device: *Device, surface: ?Surface, descriptor: *const SwapChainDescriptor) *SwapChain {
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return Impl.deviceCreateSwapChain(device, surface, descriptor);
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}
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@ -11,7 +11,7 @@ pub const Instance = opaque {
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next_in_chain: ?*const ChainedStruct = null,
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};
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pub inline fn createSurface(instance: *Instance, descriptor: *const SurfaceDescriptor) Surface {
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pub inline fn createSurface(instance: *Instance, descriptor: *const SurfaceDescriptor) *Surface {
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return Impl.instanceCreateSurface(instance, descriptor);
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}
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@ -1,12 +1,12 @@
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const ChainedStruct = @import("types.zig").ChainedStruct;
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const Impl = @import("interface.zig").Impl;
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pub const Surface = *opaque {
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pub inline fn reference(surface: Surface) void {
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pub const Surface = opaque {
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pub inline fn reference(surface: *Surface) void {
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Impl.surfaceReference(surface);
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}
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pub inline fn release(surface: Surface) void {
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pub inline fn release(surface: *Surface) void {
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Impl.surfaceRelease(surface);
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}
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};
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@ -6,24 +6,24 @@ const TextureFormat = @import("texture.zig").TextureFormat;
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const TextureView = @import("texture_view.zig").TextureView;
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const Impl = @import("interface.zig").Impl;
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pub const SwapChain = *opaque {
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pub inline fn configure(swap_chain: SwapChain, format: TextureFormat, allowed_usage: TextureUsageFlags, width: u32, height: u32) void {
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pub const SwapChain = opaque {
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pub inline fn configure(swap_chain: *SwapChain, format: TextureFormat, allowed_usage: TextureUsageFlags, width: u32, height: u32) void {
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Impl.swapChainConfigure(swap_chain, format, allowed_usage, width, height);
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}
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pub inline fn getCurrentTextureView(swap_chain: SwapChain) TextureView {
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pub inline fn getCurrentTextureView(swap_chain: *SwapChain) TextureView {
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return Impl.swapChainGetCurrentTextureView(swap_chain);
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}
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pub inline fn present(swap_chain: SwapChain) void {
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pub inline fn present(swap_chain: *SwapChain) void {
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Impl.swapChainPresent(swap_chain);
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}
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pub inline fn reference(swap_chain: SwapChain) void {
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pub inline fn reference(swap_chain: *SwapChain) void {
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Impl.swapChainReference(swap_chain);
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}
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pub inline fn release(swap_chain: SwapChain) void {
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pub inline fn release(swap_chain: *SwapChain) void {
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Impl.swapChainRelease(swap_chain);
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}
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};
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