math: improve debug build performance
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
b96e8ac995
commit
fe517f3efb
2 changed files with 137 additions and 128 deletions
183
src/math/mat.zig
183
src/math/mat.zig
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@ -49,15 +49,15 @@ pub fn Mat(
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/// Identity matrix
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pub const ident = switch (Matrix) {
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inline math.Mat3x3, math.Mat3x3h, math.Mat3x3d => Matrix.init(
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RowVec.init(1, 0, 0),
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RowVec.init(0, 1, 0),
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RowVec.init(0, 0, 1),
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&RowVec.init(1, 0, 0),
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&RowVec.init(0, 1, 0),
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&RowVec.init(0, 0, 1),
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),
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inline math.Mat4x4, math.Mat4x4h, math.Mat4x4d => Matrix.init(
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Vec.init(1, 0, 0, 0),
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Vec.init(0, 1, 0, 0),
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Vec.init(0, 0, 1, 0),
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Vec.init(0, 0, 0, 1),
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&Vec.init(1, 0, 0, 0),
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&Vec.init(0, 1, 0, 0),
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&Vec.init(0, 0, 1, 0),
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&Vec.init(0, 0, 0, 1),
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),
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else => @compileError("Expected Mat3x3, Mat4x4 found '" ++ @typeName(Matrix) ++ "'"),
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};
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@ -84,7 +84,7 @@ pub fn Mat(
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/// ```
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///
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/// Note that Mach matrices use [column-major storage and column-vectors](https://machengine.org/engine/math/matrix-storage/).
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pub inline fn init(r0: RowVec, r1: RowVec, r2: RowVec) Matrix {
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pub inline fn init(r0: *const RowVec, r1: *const RowVec, r2: *const RowVec) Matrix {
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return .{ .v = [_]Vec{
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Vec.init(r0.x(), r1.x(), r2.x(), 1),
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Vec.init(r0.y(), r1.y(), r2.y(), 1),
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@ -93,17 +93,21 @@ pub fn Mat(
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}
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/// Returns the row `i` of the matrix.
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pub inline fn row(m: Matrix, i: usize) RowVec {
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return RowVec.init(m.v[0].v[i], m.v[1].v[i], m.v[2].v[i]);
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pub inline fn row(m: *const Matrix, i: usize) RowVec {
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// Note: we inline RowVec.init manually here as it is faster in debug builds.
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// return RowVec.init(m.v[0].v[i], m.v[1].v[i], m.v[2].v[i]);
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return .{ .v = .{ m.v[0].v[i], m.v[1].v[i], m.v[2].v[i] } };
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}
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/// Returns the column `i` of the matrix.
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pub inline fn col(m: Matrix, i: usize) RowVec {
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return RowVec.init(m.v[i].v[0], m.v[i].v[1], m.v[i].v[2]);
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pub inline fn col(m: *const Matrix, i: usize) RowVec {
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// Note: we inline RowVec.init manually here as it is faster in debug builds.
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// return RowVec.init(m.v[i].v[0], m.v[i].v[1], m.v[i].v[2]);
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return .{ .v = .{ m.v[i].v[0], m.v[i].v[1], m.v[i].v[2] } };
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}
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/// Transposes the matrix.
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pub inline fn transpose(m: Matrix) Matrix {
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pub inline fn transpose(m: *const Matrix) Matrix {
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return .{ .v = [_]Vec{
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Vec.init(m.v[0].v[0], m.v[1].v[0], m.v[2].v[0], 1),
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Vec.init(m.v[0].v[1], m.v[1].v[1], m.v[2].v[1], 1),
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@ -115,9 +119,9 @@ pub fn Mat(
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// TODO: needs tests
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pub inline fn scale(s: math.Vec2) Matrix {
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return init(
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RowVec.init(s.x(), 0, 0),
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RowVec.init(0, s.y(), 0),
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RowVec.init(0, 0, 1),
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&RowVec.init(s.x(), 0, 0),
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&RowVec.init(0, s.y(), 0),
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&RowVec.init(0, 0, 1),
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);
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}
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@ -131,9 +135,9 @@ pub fn Mat(
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// TODO: needs tests
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pub inline fn translate(t: math.Vec2) Matrix {
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return init(
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RowVec.init(1, 0, t.x()),
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RowVec.init(0, 1, t.y()),
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RowVec.init(0, 0, 1),
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&RowVec.init(1, 0, t.x()),
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&RowVec.init(0, 1, t.y()),
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&RowVec.init(0, 0, 1),
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);
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}
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@ -164,15 +168,15 @@ pub fn Mat(
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///
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/// ```
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/// const m = Mat4x4.init(
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/// vec4(1, 0, 0, tx),
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/// vec4(0, 1, 0, ty),
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/// vec4(0, 0, 1, tz),
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/// vec4(0, 0, 0, tw),
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/// &vec4(1, 0, 0, tx),
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/// &vec4(0, 1, 0, ty),
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/// &vec4(0, 0, 1, tz),
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/// &vec4(0, 0, 0, tw),
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/// );
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/// ```
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///
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/// Note that Mach matrices use [column-major storage and column-vectors](https://machengine.org/engine/math/matrix-storage/).
