gpu: remove usingnamespace for callbacks.zig and types.zig (#798)
This commit is contained in:
parent
958664bb0b
commit
fef0299886
27 changed files with 965 additions and 987 deletions
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@ -1,10 +1,10 @@
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const std = @import("std");
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const testing = std.testing;
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pub const Adapter = @import("adapter.zig").Adapter;
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pub const BindGroup = @import("bind_group.zig").BindGroup;
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pub const BindGroupLayout = @import("bind_group_layout.zig").BindGroupLayout;
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pub const Buffer = @import("buffer.zig").Buffer;
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pub usingnamespace @import("callbacks.zig");
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pub const CommandBuffer = @import("command_buffer.zig").CommandBuffer;
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pub const CommandEncoder = @import("command_encoder.zig").CommandEncoder;
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pub const ComputePassEncoder = @import("compute_pass_encoder.zig").ComputePassEncoder;
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@ -27,13 +27,9 @@ pub const Texture = @import("texture.zig").Texture;
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pub const TextureView = @import("texture_view.zig").TextureView;
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pub const dawn = @import("dawn.zig");
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pub usingnamespace @import("types.zig");
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const instance = @import("instance.zig");
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const device = @import("device.zig");
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const interface = @import("interface.zig");
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const types = @import("types.zig");
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pub const Impl = interface.Impl;
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pub const StubInterface = interface.StubInterface;
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@ -44,10 +40,894 @@ pub inline fn createInstance(descriptor: ?*const instance.Instance.Descriptor) ?
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return Impl.createInstance(descriptor);
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}
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pub inline fn getProcAddress(_device: *device.Device, proc_name: [*:0]const u8) ?types.Proc {
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pub inline fn getProcAddress(_device: *device.Device, proc_name: [*:0]const u8) ?Proc {
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return Impl.getProcAddress(_device, proc_name);
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}
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pub const array_layer_count_undef = 0xffffffff;
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pub const copy_stride_undef = 0xffffffff;
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pub const limit_u32_undef = 0xffffffff;
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pub const limit_u64_undef = 0xffffffffffffffff;
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pub const mip_level_count_undef = 0xffffffff;
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pub const whole_map_size = std.math.maxInt(usize);
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pub const whole_size = 0xffffffffffffffff;
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/// Generic function pointer type, used for returning API function pointers. Must be
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/// cast to the right `fn (...) callconv(.C) T` type before use.
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pub const Proc = *const fn () callconv(.C) void;
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pub const ComputePassTimestampWrite = extern struct {
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query_set: *QuerySet,
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query_index: u32,
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location: ComputePassTimestampLocation,
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};
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pub const RenderPassDepthStencilAttachment = extern struct {
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view: *TextureView,
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depth_load_op: LoadOp = .undefined,
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depth_store_op: StoreOp = .undefined,
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/// deprecated
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clear_depth: f32 = std.math.nan(f32),
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depth_clear_value: f32 = 0,
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depth_read_only: bool = false,
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stencil_load_op: LoadOp = .undefined,
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stencil_store_op: StoreOp = .undefined,
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/// deprecated
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clear_stencil: u32 = 0,
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stencil_clear_value: u32 = 0,
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stencil_read_only: bool = false,
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};
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pub const RenderPassTimestampWrite = extern struct {
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query_set: *QuerySet,
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query_index: u32,
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location: RenderPassTimestampLocation,
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};
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pub const RequestAdapterOptions = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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compatible_surface: ?*Surface = null,
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power_preference: PowerPreference = .undefined,
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force_fallback_adapter: bool = false,
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};
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pub const ComputePassDescriptor = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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label: ?[*:0]const u8 = null,
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timestamp_write_count: u32 = 0,
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timestamp_writes: ?[*]const ComputePassTimestampWrite = null,
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/// Provides a slightly friendlier Zig API to initialize this structure.
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pub inline fn init(v: struct {
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next_in_chain: ?*const ChainedStruct = null,
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label: ?[*:0]const u8 = null,
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timestamp_writes: ?[]const ComputePassTimestampWrite = null,
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}) ComputePassDescriptor {
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return .{
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.next_in_chain = v.next_in_chain,
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.label = v.label,
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.timestamp_write_count = if (v.timestamp_writes) |e| @intCast(u32, e.len) else 0,
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.timestamp_writes = if (v.timestamp_writes) |e| e.ptr else null,
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};
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}
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};
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pub const RenderPassDescriptor = extern struct {
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pub const NextInChain = extern union {
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generic: ?*const ChainedStruct,
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max_draw_count: *const RenderPassDescriptorMaxDrawCount,
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};
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next_in_chain: NextInChain = .{ .generic = null },
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label: ?[*:0]const u8 = null,
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color_attachment_count: u32 = 0,
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color_attachments: ?[*]const RenderPassColorAttachment = null,
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depth_stencil_attachment: ?*const RenderPassDepthStencilAttachment = null,
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occlusion_query_set: ?*QuerySet = null,
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timestamp_write_count: u32 = 0,
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timestamp_writes: ?[*]const RenderPassTimestampWrite = null,
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/// Provides a slightly friendlier Zig API to initialize this structure.
