gpu: Add default values for some structs (taken from the spec). (#218)

Helps hexops/mach#182
This commit is contained in:
Michal Ziulek 2022-04-12 21:09:48 +02:00 committed by GitHub
parent 02e357ab44
commit fe8e0e7c98
Failed to generate hash of commit
3 changed files with 43 additions and 42 deletions

View file

@ -218,7 +218,7 @@ pub const BindingLayout = extern struct {
pub const DataLayout = extern struct {
reserved: ?*anyopaque = null,
offset: u64,
offset: u64 = 0,
bytes_per_row: u32,
rows_per_image: u32,
};

View file

@ -45,21 +45,21 @@ pub const Color = extern struct {
pub const Extent3D = extern struct {
width: u32,
height: u32,
depth_or_array_layers: u32,
height: u32 = 1,
depth_or_array_layers: u32 = 1,
};
pub const Origin3D = extern struct {
x: u32,
y: u32,
z: u32,
x: u32 = 0,
y: u32 = 0,
z: u32 = 0,
};
pub const StencilFaceState = extern struct {
compare: CompareFunction,
fail_op: StencilOperation,
depth_fail_op: StencilOperation,
pass_op: StencilOperation,
compare: CompareFunction = .always,
fail_op: StencilOperation = .keep,
depth_fail_op: StencilOperation = .keep,
pass_op: StencilOperation = .keep,
};
pub const VertexAttribute = extern struct {
@ -69,9 +69,9 @@ pub const VertexAttribute = extern struct {
};
pub const BlendComponent = extern struct {
operation: BlendOperation,
src_factor: BlendFactor,
dst_factor: BlendFactor,
operation: BlendOperation = .add,
src_factor: BlendFactor = .one,
dst_factor: BlendFactor = .zero,
};
pub const BlendState = extern struct {
@ -81,7 +81,7 @@ pub const BlendState = extern struct {
pub const VertexBufferLayout = extern struct {
array_stride: u64,
step_mode: VertexStepMode,
step_mode: VertexStepMode = .vertex,
attribute_count: u32,
attributes: [*]const VertexAttribute,
};

View file

@ -1,4 +1,5 @@
//! Structures which are not ABI compatible with webgpu.h
const math = @import("std").math;
const Buffer = @import("Buffer.zig");
const Sampler = @import("Sampler.zig");
const Texture = @import("Texture.zig");
@ -25,16 +26,16 @@ const ErrorType = @import("enums.zig").ErrorType;
const LoggingType = @import("enums.zig").LoggingType;
pub const MultisampleState = struct {
count: u32,
mask: u32,
alpha_to_coverage_enabled: bool,
count: u32 = 1,
mask: u32 = 0xffff_ffff,
alpha_to_coverage_enabled: bool = false,
};
pub const PrimitiveState = struct {
topology: PrimitiveTopology,
strip_index_format: IndexFormat,
front_face: FrontFace,
cull_mode: CullMode,
topology: PrimitiveTopology = .triangle_list,
strip_index_format: IndexFormat = .none,
front_face: FrontFace = .ccw,
cull_mode: CullMode = .none,
};
pub const StorageTextureBindingLayout = extern struct {
@ -46,15 +47,15 @@ pub const StorageTextureBindingLayout = extern struct {
pub const DepthStencilState = struct {
format: Texture.Format,
depth_write_enabled: bool,
depth_compare: CompareFunction,
stencil_front: StencilFaceState,
stencil_back: StencilFaceState,
stencil_read_mask: u32,
stencil_write_mask: u32,
depth_bias: i32,
depth_bias_slope_scale: f32,
depth_bias_clamp: f32,
depth_write_enabled: bool = false,
depth_compare: CompareFunction = .always,
stencil_front: StencilFaceState = .{},
stencil_back: StencilFaceState = .{},
stencil_read_mask: u32 = 0xffff_ffff,
stencil_write_mask: u32 = 0xffff_ffff,
depth_bias: i32 = 0,
depth_bias_slope_scale: f32 = 0.0,
depth_bias_clamp: f32 = 0.0,
};
// TODO: how does this map to browser API?
@ -87,22 +88,22 @@ pub const RenderPassDepthStencilAttachment = struct {
view: TextureView,
depth_load_op: LoadOp,
depth_store_op: StoreOp,
clear_depth: f32,
depth_clear_value: f32,
depth_read_only: bool,
clear_depth: f32 = math.nan_f32,
depth_clear_value: f32 = 0.0,
depth_read_only: bool = false,
stencil_load_op: LoadOp,
stencil_store_op: StoreOp,
clear_stencil: u32,
stencil_clear_value: u32,
stencil_read_only: bool,
clear_stencil: u32 = 0,
stencil_clear_value: u32 = 0.0,
stencil_read_only: bool = false,
};
pub const RenderPassColorAttachment = struct {
view: TextureView,
resolve_target: ?TextureView,
resolve_target: ?TextureView = null,
load_op: LoadOp,
store_op: StoreOp,
clear_value: Color,
clear_value: Color = .{ .r = 0.0, .g = 0.0, .b = 0.0, .a = 0.0 },
};
pub const VertexState = struct {
@ -123,7 +124,7 @@ pub const ColorTargetState = extern struct {
reserved: ?*anyopaque = null,
format: Texture.Format,
blend: *const BlendState,
write_mask: ColorWriteMask,
write_mask: ColorWriteMask = ColorWriteMask.all,
};
pub const ImageCopyBuffer = struct {
@ -133,9 +134,9 @@ pub const ImageCopyBuffer = struct {
pub const ImageCopyTexture = struct {
texture: Texture,
mip_level: u32,
origin: Origin3D,
aspect: Texture.Aspect,
mip_level: u32 = 0,
origin: Origin3D = .{},
aspect: Texture.Aspect = .all,
};
pub const ErrorCallback = struct {