gpu: Add default values for some structs (taken from the spec). (#218)
Helps hexops/mach#182
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02e357ab44
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3 changed files with 43 additions and 42 deletions
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@ -45,21 +45,21 @@ pub const Color = extern struct {
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pub const Extent3D = extern struct {
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width: u32,
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height: u32,
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depth_or_array_layers: u32,
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height: u32 = 1,
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depth_or_array_layers: u32 = 1,
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};
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pub const Origin3D = extern struct {
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x: u32,
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y: u32,
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z: u32,
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x: u32 = 0,
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y: u32 = 0,
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z: u32 = 0,
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};
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pub const StencilFaceState = extern struct {
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compare: CompareFunction,
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fail_op: StencilOperation,
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depth_fail_op: StencilOperation,
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pass_op: StencilOperation,
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compare: CompareFunction = .always,
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fail_op: StencilOperation = .keep,
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depth_fail_op: StencilOperation = .keep,
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pass_op: StencilOperation = .keep,
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};
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pub const VertexAttribute = extern struct {
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@ -69,9 +69,9 @@ pub const VertexAttribute = extern struct {
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};
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pub const BlendComponent = extern struct {
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operation: BlendOperation,
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src_factor: BlendFactor,
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dst_factor: BlendFactor,
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operation: BlendOperation = .add,
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src_factor: BlendFactor = .one,
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dst_factor: BlendFactor = .zero,
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};
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pub const BlendState = extern struct {
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@ -81,7 +81,7 @@ pub const BlendState = extern struct {
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pub const VertexBufferLayout = extern struct {
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array_stride: u64,
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step_mode: VertexStepMode,
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step_mode: VertexStepMode = .vertex,
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attribute_count: u32,
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attributes: [*]const VertexAttribute,
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};
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