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pub inline fn init(v: struct {
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next_in_chain: NextInChain = .{ .generic = null },
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label: ?[*:0]const u8 = null,
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color_attachments: ?[]const RenderPassColorAttachment = null,
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depth_stencil_attachment: ?*const RenderPassDepthStencilAttachment = null,
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occlusion_query_set: ?*QuerySet = null,
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timestamp_writes: ?[]const RenderPassTimestampWrite = null,
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}) RenderPassDescriptor {
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return .{
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.next_in_chain = v.next_in_chain,
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.label = v.label,
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.color_attachment_count = if (v.color_attachments) |e| @intCast(u32, e.len) else 0,
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.color_attachments = if (v.color_attachments) |e| e.ptr else null,
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.depth_stencil_attachment = v.depth_stencil_attachment,
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.occlusion_query_set = v.occlusion_query_set,
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.timestamp_write_count = if (v.timestamp_writes) |e| @intCast(u32, e.len) else 0,
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.timestamp_writes = if (v.timestamp_writes) |e| e.ptr else null,
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};
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}
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};
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pub const AlphaMode = enum(u32) { premultiplied = 0x00000000, unpremultiplied = 0x00000001, opaq = 0x00000002 };
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pub const BackendType = enum(u32) {
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null,
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webgpu,
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d3d11,
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d3d12,
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metal,
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vulkan,
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opengl,
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opengles,
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pub fn name(t: BackendType) []const u8 {
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return switch (t) {
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.null => "Null",
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.webgpu => "WebGPU",
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.d3d11 => "D3D11",
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.d3d12 => "D3D12",
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.metal => "Metal",
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.vulkan => "Vulkan",
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.opengl => "OpenGL",
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.opengles => "OpenGLES",
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};
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}
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};
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pub const BlendFactor = enum(u32) {
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zero = 0x00000000,
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one = 0x00000001,
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src = 0x00000002,
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one_minus_src = 0x00000003,
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src_alpha = 0x00000004,
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one_minus_src_alpha = 0x00000005,
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dst = 0x00000006,
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one_minus_dst = 0x00000007,
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dst_alpha = 0x00000008,
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one_minus_dst_alpha = 0x00000009,
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src_alpha_saturated = 0x0000000A,
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constant = 0x0000000B,
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one_minus_constant = 0x0000000C,
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};
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pub const BlendOperation = enum(u32) {
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add = 0x00000000,
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subtract = 0x00000001,
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reverse_subtract = 0x00000002,
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min = 0x00000003,
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max = 0x00000004,
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};
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pub const CompareFunction = enum(u32) {
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undefined = 0x00000000,
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never = 0x00000001,
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less = 0x00000002,
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less_equal = 0x00000003,
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greater = 0x00000004,
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greater_equal = 0x00000005,
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equal = 0x00000006,
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not_equal = 0x00000007,
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always = 0x00000008,
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};
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pub const CompilationInfoRequestStatus = enum(u32) {
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success = 0x00000000,
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err = 0x00000001,
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device_lost = 0x00000002,
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unknown = 0x00000003,
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};
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pub const CompilationMessageType = enum(u32) {
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err = 0x00000000,
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warning = 0x00000001,
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info = 0x00000002,
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};
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pub const ComputePassTimestampLocation = enum(u32) {
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beginning = 0x00000000,
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end = 0x00000001,
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};
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pub const CreatePipelineAsyncStatus = enum(u32) {
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success = 0x00000000,
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err = 0x00000001,
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device_lost = 0x00000002,
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device_destroyed = 0x00000003,
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unknown = 0x00000004,
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};
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pub const CullMode = enum(u32) {
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none = 0x00000000,
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front = 0x00000001,
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back = 0x00000002,
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};
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pub const ErrorFilter = enum(u32) {
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validation = 0x00000000,
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out_of_memory = 0x00000001,
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internal = 0x00000002,
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};
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pub const ErrorType = enum(u32) {
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no_error = 0x00000000,
