gpu: update to latest webgpu.h API
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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74067bebed
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22 changed files with 201 additions and 161 deletions
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@ -46,6 +46,12 @@ pub const Interface = struct {
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);
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}
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pub inline fn adapterGetInstance(adapter: *gpu.Adapter) *gpu.Instance {
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return @ptrCast(*gpu.Instance, procs.adapterGetInstance.?(
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@ptrCast(c.WGPUAdapter, adapter),
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));
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}
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pub inline fn adapterGetLimits(adapter: *gpu.Adapter, limits: *gpu.SupportedLimits) bool {
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return procs.adapterGetLimits.?(
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@ptrCast(c.WGPUAdapter, adapter),
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@ -363,7 +369,7 @@ pub const Interface = struct {
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);
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}
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pub inline fn computePassEncoderSetBindGroup(compute_pass_encoder: *gpu.ComputePassEncoder, group_index: u32, group: *gpu.BindGroup, dynamic_offset_count: u32, dynamic_offsets: ?[*]const u32) void {
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pub inline fn computePassEncoderSetBindGroup(compute_pass_encoder: *gpu.ComputePassEncoder, group_index: u32, group: *gpu.BindGroup, dynamic_offset_count: usize, dynamic_offsets: ?[*]const u32) void {
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procs.computePassEncoderSetBindGroup.?(
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@ptrCast(c.WGPUComputePassEncoder, compute_pass_encoder),
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group_index,
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@ -605,8 +611,8 @@ pub const Interface = struct {
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);
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}
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pub inline fn devicePopErrorScope(device: *gpu.Device, callback: gpu.ErrorCallback, userdata: ?*anyopaque) bool {
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return procs.devicePopErrorScope.?(
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pub inline fn devicePopErrorScope(device: *gpu.Device, callback: gpu.ErrorCallback, userdata: ?*anyopaque) void {
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procs.devicePopErrorScope.?(
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@ptrCast(c.WGPUDevice, device),
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@ptrCast(c.WGPUErrorCallback, callback),
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userdata,
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@ -687,6 +693,12 @@ pub const Interface = struct {
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));
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}
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pub inline fn instanceProcessEvents(instance: *gpu.Instance) void {
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procs.instanceProcessEvents.?(
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@ptrCast(c.WGPUInstance, instance),
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);
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}
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pub inline fn instanceRequestAdapter(instance: *gpu.Instance, options: ?*const gpu.RequestAdapterOptions, callback: gpu.RequestAdapterCallback, userdata: ?*anyopaque) void {
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procs.instanceRequestAdapter.?(
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@ptrCast(c.WGPUInstance, instance),
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@ -773,7 +785,7 @@ pub const Interface = struct {
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procs.queueSetLabel.?(@ptrCast(c.WGPUQueue, queue), label);
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}
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pub inline fn queueSubmit(queue: *gpu.Queue, command_count: u32, commands: [*]const *const gpu.CommandBuffer) void {
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pub inline fn queueSubmit(queue: *gpu.Queue, command_count: usize, commands: [*]const *const gpu.CommandBuffer) void {
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procs.queueSubmit.?(
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@ptrCast(c.WGPUQueue, queue),
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command_count,
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@ -810,6 +822,10 @@ pub const Interface = struct {
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procs.queueRelease.?(@ptrCast(c.WGPUQueue, queue));
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}
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pub inline fn renderBundleSetLabel(render_bundle: *gpu.RenderBundle, label: [*:0]const u8) void {
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procs.renderBundleSetLabel.?(@ptrCast(c.WGPURenderBundle, render_bundle), label);
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}
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pub inline fn renderBundleReference(render_bundle: *gpu.RenderBundle) void {
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procs.renderBundleReference.?(@ptrCast(c.WGPURenderBundle, render_bundle));
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}
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@ -871,7 +887,7 @@ pub const Interface = struct {
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procs.renderBundleEncoderPushDebugGroup.?(@ptrCast(c.WGPURenderBundleEncoder, render_bundle_encoder), group_label);
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}
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pub inline fn renderBundleEncoderSetBindGroup(render_bundle_encoder: *gpu.RenderBundleEncoder, group_index: u32, group: *gpu.BindGroup, dynamic_offset_count: u32, dynamic_offsets: ?[*]const u32) void {
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pub inline fn renderBundleEncoderSetBindGroup(render_bundle_encoder: *gpu.RenderBundleEncoder, group_index: u32, group: *gpu.BindGroup, dynamic_offset_count: usize, dynamic_offsets: ?[*]const u32) void {
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procs.renderBundleEncoderSetBindGroup.?(
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@ptrCast(c.WGPURenderBundleEncoder, render_bundle_encoder),
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group_index,
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@ -972,7 +988,7 @@ pub const Interface = struct {
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procs.renderPassEncoderEndOcclusionQuery.?(@ptrCast(c.WGPURenderPassEncoder, render_pass_encoder));
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}
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pub inline fn renderPassEncoderExecuteBundles(render_pass_encoder: *gpu.RenderPassEncoder, bundles_count: u32, bundles: [*]const *const gpu.RenderBundle) void {
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pub inline fn renderPassEncoderExecuteBundles(render_pass_encoder: *gpu.RenderPassEncoder, bundles_count: usize, bundles: [*]const *const gpu.RenderBundle) void {
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procs.renderPassEncoderExecuteBundles.?(
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@ptrCast(c.WGPURenderPassEncoder, render_pass_encoder),
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bundles_count,
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@ -995,7 +1011,7 @@ pub const Interface = struct {
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);
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}
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pub inline fn renderPassEncoderSetBindGroup(render_pass_encoder: *gpu.RenderPassEncoder, group_index: u32, group: *gpu.BindGroup, dynamic_offset_count: u32, dynamic_offsets: ?[*]const u32) void {
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pub inline fn renderPassEncoderSetBindGroup(render_pass_encoder: *gpu.RenderPassEncoder, group_index: u32, group: *gpu.BindGroup, dynamic_offset_count: usize, dynamic_offsets: ?[*]const u32) void {
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procs.renderPassEncoderSetBindGroup.?(
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@ptrCast(c.WGPURenderPassEncoder, render_pass_encoder),
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group_index,
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@ -1147,14 +1163,8 @@ pub const Interface = struct {
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procs.surfaceRelease.?(@ptrCast(c.WGPUSurface, surface));
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}
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pub inline fn swapChainConfigure(swap_chain: *gpu.SwapChain, format: gpu.Texture.Format, allowed_usage: gpu.Texture.UsageFlags, width: u32, height: u32) void {
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procs.swapChainConfigure.?(
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@ptrCast(c.WGPUSwapChain, swap_chain),
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@enumToInt(format),
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@bitCast(c.WGPUTextureUsageFlags, allowed_usage),
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width,
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height,
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);
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pub inline fn swapChainGetCurrentTexture(swap_chain: *gpu.SwapChain) ?*gpu.Texture {
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return @ptrCast(?*gpu.Texture, procs.swapChainGetCurrentTexture.?(@ptrCast(c.WGPUSwapChain, swap_chain)));
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}
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pub inline fn swapChainGetCurrentTextureView(swap_chain: *gpu.SwapChain) ?*gpu.TextureView {
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