gpu: convert *opaque -> opaque for Queue

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-29 22:46:15 -07:00 committed by Stephen Gutekanst
parent c75d1d9e06
commit f73621cba2
3 changed files with 10 additions and 10 deletions

View file

@ -125,7 +125,7 @@ pub const Device = opaque {
return Impl.deviceGetLimits(device, limits);
}
pub inline fn getQueue(device: *Device) Queue {
pub inline fn getQueue(device: *Device) *Queue {
return Impl.deviceGetQueue(device);
}

View file

@ -656,7 +656,7 @@ pub fn Export(comptime T: type) type {
}
// WGPU_EXPORT WGPUQueue wgpuDeviceGetQueue(WGPUDevice device);
export fn wgpuDeviceGetQueue(device: *gpu.Device) gpu.Queue {
export fn wgpuDeviceGetQueue(device: *gpu.Device) *gpu.Queue {
return T.deviceGetQueue(device);
}
@ -1747,7 +1747,7 @@ pub const StubInterface = Interface(struct {
unreachable;
}
pub inline fn deviceGetQueue(device: *gpu.Device) gpu.Queue {
pub inline fn deviceGetQueue(device: *gpu.Device) *gpu.Queue {
_ = device;
unreachable;
}

View file

@ -7,28 +7,28 @@ const Extent3D = @import("types.zig").Extent3D;
const CopyTextureForBrowserOptions = @import("types.zig").CopyTextureForBrowserOptions;
const Impl = @import("interface.zig").Impl;
pub const Queue = *opaque {
pub inline fn copyTextureForBrowser(queue: Queue, source: *const ImageCopyTexture, destination: *const ImageCopyTexture, copy_size: *const Extent3D, options: *const CopyTextureForBrowserOptions) void {
pub const Queue = opaque {
pub inline fn copyTextureForBrowser(queue: *Queue, source: *const ImageCopyTexture, destination: *const ImageCopyTexture, copy_size: *const Extent3D, options: *const CopyTextureForBrowserOptions) void {
Impl.queueCopyTextureForBrowser(queue, source, destination, copy_size, options);
}
pub inline fn onSubmittedWorkDone(queue: Queue, signal_value: u64, callback: QueueWorkDoneCallback, userdata: *anyopaque) void {
pub inline fn onSubmittedWorkDone(queue: *Queue, signal_value: u64, callback: QueueWorkDoneCallback, userdata: *anyopaque) void {
Impl.queueOnSubmittedWorkDone(queue, signal_value, callback, userdata);
}
pub inline fn setLabel(queue: Queue, label: [*:0]const u8) void {
pub inline fn setLabel(queue: *Queue, label: [*:0]const u8) void {
Impl.queueSetLabel(queue, label);
}
pub inline fn submit(queue: Queue, command_count: u32, commands: [*]*CommandBuffer) void {
pub inline fn submit(queue: *Queue, command_count: u32, commands: [*]*CommandBuffer) void {
Impl.queueSubmit(queue, command_count, commands);
}
pub inline fn writeBuffer(queue: Queue, buffer: *Buffer, buffer_offset: u64, data: *anyopaque, size: usize) void {
pub inline fn writeBuffer(queue: *Queue, buffer: *Buffer, buffer_offset: u64, data: *anyopaque, size: usize) void {
Impl.queueWriteBuffer(queue, buffer, buffer_offset, data, size);
}
pub inline fn writeTexture(queue: Queue, data: *anyopaque, data_size: usize, data_layout: *const TextureDataLayout, write_size: *const Extent3D) void {
pub inline fn writeTexture(queue: *Queue, data: *anyopaque, data_size: usize, data_layout: *const TextureDataLayout, write_size: *const Extent3D) void {
Impl.queueWriteTexture(queue, data, data_size, data_layout, write_size);
}