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validation = 0x00000001,
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out_of_memory = 0x00000002,
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internal = 0x00000003,
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unknown = 0x00000004,
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device_lost = 0x00000005,
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};
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pub const FeatureName = enum(u32) {
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undefined = 0x00000000,
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depth_clip_control = 0x00000001,
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depth32_float_stencil8 = 0x00000002,
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timestamp_query = 0x00000003,
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pipeline_statistics_query = 0x00000004,
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texture_compression_bc = 0x00000005,
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texture_compression_etc2 = 0x00000006,
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texture_compression_astc = 0x00000007,
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indirect_first_instance = 0x00000008,
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shader_f16 = 0x00000009,
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rg11_b10_ufloat_renderable = 0x0000000A,
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dawn_shader_float16 = 0x000003e9,
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dawn_internal_usages = 0x000003ea,
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dawn_multi_planar_formats = 0x000003eb,
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dawn_native = 0x000003ec,
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chromium_experimental_dp4a = 0x000003ed,
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timestamp_query_inside_passes = 0x000003EE,
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};
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pub const FilterMode = enum(u32) {
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nearest = 0x00000000,
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linear = 0x00000001,
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};
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pub const FrontFace = enum(u32) {
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ccw = 0x00000000,
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cw = 0x00000001,
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};
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pub const IndexFormat = enum(u32) {
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undefined = 0x00000000,
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uint16 = 0x00000001,
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uint32 = 0x00000002,
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};
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pub const LoadOp = enum(u32) {
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undefined = 0x00000000,
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clear = 0x00000001,
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load = 0x00000002,
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};
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pub const LoggingType = enum(u32) {
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verbose = 0x00000000,
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info = 0x00000001,
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warning = 0x00000002,
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err = 0x00000003,
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};
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pub const PipelineStatisticName = enum(u32) {
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vertex_shader_invocations = 0x00000000,
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clipper_invocations = 0x00000001,
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clipper_primitives_out = 0x00000002,
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fragment_shader_invocations = 0x00000003,
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compute_shader_invocations = 0x00000004,
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};
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pub const PowerPreference = enum(u32) {
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undefined = 0x00000000,
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low_power = 0x00000001,
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high_performance = 0x00000002,
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};
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pub const PresentMode = enum(u32) {
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immediate = 0x00000000,
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mailbox = 0x00000001,
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fifo = 0x00000002,
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};
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pub const PrimitiveTopology = enum(u32) {
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point_list = 0x00000000,
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line_list = 0x00000001,
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line_strip = 0x00000002,
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triangle_list = 0x00000003,
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triangle_strip = 0x00000004,
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};
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pub const QueryType = enum(u32) {
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occlusion = 0x00000000,
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pipeline_statistics = 0x00000001,
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timestamp = 0x00000002,
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};
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pub const RenderPassTimestampLocation = enum(u32) {
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beginning = 0x00000000,
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end = 0x00000001,
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};
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pub const RequestAdapterStatus = enum(u32) {
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success = 0x00000000,
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unavailable = 0x00000001,
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err = 0x00000002,
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unknown = 0x00000003,
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};
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pub const RequestDeviceStatus = enum(u32) {
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success = 0x00000000,
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err = 0x00000001,
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unknown = 0x00000002,
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};
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pub const SType = enum(u32) {
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invalid = 0x00000000,
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surface_descriptor_from_metal_layer = 0x00000001,
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surface_descriptor_from_windows_hwnd = 0x00000002,
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surface_descriptor_from_xlib_window = 0x00000003,
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surface_descriptor_from_canvas_html_selector = 0x00000004,
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shader_module_spirv_descriptor = 0x00000005,
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shader_module_wgsl_descriptor = 0x00000006,
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primitive_depth_clip_control = 0x00000007,
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surface_descriptor_from_wayland_surface = 0x00000008,
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surface_descriptor_from_android_native_window = 0x00000009,
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surface_descriptor_from_windows_core_window = 0x0000000B,
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external_texture_binding_entry = 0x0000000C,