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pub inline fn init(r0: RowVec, r1: RowVec, r2: RowVec, r3: RowVec) Matrix {
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pub inline fn init(r0: *const RowVec, r1: *const RowVec, r2: *const RowVec, r3: *const RowVec) Matrix {
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return .{ .v = [_]Vec{
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Vec.init(r0.x(), r1.x(), r2.x(), r3.x()),
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Vec.init(r0.y(), r1.y(), r2.y(), r3.y()),
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@ -182,17 +186,17 @@ pub fn Mat(
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}
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/// Returns the row `i` of the matrix.
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pub inline fn row(m: Matrix, i: usize) RowVec {
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return RowVec.init(m.v[0].v[i], m.v[1].v[i], m.v[2].v[i], m.v[3].v[i]);
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pub inline fn row(m: *const Matrix, i: usize) RowVec {
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return RowVec{ .v = RowVec.Vector{ m.v[0].v[i], m.v[1].v[i], m.v[2].v[i], m.v[3].v[i] } };
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}
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/// Returns the column `i` of the matrix.
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pub inline fn col(m: Matrix, i: usize) RowVec {
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return RowVec.init(m.v[i].v[0], m.v[i].v[1], m.v[i].v[2], m.v[i].v[3]);
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pub inline fn col(m: *const Matrix, i: usize) RowVec {
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return RowVec{ .v = RowVec.Vector{ m.v[i].v[0], m.v[i].v[1], m.v[i].v[2], m.v[i].v[3] } };
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}
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/// Transposes the matrix.
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pub inline fn transpose(m: Matrix) Matrix {
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pub inline fn transpose(m: *const Matrix) Matrix {
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return .{ .v = [_]Vec{
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Vec.init(m.v[0].v[0], m.v[1].v[0], m.v[2].v[0], m.v[3].v[0]),
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Vec.init(m.v[0].v[1], m.v[1].v[1], m.v[2].v[1], m.v[3].v[1]),
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@ -205,10 +209,10 @@ pub fn Mat(
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// TODO: needs tests
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pub inline fn scale(s: math.Vec3) Matrix {
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return init(
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Vec.init(s.x(), 0, 0, 0),
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Vec.init(0, s.y(), 0, 0),
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Vec.init(0, 0, s.z(), 0),
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Vec.init(0, 0, 0, 1),
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&RowVec.init(s.x(), 0, 0, 0),
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&RowVec.init(0, s.y(), 0, 0),
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&RowVec.init(0, 0, s.z(), 0),
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&RowVec.init(0, 0, 0, 1),
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);
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}
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@ -222,10 +226,10 @@ pub fn Mat(
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// TODO: needs tests
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pub inline fn translate(t: math.Vec3) Matrix {
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return init(
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RowVec.init(1, 0, 0, t.x()),
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RowVec.init(0, 1, 0, t.y()),
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RowVec.init(0, 0, 1, t.z()),
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RowVec.init(0, 0, 0, 1),
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&RowVec.init(1, 0, 0, t.x()),
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&RowVec.init(0, 1, 0, t.y()),
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&RowVec.init(0, 0, 1, t.z()),
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&RowVec.init(0, 0, 0, 1),
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);
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}
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@ -237,7 +241,7 @@ pub fn Mat(
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/// Returns the translation component of the matrix.
