gpu: update to latest webgpu.h API

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2023-06-18 20:18:39 -07:00 committed by Stephen Gutekanst
parent 74067bebed
commit fdd3270a0f
22 changed files with 201 additions and 161 deletions

View file

@ -44,7 +44,6 @@ pub inline fn getProcAddress(_device: *device.Device, proc_name: [*:0]const u8)
return Impl.getProcAddress(_device, proc_name);
}
pub const array_layer_count_undef = 0xffffffff;
pub const copy_stride_undef = 0xffffffff;
pub const limit_u32_undef = 0xffffffff;
@ -67,14 +66,10 @@ pub const RenderPassDepthStencilAttachment = extern struct {
view: *TextureView,
depth_load_op: LoadOp = .undefined,
depth_store_op: StoreOp = .undefined,
/// deprecated
clear_depth: f32 = std.math.nan(f32),
depth_clear_value: f32 = 0,
depth_read_only: bool = false,
stencil_load_op: LoadOp = .undefined,
stencil_store_op: StoreOp = .undefined,
/// deprecated
clear_stencil: u32 = 0,
stencil_clear_value: u32 = 0,
stencil_read_only: bool = false,
};
@ -90,12 +85,13 @@ pub const RequestAdapterOptions = extern struct {
compatible_surface: ?*Surface = null,
power_preference: PowerPreference = .undefined,
force_fallback_adapter: bool = false,
compatibility_mode: bool = false,
};
pub const ComputePassDescriptor = extern struct {
next_in_chain: ?*const ChainedStruct = null,
label: ?[*:0]const u8 = null,
timestamp_write_count: u32 = 0,
timestamp_write_count: usize = 0,
timestamp_writes: ?[*]const ComputePassTimestampWrite = null,
/// Provides a slightly friendlier Zig API to initialize this structure.
@ -107,7 +103,7 @@ pub const ComputePassDescriptor = extern struct {
return .{
.next_in_chain = v.next_in_chain,
.label = v.label,
.timestamp_write_count = if (v.timestamp_writes) |e| @intCast(u32, e.len) else 0,
.timestamp_write_count = if (v.timestamp_writes) |e| e.len else 0,
.timestamp_writes = if (v.timestamp_writes) |e| e.ptr else null,
};
}
@ -121,11 +117,11 @@ pub const RenderPassDescriptor = extern struct {
next_in_chain: NextInChain = .{ .generic = null },
label: ?[*:0]const u8 = null,
color_attachment_count: u32 = 0,
color_attachment_count: usize = 0,
color_attachments: ?[*]const RenderPassColorAttachment = null,
depth_stencil_attachment: ?*const RenderPassDepthStencilAttachment = null,
occlusion_query_set: ?*QuerySet = null,
timestamp_write_count: u32 = 0,
timestamp_write_count: usize = 0,
timestamp_writes: ?[*]const RenderPassTimestampWrite = null,
/// Provides a slightly friendlier Zig API to initialize this structure.
@ -140,11 +136,11 @@ pub const RenderPassDescriptor = extern struct {
return .{
.next_in_chain = v.next_in_chain,
.label = v.label,
.color_attachment_count = if (v.color_attachments) |e| @intCast(u32, e.len) else 0,
.color_attachment_count = if (v.color_attachments) |e| e.len else 0,
.color_attachments = if (v.color_attachments) |e| e.ptr else null,
.depth_stencil_attachment = v.depth_stencil_attachment,
.occlusion_query_set = v.occlusion_query_set,
.timestamp_write_count = if (v.timestamp_writes) |e| @intCast(u32, e.len) else 0,
.timestamp_write_count = if (v.timestamp_writes) |e| e.len else 0,
.timestamp_writes = if (v.timestamp_writes) |e| e.ptr else null,
};
}
@ -232,10 +228,11 @@ pub const ComputePassTimestampLocation = enum(u32) {
pub const CreatePipelineAsyncStatus = enum(u32) {
success = 0x00000000,
err = 0x00000001,
device_lost = 0x00000002,
device_destroyed = 0x00000003,
unknown = 0x00000004,
validation_error = 0x00000001,
internal_error = 0x00000002,
device_lost = 0x00000003,
device_destroyed = 0x00000004,
unknown = 0x00000005,
};
pub const CullMode = enum(u32) {
@ -271,12 +268,17 @@ pub const FeatureName = enum(u32) {
indirect_first_instance = 0x00000008,
shader_f16 = 0x00000009,
rg11_b10_ufloat_renderable = 0x0000000A,
bgra8_unorm_storage = 0x0000000B,
float32_filterable = 0x0000000C,
dawn_shader_float16 = 0x000003e9,
dawn_internal_usages = 0x000003ea,
dawn_multi_planar_formats = 0x000003eb,
dawn_native = 0x000003ec,
chromium_experimental_dp4a = 0x000003ed,
timestamp_query_inside_passes = 0x000003EE,
implicit_device_synchronization = 0x000003EF,
surface_capabilities = 0x000003F0,
transient_attachments = 0x000003F1,
};
pub const FilterMode = enum(u32) {
@ -284,6 +286,11 @@ pub const FilterMode = enum(u32) {
linear = 0x00000001,
};
pub const MipmapFilterMode = enum(u32) {
nearest = 0x00000000,
linear = 0x00000001,
};
pub const FrontFace = enum(u32) {
ccw = 0x00000000,
cw = 0x00000001,
@ -377,12 +384,13 @@ pub const SType = enum(u32) {
surface_descriptor_from_windows_swap_chain_panel = 0x0000000E,
render_pass_descriptor_max_draw_count = 0x0000000F,