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external_texture_binding_layout = 0x0000000D,
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surface_descriptor_from_windows_swap_chain_panel = 0x0000000E,
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render_pass_descriptor_max_draw_count = 0x0000000F,
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dawn_texture_internal_usage_descriptor = 0x000003E8,
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dawn_toggles_device_descriptor = 0x000003EA,
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dawn_encoder_internal_usage_descriptor = 0x000003EB,
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dawn_instance_descriptor = 0x000003EC,
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dawn_cache_device_descriptor = 0x000003ED,
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dawn_adapter_properties_power_preference = 0x000003EE,
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dawn_buffer_descriptor_error_info_from_wire_client = 0x000003EF,
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};
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pub const StencilOperation = enum(u32) {
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keep = 0x00000000,
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zero = 0x00000001,
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replace = 0x00000002,
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invert = 0x00000003,
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increment_clamp = 0x00000004,
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decrement_clamp = 0x00000005,
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increment_wrap = 0x00000006,
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decrement_wrap = 0x00000007,
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};
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pub const StorageTextureAccess = enum(u32) {
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undefined = 0x00000000,
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write_only = 0x00000001,
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};
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pub const StoreOp = enum(u32) {
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undefined = 0x00000000,
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store = 0x00000001,
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discard = 0x00000002,
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};
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pub const VertexFormat = enum(u32) {
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undefined = 0x00000000,
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uint8x2 = 0x00000001,
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uint8x4 = 0x00000002,
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sint8x2 = 0x00000003,
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sint8x4 = 0x00000004,
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unorm8x2 = 0x00000005,
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unorm8x4 = 0x00000006,
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snorm8x2 = 0x00000007,
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snorm8x4 = 0x00000008,
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uint16x2 = 0x00000009,
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uint16x4 = 0x0000000a,
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sint16x2 = 0x0000000b,
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sint16x4 = 0x0000000c,
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unorm16x2 = 0x0000000d,
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unorm16x4 = 0x0000000e,
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snorm16x2 = 0x0000000f,
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snorm16x4 = 0x00000010,
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float16x2 = 0x00000011,
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float16x4 = 0x00000012,
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float32 = 0x00000013,
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float32x2 = 0x00000014,
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float32x3 = 0x00000015,
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float32x4 = 0x00000016,
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uint32 = 0x00000017,
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uint32x2 = 0x00000018,
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uint32x3 = 0x00000019,
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uint32x4 = 0x0000001a,
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sint32 = 0x0000001b,
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sint32x2 = 0x0000001c,
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sint32x3 = 0x0000001d,
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sint32x4 = 0x0000001e,
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};
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pub const VertexStepMode = enum(u32) {
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vertex = 0x00000000,
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instance = 0x00000001,
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vertex_buffer_not_used = 0x00000002,
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};
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pub const ColorWriteMaskFlags = packed struct(u32) {
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red: bool = false,
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green: bool = false,
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blue: bool = false,
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alpha: bool = false,
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_padding: u28 = 0,
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comptime {
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std.debug.assert(
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@sizeOf(@This()) == @sizeOf(u32) and
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@bitSizeOf(@This()) == @bitSizeOf(u32),
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);
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}
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pub const all = ColorWriteMaskFlags{
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.red = true,
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.green = true,
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.blue = true,
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.alpha = true,
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};
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pub fn equal(a: ColorWriteMaskFlags, b: ColorWriteMaskFlags) bool {
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return @truncate(u4, @bitCast(u32, a)) == @truncate(u4, @bitCast(u32, b));
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}
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};
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pub const MapModeFlags = packed struct(u32) {
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read: bool = false,
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||||
write: bool = false,
|
||||
|
||||
_padding: u30 = 0,
|
||||
|
||||
comptime {
|
||||
std.debug.assert(
|
||||
@sizeOf(@This()) == @sizeOf(u32) and
|
||||
@bitSizeOf(@This()) == @bitSizeOf(u32),
|
||||
);
|
||||
}
|
||||
|
||||
pub const undef = MapModeFlags{};
|
||||
|
||||
pub fn equal(a: MapModeFlags, b: MapModeFlags) bool {
|
||||
return @truncate(u2, @bitCast(u32, a)) == @truncate(u2, @bitCast(u32, b));
|
||||
}
|
||||
};
|
||||
|
||||
pub const ShaderStageFlags = packed struct(u32) {
|
||||
vertex: bool = false,
|
||||
fragment: bool = false,
|
||||
compute: bool = false,
|
||||
|
||||
_padding: u29 = 0,
|
||||
|
||||
comptime {
|
||||
std.debug.assert(
|
||||
@sizeOf(@This()) == @sizeOf(u32) and
|
||||
@bitSizeOf(@This()) == @bitSizeOf(u32),
|
||||
);
|
||||
}
|
||||
|
||||
pub const none = ShaderStageFlags{};
|
||||
|
||||
pub fn equal(a: ShaderStageFlags, b: ShaderStageFlags) bool {
|
||||
return @truncate(u3, @bitCast(u32, a)) == @truncate(u3, @bitCast(u32, b));
|
||||
}
|
||||
};
|
||||
|
||||
pub const ChainedStruct = extern struct {
|
||||
// TODO: dawn: not marked as nullable in dawn.json but in fact is.
|
||||
next: ?*const ChainedStruct = null,
|
||||
s_type: SType,
|
||||
};
|
||||
|
||||
pub const ChainedStructOut = extern struct {
|
||||
// TODO: dawn: not marked as nullable in dawn.json but in fact is.
