gpu: use Dawn adapter creation API for now so that GPU_BACKEND selection works
`webgpu.h` does not expose a method of choosing the GPU backend (vulkan, opengl, opengles, etc.) at present. The only way to achieve this is to use Dawn's C++ API, which we expose as C shims under the `machDawnNative*` prefix. For now, we will use the Dawn adapter creation API so that we can choose between Vulkan/OpenGL/OpenGLES etc via the `GPU_BACKEND` env var. In the future, I believe we can do something nicer here. For example, perhaps we extend our `requestAdapter` method (after all, we do not need to strictly match `webgpu.h`) to take such an option and be Dawn-aware so that it handles this more seamlessly behind the scenes. Fixes https://github.com/hexops/mach/issues/192#issuecomment-1080895255 Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1 changed files with 34 additions and 10 deletions
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@ -67,21 +67,45 @@ pub fn setup(allocator: std.mem.Allocator) !Setup {
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const instance = c.machDawnNativeInstance_init();
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var native_instance = gpu.NativeInstance.wrap(c.machDawnNativeInstance_get(instance).?);
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const gpu_interface = native_instance.interface();
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// Discovers e.g. OpenGL adapters.
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try discoverAdapters(instance, window, backend_type);
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// Request an adapter.
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const backend_adapter = switch (gpu_interface.waitForAdapter(&.{
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.power_preference = .high_performance,
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})) {
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.adapter => |v| v,
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.err => |err| {
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std.debug.print("failed to get adapter: error={} {s}\n", .{ err.code, err.message });
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std.process.exit(1);
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},
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};
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//
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// TODO: It would be nice if we could use gpu_interface.waitForAdapter here, however the webgpu.h
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// API does not yet have a way to specify what type of backend you want (vulkan, opengl, etc.)
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// In theory, I suppose we shouldn't need to and Dawn should just pick the best adapter - but in
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// practice if Vulkan is not supported today waitForAdapter/requestAdapter merely generates an error.
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//
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// const gpu_interface = native_instance.interface();
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// const backend_adapter = switch (gpu_interface.waitForAdapter(&.{
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// .power_preference = .high_performance,
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// })) {
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// .adapter => |v| v,
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// .err => |err| {
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// std.debug.print("failed to get adapter: error={} {s}\n", .{ err.code, err.message });
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// std.process.exit(1);
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// },
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// };
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const adapters = c.machDawnNativeInstance_getAdapters(instance);
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var dawn_adapter: ?c.MachDawnNativeAdapter = null;
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var i: usize = 0;
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while (i < c.machDawnNativeAdapters_length(adapters)) : (i += 1) {
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const adapter = c.machDawnNativeAdapters_index(adapters, i);
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const properties = c.machDawnNativeAdapter_getProperties(adapter);
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const found_backend_type = @intToEnum(gpu.Adapter.BackendType, c.machDawnNativeAdapterProperties_getBackendType(properties));
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if (found_backend_type == backend_type) {
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dawn_adapter = adapter;
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}
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}
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if (dawn_adapter == null) {
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std.debug.print("no matching adapter found for {s}", .{@tagName(backend_type)});
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std.debug.print("-> maybe try GPU_BACKEND=opengl ?\n", .{});
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std.process.exit(1);
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}
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assert(dawn_adapter != null);
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const backend_adapter = gpu.NativeInstance.fromWGPUAdapter(c.machDawnNativeAdapter_get(dawn_adapter.?).?);
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// Print which adapter we are going to use.
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const props = backend_adapter.properties;
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