gpu: convert *opaque -> opaque for Queue
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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3 changed files with 10 additions and 10 deletions
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@ -7,28 +7,28 @@ const Extent3D = @import("types.zig").Extent3D;
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const CopyTextureForBrowserOptions = @import("types.zig").CopyTextureForBrowserOptions;
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const Impl = @import("interface.zig").Impl;
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pub const Queue = *opaque {
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pub inline fn copyTextureForBrowser(queue: Queue, source: *const ImageCopyTexture, destination: *const ImageCopyTexture, copy_size: *const Extent3D, options: *const CopyTextureForBrowserOptions) void {
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pub const Queue = opaque {
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pub inline fn copyTextureForBrowser(queue: *Queue, source: *const ImageCopyTexture, destination: *const ImageCopyTexture, copy_size: *const Extent3D, options: *const CopyTextureForBrowserOptions) void {
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Impl.queueCopyTextureForBrowser(queue, source, destination, copy_size, options);
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}
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pub inline fn onSubmittedWorkDone(queue: Queue, signal_value: u64, callback: QueueWorkDoneCallback, userdata: *anyopaque) void {
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pub inline fn onSubmittedWorkDone(queue: *Queue, signal_value: u64, callback: QueueWorkDoneCallback, userdata: *anyopaque) void {
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Impl.queueOnSubmittedWorkDone(queue, signal_value, callback, userdata);
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}
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pub inline fn setLabel(queue: Queue, label: [*:0]const u8) void {
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pub inline fn setLabel(queue: *Queue, label: [*:0]const u8) void {
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Impl.queueSetLabel(queue, label);
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}
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pub inline fn submit(queue: Queue, command_count: u32, commands: [*]*CommandBuffer) void {
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pub inline fn submit(queue: *Queue, command_count: u32, commands: [*]*CommandBuffer) void {
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Impl.queueSubmit(queue, command_count, commands);
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}
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pub inline fn writeBuffer(queue: Queue, buffer: *Buffer, buffer_offset: u64, data: *anyopaque, size: usize) void {
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pub inline fn writeBuffer(queue: *Queue, buffer: *Buffer, buffer_offset: u64, data: *anyopaque, size: usize) void {
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Impl.queueWriteBuffer(queue, buffer, buffer_offset, data, size);
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}
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pub inline fn writeTexture(queue: Queue, data: *anyopaque, data_size: usize, data_layout: *const TextureDataLayout, write_size: *const Extent3D) void {
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pub inline fn writeTexture(queue: *Queue, data: *anyopaque, data_size: usize, data_layout: *const TextureDataLayout, write_size: *const Extent3D) void {
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Impl.queueWriteTexture(queue, data, data_size, data_layout, write_size);
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}
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