dawn_texture_internal_usage_descriptor = 0x000003E8,
dawn_toggles_device_descriptor = 0x000003EA,
dawn_encoder_internal_usage_descriptor = 0x000003EB,
dawn_instance_descriptor = 0x000003EC,
dawn_cache_device_descriptor = 0x000003ED,
dawn_adapter_properties_power_preference = 0x000003EE,
dawn_buffer_descriptor_error_info_from_wire_client = 0x000003EF,
dawn_toggles_descriptor = 0x000003F0,
dawn_shader_module_spirv_options_descriptor = 0x000003F1,
};
pub const StencilOperation = enum(u32) {
@ -684,7 +692,7 @@ pub const BlendState = extern struct {
pub const CompilationInfo = extern struct {
next_in_chain: ?*const ChainedStruct = null,
message_count: u32,
message_count: usize,
messages: ?[*]const CompilationMessage = null,
/// Helper to get messages as a slice.
@ -720,6 +728,7 @@ pub const ImageCopyExternalTexture = extern struct {
next_in_chain: ?*const ChainedStruct = null,
external_texture: *ExternalTexture,
origin: Origin3D,
natural_size: Extent2D,
};
pub const ImageCopyTexture = extern struct {
@ -734,7 +743,7 @@ pub const ProgrammableStageDescriptor = extern struct {
next_in_chain: ?*const ChainedStruct = null,
module: *ShaderModule,
entry_point: [*:0]const u8,
constant_count: u32 = 0,
constant_count: usize = 0,
constants: ?[*]const ConstantEntry = null,
/// Provides a slightly friendlier Zig API to initialize this structure.
@ -748,7 +757,7 @@ pub const ProgrammableStageDescriptor = extern struct {
.next_in_chain = v.next_in_chain,
.module = v.module,
.entry_point = v.entry_point,
.constant_count = if (v.constants) |e| @intCast(u32, e.len) else 0,
.constant_count = if (v.constants) |e| e.len else 0,
.constants = if (v.constants) |e| e.ptr else null,
};
}
@ -759,13 +768,6 @@ pub const RenderPassColorAttachment = extern struct {
resolve_target: ?*TextureView = null,
load_op: LoadOp,
store_op: StoreOp,
/// deprecated
clear_color: Color = .{
.r = std.math.nan(f64),
.g = std.math.nan(f64),
.b = std.math.nan(f64),
.a = std.math.nan(f64),
},
clear_value: Color,
};
@ -790,7 +792,7 @@ pub const SupportedLimits = extern struct {
pub const VertexBufferLayout = extern struct {
array_stride: u64,
step_mode: VertexStepMode = .vertex,
attribute_count: u32,
attribute_count: usize,
attributes: ?[*]const VertexAttribute = null,
/// Provides a slightly friendlier Zig API to initialize this structure.
@ -802,7 +804,7 @@ pub const VertexBufferLayout = extern struct {
return .{
.array_stride = v.array_stride,
.step_mode = v.step_mode,
.attribute_count = if (v.attributes) |e| @intCast(u32, e.len) else 0,
.attribute_count = if (v.attributes) |e| e.len else 0,
.attributes = if (v.attributes) |e| e.ptr else null,
};
}
@ -819,9 +821,9 @@ pub const VertexState = extern struct {
next_in_chain: ?*const ChainedStruct = null,
module: *ShaderModule,
entry_point: [*:0]const u8,
constant_count: u32 = 0,
constant_count: usize = 0,
constants: ?[*]const ConstantEntry = null,
buffer_count: u32 = 0,
buffer_count: usize = 0,
buffers: ?[*]const VertexBufferLayout = null,
/// Provides a slightly friendlier Zig API to initialize this structure.
@ -836,9 +838,9 @@ pub const VertexState = extern struct {
.next_in_chain = v.next_in_chain,
.module = v.module,
.entry_point = v.entry_point,
.constant_count = if (v.constants) |e| @intCast(u32, e.len) else 0,
.constant_count = if (v.constants) |e| e.len else 0,
.constants = if (v.constants) |e| e.ptr else null,
.buffer_count = if (v.buffers) |e| @intCast(u32, e.len) else 0,
.buffer_count = if (v.buffers) |e| e.len else 0,
.buffers = if (v.buffers) |e| e.ptr else null,
};
}
@ -848,9 +850,9 @@ pub const FragmentState = extern struct {
next_in_chain: ?*const ChainedStruct = null,
module: *ShaderModule,
entry_point: [*:0]const u8,
constant_count: u32 = 0,
constant_count: usize = 0,
constants: ?[*]const ConstantEntry = null,
target_count: u32,
target_count: usize,
targets: ?[*]const ColorTargetState = null,
/// Provides a slightly friendlier Zig API to initialize this structure.
@ -865,9 +867,9 @@ pub const FragmentState = extern struct {
.next_in_chain = v.next_in_chain,
.module = v.module,
.entry_point = v.entry_point,
.constant_count = if (v.constants) |e| @intCast(u32, e.len) else 0,
.constant_count = if (v.constants) |e| e.len else 0,
.constants = if (v.constants) |e| e.ptr else null,
.target_count = if (v.targets) |e| @intCast(u32, e.len) else 0,
.target_count = if (v.targets) |e| e.len else 0,
.targets = if (v.targets) |e| e.ptr else null,
};
}
@ -927,7 +929,6 @@ pub const CreateRenderPipelineAsyncCallback = *const fn (
userdata: ?*anyopaque,
) callconv(.C) void;
test {
std.testing.refAllDeclsRecursive(@This());
}