|
||||
next: ?*ChainedStructOut = null,
|
||||
s_type: SType,
|
||||
};
|
||||
|
||||
pub const BlendComponent = extern struct {
|
||||
operation: BlendOperation = .add,
|
||||
src_factor: BlendFactor = .one,
|
||||
dst_factor: BlendFactor = .zero,
|
||||
};
|
||||
|
||||
pub const Color = extern struct {
|
||||
r: f64,
|
||||
g: f64,
|
||||
b: f64,
|
||||
a: f64,
|
||||
};
|
||||
|
||||
pub const Extent2D = extern struct {
|
||||
width: u32,
|
||||
height: u32 = 1,
|
||||
};
|
||||
|
||||
pub const Extent3D = extern struct {
|
||||
width: u32,
|
||||
height: u32 = 1,
|
||||
depth_or_array_layers: u32 = 1,
|
||||
};
|
||||
|
||||
pub const Limits = extern struct {
|
||||
max_texture_dimension_1d: u32 = limit_u32_undef,
|
||||
max_texture_dimension_2d: u32 = limit_u32_undef,
|
||||
max_texture_dimension_3d: u32 = limit_u32_undef,
|
||||
max_texture_array_layers: u32 = limit_u32_undef,
|
||||
max_bind_groups: u32 = limit_u32_undef,
|
||||
max_bindings_per_bind_group: u32 = limit_u32_undef,
|
||||
max_dynamic_uniform_buffers_per_pipeline_layout: u32 = limit_u32_undef,
|
||||
max_dynamic_storage_buffers_per_pipeline_layout: u32 = limit_u32_undef,
|
||||
max_sampled_textures_per_shader_stage: u32 = limit_u32_undef,
|
||||
max_samplers_per_shader_stage: u32 = limit_u32_undef,
|
||||
max_storage_buffers_per_shader_stage: u32 = limit_u32_undef,
|
||||
max_storage_textures_per_shader_stage: u32 = limit_u32_undef,
|
||||
max_uniform_buffers_per_shader_stage: u32 = limit_u32_undef,
|
||||
max_uniform_buffer_binding_size: u64 = limit_u64_undef,
|
||||
max_storage_buffer_binding_size: u64 = limit_u64_undef,
|
||||
min_uniform_buffer_offset_alignment: u32 = limit_u32_undef,
|
||||
min_storage_buffer_offset_alignment: u32 = limit_u32_undef,
|
||||
max_vertex_buffers: u32 = limit_u32_undef,
|
||||
max_buffer_size: u64 = limit_u64_undef,
|
||||
max_vertex_attributes: u32 = limit_u32_undef,
|
||||
max_vertex_buffer_array_stride: u32 = limit_u32_undef,
|
||||
max_inter_stage_shader_components: u32 = limit_u32_undef,
|
||||
max_inter_stage_shader_variables: u32 = limit_u32_undef,
|
||||
max_color_attachments: u32 = limit_u32_undef,
|
||||
max_color_attachment_bytes_per_sample: u32 = limit_u32_undef,
|
||||
max_compute_workgroup_storage_size: u32 = limit_u32_undef,
|
||||
max_compute_invocations_per_workgroup: u32 = limit_u32_undef,
|
||||
max_compute_workgroup_size_x: u32 = limit_u32_undef,
|
||||
max_compute_workgroup_size_y: u32 = limit_u32_undef,
|
||||
max_compute_workgroup_size_z: u32 = limit_u32_undef,
|
||||
max_compute_workgroups_per_dimension: u32 = limit_u32_undef,
|
||||
};
|
||||
|
||||
pub const Origin2D = extern struct {
|
||||
x: u32 = 0,
|
||||
y: u32 = 0,
|
||||
};
|
||||
|
||||
pub const Origin3D = extern struct {
|
||||
x: u32 = 0,
|
||||
y: u32 = 0,
|
||||
z: u32 = 0,
|
||||
};
|
||||
|
||||
pub const CompilationMessage = extern struct {
|
||||
next_in_chain: ?*const ChainedStruct = null,
|
||||
message: ?[*:0]const u8 = null,
|
||||
type: CompilationMessageType,
|
||||
line_num: u64,
|
||||
line_pos: u64,
|
||||
offset: u64,
|
||||
length: u64,
|
||||
utf16_line_pos: u64,
|
||||
utf16_offset: u64,
|
||||
utf16_length: u64,
|
||||
};
|
||||
|
||||
pub const ConstantEntry = extern struct {
|
||||
next_in_chain: ?*const ChainedStruct = null,
|
||||
key: [*:0]const u8,
|
||||
value: f64,
|
||||
};
|
||||
|
||||
pub const CopyTextureForBrowserOptions = extern struct {
|
||||
next_in_chain: ?*const ChainedStruct = null,
|
||||
flip_y: bool = false,
|
||||
needs_color_space_conversion: bool = false,
|
||||
src_alpha_mode: AlphaMode = .unpremultiplied,
|
||||
src_transfer_function_parameters: ?*const [7]f32 = null,
|
||||
conversion_matrix: ?*const [9]f32 = null,
|
||||
dst_transfer_function_parameters: ?*const [7]f32 = null,
|
||||
dst_alpha_mode: AlphaMode = .unpremultiplied,
|
||||
internal_usage: bool = false,
|
||||
};
|
||||
|
||||
