The root dir of our repository has grown quite a lot the past few months.
I'd like to make it more clear where the bulk of the engine lives (`src/`) and
also make it more clear which Mach libraries are consumable as standalone projects.
As for the name of this directory, `libs` was my first choice but there's a bit of
a convention of that being external libraries in Zig projects _today_, while these
are libraries maintained as part of Mach in this repository - not external ones.
We will name this directory `libs`, and if we have a need for external libraries
we will use `external` or `deps` for that directory name. I considered other names
such as `components`, `systems`, `modules` (which are bad as they overlap with
major ECS / engine concepts), and it seems likely the official Zig package manager
will break the convention of using a `libs` dir anyway.
Performed via:
```sh
mkdir libs/
git mv freetype libs/
git mv basisu libs/
git mv gamemode libs/
git mv glfw libs/
git mv gpu libs/
git mv gpu-dawn libs/
git mv sysaudio libs/
git mv sysjs libs/
git mv ecs libs/
```
git-subtree-dir: glfw
git-subtree-mainline: 0d5b853443
git-subtree-split: 572d1144f11b353abdb64fff828b25a4f0fbb7ca
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
git mv ecs libs/
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This is the very, _very_, early stages of an entity component system for Mach. It's not ready
for any real use, but rather is a starting point for further development.
This spawned after [this research issue](https://github.com/hexops/mach/issues/127) in which I got
tons of great information, tips, etc. and much more research that I did after the discussion in that
issue. The idea is to start with this, and continue moulding it into what we want.
As development continues..
* I've created [a room in the Matrix server for anyone who wants to chat](https://matrix.to/#/#ecs:matrix.org)
* I'll be maintaining a blog detailing eerything I've learned and how I'm approaching development of this (as I plan to do for all key parts of Mach.)
The first article in the series:
[Let's build an Entity Component System from scatch (part 1)](https://devlog.hexops.com/2022/lets-build-ecs-part-1)
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>