audio: rename to 'sysaudio'
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22 changed files with 3 additions and 3 deletions
86
sysaudio/soundio/SoundIo.zig
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86
sysaudio/soundio/SoundIo.zig
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const c = @import("c.zig");
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const intToError = @import("error.zig").intToError;
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const Error = @import("error.zig").Error;
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const Aim = @import("enums.zig").Aim;
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const Backend = @import("enums.zig").Backend;
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const Device = @import("Device.zig");
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const SoundIo = @This();
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handle: *c.SoundIo,
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pub fn init() error{OutOfMemory}!SoundIo {
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return SoundIo{ .handle = c.soundio_create() orelse return error.OutOfMemory };
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}
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pub fn deinit(self: SoundIo) void {
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c.soundio_destroy(self.handle);
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}
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pub fn connect(self: SoundIo) Error!void {
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try intToError(c.soundio_connect(self.handle));
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}
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pub fn connectBackend(self: SoundIo, backend: Backend) Error!void {
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try intToError(c.soundio_connect_backend(self.handle, @enumToInt(backend)));
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}
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pub fn disconnect(self: SoundIo) void {
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c.soundio_disconnect(self.handle);
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}
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pub fn flushEvents(self: SoundIo) void {
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c.soundio_flush_events(self.handle);
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}
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pub fn waitEvents(self: SoundIo) void {
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c.soundio_wait_events(self.handle);
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}
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pub fn wakeup(self: SoundIo) void {
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c.soundio_wakeup(self.handle);
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}
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pub fn defaultInputDeviceIndex(self: SoundIo) ?u16 {
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const index = c.soundio_default_input_device_index(self.handle);
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return if (index < 0) null else @intCast(u16, index);
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}
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pub fn defaultOutputDeviceIndex(self: SoundIo) ?u16 {
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const index = c.soundio_default_output_device_index(self.handle);
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return if (index < 0) null else @intCast(u16, index);
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}
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pub fn inputDeviceCount(self: SoundIo) ?u16 {
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const count = c.soundio_input_device_count(self.handle);
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return if (count < 0) null else @intCast(u16, count);
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}
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pub fn outputDeviceCount(self: SoundIo) ?u16 {
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const count = c.soundio_output_device_count(self.handle);
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return if (count < 0) null else @intCast(u16, count);
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}
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pub fn getInputDevice(self: SoundIo, index: u16) ?Device {
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return Device{
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.handle = c.soundio_get_input_device(self.handle, index) orelse return null,
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};
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}
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pub fn getOutputDevice(self: SoundIo, index: u16) ?Device {
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return Device{
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.handle = c.soundio_get_output_device(self.handle, index) orelse return null,
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};
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}
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pub fn getInputDeviceFromID(self: SoundIo, id: [:0]const u8, is_raw: bool) ?Device {
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return Device{
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.handle = c.soundio_get_input_device_from_id(self.handle, id.ptr, is_raw) orelse return null,
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};
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}
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pub fn getOutputDeviceFromID(self: SoundIo, id: [:0]const u8, is_raw: bool) ?Device {
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return Device{
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.handle = c.soundio_get_output_device_from_id(self.handle, id.ptr, is_raw) orelse return null,
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};
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}
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