It's nicer to refer to this in code as `gpu`. Additionally, `webgpu` as a name
gives the impression this is for web only which is absolutely not true but could
understandably be very confusing to newcomers.
Solve both problems by renaming to just `gpu`, and (next) updating the README to
indicate what it does and why, then explain it's WebGPU after as more of an
implementation detail.
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
* MacOS support functional
* C shims for dawn_native functionality, e.g. required utilities for binding to a GLFW window.
* Fully building with Zig, but depends on ziglang/zig#10096 for Obj-C++ support.
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>