pub const MultisampleState = extern struct {
|
||||
next_in_chain: ?*const ChainedStruct = null,
|
||||
count: u32 = 1,
|
||||
mask: u32 = 0xFFFFFFFF,
|
||||
alpha_to_coverage_enabled: bool = false,
|
||||
};
|
||||
|
||||
pub const PrimitiveDepthClipControl = extern struct {
|
||||
chain: ChainedStruct = .{ .next = null, .s_type = .primitive_depth_clip_control },
|
||||
unclipped_depth: bool = false,
|
||||
};
|
||||
|
||||
pub const PrimitiveState = extern struct {
|
||||
pub const NextInChain = extern union {
|
||||
generic: ?*const ChainedStruct,
|
||||
primitive_depth_clip_control: *const PrimitiveDepthClipControl,
|
||||
};
|
||||
|
||||
next_in_chain: NextInChain = .{ .generic = null },
|
||||
topology: PrimitiveTopology = .triangle_list,
|
||||
strip_index_format: IndexFormat = .undefined,
|
||||
front_face: FrontFace = .ccw,
|
||||
cull_mode: CullMode = .none,
|
||||
};
|
||||
|
||||
pub const RenderPassDescriptorMaxDrawCount = extern struct {
|
||||
chain: ChainedStruct = .{ .next = null, .s_type = .render_pass_descriptor_max_draw_count },
|
||||
max_draw_count: u64 = 50000000,
|
||||
};
|
||||
|
||||
pub const StencilFaceState = extern struct {
|
||||
compare: CompareFunction = .always,
|
||||
fail_op: StencilOperation = .keep,
|
||||
depth_fail_op: StencilOperation = .keep,
|
||||
pass_op: StencilOperation = .keep,
|
||||
};
|
||||
|
||||
pub const StorageTextureBindingLayout = extern struct {
|
||||
next_in_chain: ?*const ChainedStruct = null,
|
||||
access: StorageTextureAccess = .undefined,
|
||||
format: Texture.Format = .undefined,
|
||||
view_dimension: TextureView.Dimension = .dimension_undef,
|
||||
};
|
||||
|
||||
pub const VertexAttribute = extern struct {
|
||||
format: VertexFormat,
|
||||
offset: u64,
|
||||
shader_location: u32,
|
||||
};
|
||||
|
||||
pub const BlendState = extern struct {
|
||||
color: BlendComponent = .{},
|
||||
alpha: BlendComponent = .{},
|
||||
};
|
||||
|
||||
pub const CompilationInfo = extern struct {
|
||||
next_in_chain: ?*const ChainedStruct = null,
|
||||
message_count: u32,
|
||||
messages: ?[*]const CompilationMessage = null,
|
||||
|
||||
/// Helper to get messages as a slice.
|
||||
pub fn getMessages(info: CompilationInfo) ?[]const CompilationMessage {
|
||||
if (info.messages) |messages| {
|
||||
return messages[0..info.message_count];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
};
|
||||
|
||||
pub const DepthStencilState = extern struct {
|
||||
next_in_chain: ?*const ChainedStruct = null,
|
||||
format: Texture.Format,
|
||||
depth_write_enabled: bool = false,
|
||||
depth_compare: CompareFunction = .always,
|
||||
stencil_front: StencilFaceState = .{},
|
||||
stencil_back: StencilFaceState = .{},
|
||||
stencil_read_mask: u32 = 0xFFFFFFFF,
|
||||
stencil_write_mask: u32 = 0xFFFFFFFF,
|
||||
depth_bias: i32 = 0,
|
||||
depth_bias_slope_scale: f32 = 0.0,
|
||||
depth_bias_clamp: f32 = 0.0,
|
||||
};
|
||||
|
||||
pub const ImageCopyBuffer = extern struct {
|
||||
next_in_chain: ?*const ChainedStruct = null,
|
||||
layout: Texture.DataLayout,
|
||||
buffer: *Buffer,
|
||||
};
|
||||
|
||||
pub const ImageCopyExternalTexture = extern struct {
|
||||
next_in_chain: ?*const ChainedStruct = null,
|
||||
external_texture: *ExternalTexture,
|
||||
origin: Origin3D,
|
||||
};
|
||||
|
||||
pub const ImageCopyTexture = extern struct {
|
||||
next_in_chain: ?*const ChainedStruct = null,
|
||||
texture: *Texture,
|
||||
mip_level: u32 = 0,
|
||||
origin: Origin3D = .{},
|
||||
aspect: Texture.Aspect = .all,
|
||||
};
|
||||
|
||||
pub const ProgrammableStageDescriptor = extern struct {
|
||||
next_in_chain: ?*const ChainedStruct = null,
|
||||
module: *ShaderModule,
|
||||
entry_point: [*:0]const u8,
|
||||
constant_count: u32 = 0,
|
||||
constants: ?[*]const ConstantEntry = null,
|
||||
|
||||
/// Provides a slightly friendlier Zig API to initialize this structure.
