The root dir of our repository has grown quite a lot the past few months.
I'd like to make it more clear where the bulk of the engine lives (`src/`) and
also make it more clear which Mach libraries are consumable as standalone projects.
As for the name of this directory, `libs` was my first choice but there's a bit of
a convention of that being external libraries in Zig projects _today_, while these
are libraries maintained as part of Mach in this repository - not external ones.
We will name this directory `libs`, and if we have a need for external libraries
we will use `external` or `deps` for that directory name. I considered other names
such as `components`, `systems`, `modules` (which are bad as they overlap with
major ECS / engine concepts), and it seems likely the official Zig package manager
will break the convention of using a `libs` dir anyway.
Performed via:
```sh
mkdir libs/
git mv freetype libs/
git mv basisu libs/
git mv gamemode libs/
git mv glfw libs/
git mv gpu libs/
git mv gpu-dawn libs/
git mv sysaudio libs/
git mv sysjs libs/
git mv ecs libs/
```
git-subtree-dir: glfw
git-subtree-mainline: 0d5b853443
git-subtree-split: 572d1144f11b353abdb64fff828b25a4f0fbb7ca
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
git mv ecs libs/
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This upgrades us to the latest master (pre-release) version of GLFW which has our patches
for undefined behavior in Zig, effectively moving us off of our temporary fork. We now track
GLFW upstream at the revision documented in https://github.com/hexops/glfw/blob/main/VERSION
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
Co-authored-by: Cai Bingjun <1945458160@qq.com>
Effectively a redo of hexops/mach#231 where I messed up the submodule update by accident.
Updates Dawn to latest revision as of 2022-04-18 c7b7b6def6
* Followed https://github.com/hexops/dawn/tree/main/mach#updating
* The UB issue should now actually get fixed (once CI builds the binary releases.)
* Verified example runs on macOS.
Helps hexops/mach#221
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
It's nicer to refer to this in code as `gpu`. Additionally, `webgpu` as a name
gives the impression this is for web only which is absolutely not true but could
understandably be very confusing to newcomers.
Solve both problems by renaming to just `gpu`, and (next) updating the README to
indicate what it does and why, then explain it's WebGPU after as more of an
implementation detail.
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This is a fork of Dawn which has generated sources comitted to the repo so that depot_tools,
ninja, gn, etc. are not needed.
It also enables us to track a specific version of Dawn and ensure it's compatible with our
bindings, etc.
https://github.com/hexops/dawn
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>