gpu: implement ComputePassEncoder.dispatchIndirect
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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parent
061ca10f78
commit
fad7c847d0
2 changed files with 24 additions and 2 deletions
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@ -2,6 +2,7 @@ const ComputePassTimestampWrite = @import("structs.zig").ComputePassTimestampWri
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const ComputePipeline = @import("ComputePipeline.zig");
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const QuerySet = @import("QuerySet.zig");
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const BindGroup = @import("BindGroup.zig");
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const Buffer = @import("Buffer.zig");
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const ComputePassEncoder = @This();
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@ -14,8 +15,7 @@ pub const VTable = struct {
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reference: fn (ptr: *anyopaque) void,
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release: fn (ptr: *anyopaque) void,
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dispatch: fn (ptr: *anyopaque, workgroup_count_x: u32, workgroup_count_y: u32, workgroup_count_z: u32) void,
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// dispatchIndirect: fn (ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void,
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// WGPU_EXPORT void wgpuComputePassEncoderDispatchIndirect(WGPUComputePassEncoder computePassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
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dispatchIndirect: fn (ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void,
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end: fn (ptr: *anyopaque) void,
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insertDebugMarker: fn (ptr: *anyopaque, marker_label: [*:0]const u8) void,
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popDebugGroup: fn (ptr: *anyopaque) void,
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@ -43,6 +43,14 @@ pub inline fn dispatch(
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enc.vtable.dispatch(enc.ptr, workgroup_count_x, workgroup_count_y, workgroup_count_z);
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}
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pub inline fn dispatchIndirect(
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enc: ComputePassEncoder,
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indirect_buffer: Buffer,
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indirect_offset: u64,
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) void {
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enc.vtable.dispatchIndirect(enc.ptr, indirect_buffer, indirect_offset);
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}
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pub inline fn end(enc: ComputePassEncoder) void {
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enc.vtable.end(enc.ptr);
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}
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@ -90,6 +98,7 @@ test {
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_ = reference;
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_ = release;
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_ = dispatch;
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_ = dispatchIndirect;
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_ = end;
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_ = insertDebugMarker;
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_ = popDebugGroup;
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@ -1625,6 +1625,19 @@ const compute_pass_encoder_vtable = ComputePassEncoder.VTable{
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);
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}
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}).dispatch,
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.dispatchIndirect = (struct {
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pub fn dispatchIndirect(
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ptr: *anyopaque,
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indirect_buffer: Buffer,
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indirect_offset: u64,
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) void {
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c.wgpuComputePassEncoderDispatchIndirect(
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@ptrCast(c.WGPUComputePassEncoder, ptr),
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@ptrCast(c.WGPUBuffer, indirect_buffer.ptr),
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indirect_offset,
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);
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}
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}).dispatchIndirect,
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.end = (struct {
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pub fn end(ptr: *anyopaque) void {
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c.wgpuComputePassEncoderEnd(@ptrCast(c.WGPUComputePassEncoder, ptr));
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