|
||||
pub inline fn init(v: struct {
|
||||
next_in_chain: ?*const ChainedStruct = null,
|
||||
module: *ShaderModule,
|
||||
entry_point: [*:0]const u8,
|
||||
constants: ?[]const ConstantEntry = null,
|
||||
}) ProgrammableStageDescriptor {
|
||||
return .{
|
||||
.next_in_chain = v.next_in_chain,
|
||||
.module = v.module,
|
||||
.entry_point = v.entry_point,
|
||||
.constant_count = if (v.constants) |e| @intCast(u32, e.len) else 0,
|
||||
.constants = if (v.constants) |e| e.ptr else null,
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
pub const RenderPassColorAttachment = extern struct {
|
||||
view: ?*TextureView = null,
|
||||
resolve_target: ?*TextureView = null,
|
||||
load_op: LoadOp,
|
||||
store_op: StoreOp,
|
||||
/// deprecated
|
||||
clear_color: Color = .{
|
||||
.r = std.math.nan(f64),
|
||||
.g = std.math.nan(f64),
|
||||
.b = std.math.nan(f64),
|
||||
.a = std.math.nan(f64),
|
||||
},
|
||||
clear_value: Color,
|
||||
};
|
||||
|
||||
pub const RequiredLimits = extern struct {
|
||||
next_in_chain: ?*const ChainedStruct = null,
|
||||
limits: Limits,
|
||||
};
|
||||
|
||||
/// Used to query limits from a Device or Adapter. Can be used as follows:
|
||||
///
|
||||
/// ```
|
||||
/// var supported: gpu.SupportedLimits = .{};
|
||||
/// if (!adapter.getLimits(&supported)) @panic("unsupported options");
|
||||
/// ```
|
||||
///
|
||||
/// Note that `getLimits` can only fail if `next_in_chain` options are invalid.
|
||||
pub const SupportedLimits = extern struct {
|
||||
next_in_chain: ?*ChainedStructOut = null,
|
||||
limits: Limits = undefined,
|
||||
};
|
||||
|
||||
pub const VertexBufferLayout = extern struct {
|
||||
array_stride: u64,
|
||||
step_mode: VertexStepMode = .vertex,
|
||||
attribute_count: u32,
|
||||
attributes: ?[*]const VertexAttribute = null,
|
||||
|
||||
/// Provides a slightly friendlier Zig API to initialize this structure.
|
||||
pub inline fn init(v: struct {
|
||||
array_stride: u64,
|
||||
step_mode: VertexStepMode = .vertex,
|
||||
attributes: ?[]const VertexAttribute = null,
|
||||
}) VertexBufferLayout {
|
||||
return .{
|
||||
.array_stride = v.array_stride,
|
||||
.step_mode = v.step_mode,
|
||||
.attribute_count = if (v.attributes) |e| @intCast(u32, e.len) else 0,
|
||||
.attributes = if (v.attributes) |e| e.ptr else null,
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
pub const ColorTargetState = extern struct {
|
||||
next_in_chain: ?*const ChainedStruct = null,
|
||||
format: Texture.Format,
|
||||
blend: ?*const BlendState = null,
|
||||
write_mask: ColorWriteMaskFlags = ColorWriteMaskFlags.all,
|
||||
};
|
||||
|
||||
pub const VertexState = extern struct {
|
||||
next_in_chain: ?*const ChainedStruct = null,
|
||||
module: *ShaderModule,
|
||||
entry_point: [*:0]const u8,
|
||||
constant_count: u32 = 0,
|
||||
constants: ?[*]const ConstantEntry = null,
|
||||
buffer_count: u32 = 0,
|
||||
buffers: ?[*]const VertexBufferLayout = null,
|
||||
|
||||
/// Provides a slightly friendlier Zig API to initialize this structure.