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// TODO: needs tests
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pub inline fn translation(t: Matrix) math.Vec3 {
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pub inline fn translation(t: *const Matrix) math.Vec3 {
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return math.Vec3.init(t.v[3].x(), t.v[3].y(), t.v[3].z());
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}
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@ -246,10 +250,10 @@ pub fn Mat(
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const c = std.math.cos(angle_radians);
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const s = std.math.sin(angle_radians);
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return Matrix.init(
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RowVec.init(1, 0, 0, 0),
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RowVec.init(0, c, -s, 0),
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RowVec.init(0, s, c, 0),
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RowVec.init(0, 0, 0, 1),
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&RowVec.init(1, 0, 0, 0),
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&RowVec.init(0, c, -s, 0),
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&RowVec.init(0, s, c, 0),
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&RowVec.init(0, 0, 0, 1),
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);
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}
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@ -258,10 +262,10 @@ pub fn Mat(
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const c = std.math.cos(angle_radians);
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const s = std.math.sin(angle_radians);
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return Matrix.init(
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RowVec.init(c, 0, s, 0),
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RowVec.init(0, 1, 0, 0),
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RowVec.init(-s, 0, c, 0),
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RowVec.init(0, 0, 0, 1),
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&RowVec.init(c, 0, s, 0),
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&RowVec.init(0, 1, 0, 0),
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&RowVec.init(-s, 0, c, 0),
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&RowVec.init(0, 0, 0, 1),
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);
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}
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@ -270,10 +274,10 @@ pub fn Mat(
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const c = std.math.cos(angle_radians);
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const s = std.math.sin(angle_radians);
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return Matrix.init(
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RowVec.init(c, -s, 0, 0),
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RowVec.init(s, c, 0, 0),
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RowVec.init(0, 0, 1, 0),
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RowVec.init(0, 0, 0, 1),
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&RowVec.init(c, -s, 0, 0),
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&RowVec.init(s, c, 0, 0),
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&RowVec.init(0, 0, 1, 0),
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&RowVec.init(0, 0, 0, 1),
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);
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}
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@ -303,10 +307,10 @@ pub fn Mat(
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const ty = (top + bottom) / (bottom - top);
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const tz = near / (near - far);
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return init(
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RowVec.init(xx, 0, 0, tx),
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RowVec.init(0, yy, 0, ty),
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RowVec.init(0, 0, zz, tz),
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RowVec.init(0, 0, 0, 1),
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&RowVec.init(xx, 0, 0, tx),
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&RowVec.init(0, yy, 0, ty),
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&RowVec.init(0, 0, zz, tz),
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&RowVec.init(0, 0, 0, 1),
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);
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}
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},
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@ -315,13 +319,18 @@ pub fn Mat(
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/// Matrix multiplication a*b
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// TODO: needs tests
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pub fn mul(a: Matrix, b: Matrix) Matrix {
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pub inline fn mul(a: *const Matrix, b: *const Matrix) Matrix {
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@setEvalBranchQuota(10000);
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var result: Matrix = undefined;
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inline for (0..Matrix.rows) |row| {
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inline for (0..Matrix.cols) |col| {
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var sum: RowVec.T = 0.0;
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inline for (0..RowVec.n) |i| {
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sum += a.row(row).mul(b.col(col)).v[i];
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// Note: we directly access rows/columns below as it is much faster **in
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// debug builds**, instead of using these helpers:
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//
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// sum += a.row(row).mul(&b.col(col)).v[i];
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sum += a.v[i].v[row] * b.v[col].v[i];
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}
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result.v[col].v[row] = sum;
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}
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@ -401,9 +410,9 @@ test "n" {
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test "init" {
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try testing.expect(math.Mat3x3, math.mat3x3(
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math.vec3(1, 0, 1337),
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math.vec3(0, 1, 7331),
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math.vec3(0, 0, 1),
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&math.vec3(1, 0, 1337),
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&math.vec3(0, 1, 7331),
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&math.vec3(0, 0, 1),
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)).eql(math.Mat3x3{
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.v = [_]math.Vec4{
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math.Vec4.init(1, 0, 0, 1),
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@ -436,9 +445,9 @@ test "mat4x4_ident" {
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test "Mat3x3_row" {
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const m = math.Mat3x3.init(
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math.vec3(0, 1, 2),
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math.vec3(3, 4, 5),
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math.vec3(6, 7, 8),
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&math.vec3(0, 1, 2),
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&math.vec3(3, 4, 5),
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&math.vec3(6, 7, 8),
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);
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try testing.expect(math.Vec3, math.vec3(0, 1, 2)).eql(m.row(0));
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try testing.expect(math.Vec3, math.vec3(3, 4, 5)).eql(m.row(1));
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@ -447,9 +456,9 @@ test "Mat3x3_row" {
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test "Mat3x3_col" {
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const m = math.Mat3x3.init(
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math.vec3(0, 1, 2),
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math.vec3(3, 4, 5),
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math.vec3(6, 7, 8),
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&math.vec3(0, 1, 2),
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&math.vec3(3, 4, 5),
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&math.vec3(6, 7, 8),
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);
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try testing.expect(math.Vec3, math.vec3(0, 3, 6)).eql(m.col(0));
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try testing.expect(math.Vec3, math.vec3(1, 4, 7)).eql(m.col(1));
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@ -458,10 +467,10 @@ test "Mat3x3_col" {
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test "Mat4x4_row" {
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const m = math.Mat4x4.init(
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math.vec4(0, 1, 2, 3),
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math.vec4(4, 5, 6, 7),
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math.vec4(8, 9, 10, 11),
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math.vec4(12, 13, 14, 15),
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&math.vec4(0, 1, 2, 3),
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&math.vec4(4, 5, 6, 7),
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&math.vec4(8, 9, 10, 11),
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&math.vec4(12, 13, 14, 15),
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);
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try testing.expect(math.Vec4, math.vec4(0, 1, 2, 3)).eql(m.row(0));
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try testing.expect(math.Vec4, math.vec4(4, 5, 6, 7)).eql(m.row(1));
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@ -471,10 +480,10 @@ test "Mat4x4_row" {
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test "Mat4x4_col" {
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const m = math.Mat4x4.init(
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math.vec4(0, 1, 2, 3),
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math.vec4(4, 5, 6, 7),
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math.vec4(8, 9, 10, 11),
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math.vec4(12, 13, 14, 15),
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&math.vec4(0, 1, 2, 3),
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&math.vec4(4, 5, 6, 7),
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&math.vec4(8, 9, 10, 11),
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&math.vec4(12, 13, 14, 15),
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);
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try testing.expect(math.Vec4, math.vec4(0, 4, 8, 12)).eql(m.col(0));
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try testing.expect(math.Vec4, math.vec4(1, 5, 9, 13)).eql(m.col(1));
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@ -484,29 +493,29 @@ test "Mat4x4_col" {
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test "Mat3x3_transpose" {
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const m = math.Mat3x3.init(
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math.vec3(0, 1, 2),
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math.vec3(3, 4, 5),
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math.vec3(6, 7, 8),
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&math.vec3(0, 1, 2),
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&math.vec3(3, 4, 5),
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&math.vec3(6, 7, 8),
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);
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try testing.expect(math.Mat3x3, math.Mat3x3.init(
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math.vec3(0, 3, 6),
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math.vec3(1, 4, 7),
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math.vec3(2, 5, 8),
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&math.vec3(0, 3, 6),
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&math.vec3(1, 4, 7),
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&math.vec3(2, 5, 8),
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)).eql(m.transpose());
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}
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test "Mat4x4_transpose" {
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const m = math.Mat4x4.init(
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math.vec4(0, 1, 2, 3),
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math.vec4(4, 5, 6, 7),
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math.vec4(8, 9, 10, 11),
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math.vec4(12, 13, 14, 15),
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&math.vec4(0, 1, 2, 3),
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&math.vec4(4, 5, 6, 7),
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&math.vec4(8, 9, 10, 11),
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&math.vec4(12, 13, 14, 15),
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);
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try testing.expect(math.Mat4x4, math.Mat4x4.init(
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math.vec4(0, 4, 8, 12),
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math.vec4(1, 5, 9, 13),
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math.vec4(2, 6, 10, 14),
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math.vec4(3, 7, 11, 15),
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&math.vec4(0, 4, 8, 12),
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&math.vec4(1, 5, 9, 13),
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&math.vec4(2, 6, 10, 14),
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&math.vec4(3, 7, 11, 15),
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)).eql(m.transpose());
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}
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