|
||||
pub inline fn init(v: struct {
|
||||
next_in_chain: ?*const ChainedStruct = null,
|
||||
module: *ShaderModule,
|
||||
entry_point: [*:0]const u8,
|
||||
constants: ?[]const ConstantEntry = null,
|
||||
buffers: ?[]const VertexBufferLayout = null,
|
||||
}) VertexState {
|
||||
return .{
|
||||
.next_in_chain = v.next_in_chain,
|
||||
.module = v.module,
|
||||
.entry_point = v.entry_point,
|
||||
.constant_count = if (v.constants) |e| @intCast(u32, e.len) else 0,
|
||||
.constants = if (v.constants) |e| e.ptr else null,
|
||||
.buffer_count = if (v.buffers) |e| @intCast(u32, e.len) else 0,
|
||||
.buffers = if (v.buffers) |e| e.ptr else null,
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
pub const FragmentState = extern struct {
|
||||
next_in_chain: ?*const ChainedStruct = null,
|
||||
module: *ShaderModule,
|
||||
entry_point: [*:0]const u8,
|
||||
constant_count: u32 = 0,
|
||||
constants: ?[*]const ConstantEntry = null,
|
||||
target_count: u32,
|
||||
targets: ?[*]const ColorTargetState = null,
|
||||
|
||||
/// Provides a slightly friendlier Zig API to initialize this structure.
|
||||
pub inline fn init(v: struct {
|
||||
next_in_chain: ?*const ChainedStruct = null,
|
||||
module: *ShaderModule,
|
||||
entry_point: [*:0]const u8,
|
||||
constants: ?[]const ConstantEntry = null,
|
||||
targets: ?[]const ColorTargetState = null,
|
||||
}) FragmentState {
|
||||
return .{
|
||||
.next_in_chain = v.next_in_chain,
|
||||
.module = v.module,
|
||||
.entry_point = v.entry_point,
|
||||
.constant_count = if (v.constants) |e| @intCast(u32, e.len) else 0,
|
||||
.constants = if (v.constants) |e| e.ptr else null,
|
||||
.target_count = if (v.targets) |e| @intCast(u32, e.len) else 0,
|
||||
.targets = if (v.targets) |e| e.ptr else null,
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
test "BackendType name" {
|
||||
try testing.expectEqualStrings("Vulkan", BackendType.vulkan.name());
|
||||
}
|
||||
|
||||
test "enum name" {
|
||||
try testing.expectEqualStrings("front", @tagName(CullMode.front));
|
||||
}
|
||||
|
||||
pub const CompilationInfoCallback = *const fn (
|
||||
status: CompilationInfoRequestStatus,
|
||||
compilation_info: *const CompilationInfo,
|
||||
userdata: ?*anyopaque,
|
||||
) callconv(.C) void;
|
||||
|
||||
pub const ErrorCallback = *const fn (
|
||||
typ: ErrorType,
|
||||
message: [*:0]const u8,
|
||||
userdata: ?*anyopaque,
|
||||
) callconv(.C) void;
|
||||
|
||||
pub const LoggingCallback = *const fn (
|
||||
typ: LoggingType,
|
||||
message: [*:0]const u8,
|
||||
userdata: ?*anyopaque,
|
||||
) callconv(.C) void;
|
||||
|
||||
pub const RequestDeviceCallback = *const fn (
|
||||
status: RequestDeviceStatus,
|
||||
device: *Device,
|
||||
message: ?[*:0]const u8,
|
||||
userdata: ?*anyopaque,
|
||||
) callconv(.C) void;
|
||||
|
||||
pub const RequestAdapterCallback = *const fn (
|
||||
status: RequestAdapterStatus,
|
||||
adapter: *Adapter,
|
||||
message: ?[*:0]const u8,
|
||||
userdata: ?*anyopaque,
|
||||
) callconv(.C) void;
|
||||
|
||||
pub const CreateComputePipelineAsyncCallback = *const fn (
|
||||
status: CreatePipelineAsyncStatus,
|
||||
compute_pipeline: *ComputePipeline,
|
||||
message: [*:0]const u8,
|
||||
userdata: ?*anyopaque,
|
||||
) callconv(.C) void;
|
||||
|
||||
pub const CreateRenderPipelineAsyncCallback = *const fn (
|
||||
status: CreatePipelineAsyncStatus,
|
||||
pipeline: *RenderPipeline,
|
||||
message: [*:0]const u8,
|
||||
userdata: ?*anyopaque,
|
||||
) callconv(.C) void;
|
||||
|
||||
|
||||
test {
|
||||
std.testing.refAllDeclsRecursive(@This());
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue