Stephen Gutekanst
51e996db72
remove unmaintained WASM support
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Same reasoning as outlined in #1254
> nobody is interested in actively maintaining or contributing to that today.
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-08-24 23:22:52 -07:00
Stephen Gutekanst
984d4de3bd
core: win32: various improvements ( #1255 )
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
Authored-by: Hordur Johannsson <hordurj@gmail.com>
2024-08-24 23:16:53 -07:00
Hordur Johannsson
42d2a57611
Changing resource category for textures in d3d12 issue #1225 ( #1226 )
2024-08-07 21:58:59 -07:00
Hordur Johannsson
c32e763e11
add new win32 platform implementation ( #1224 )
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* Buffer resources from swap chain were not being released.
* sysgpu Texture.getWidth() should return width not height.
* d3d12: Fixing issues with d3d12 on sysgpu.
* Initial win32 platform
2024-07-13 15:33:45 -07:00
Ali Cheraghi
266e7a548b
core: refactor
2024-07-13 09:06:35 -07:00
Stephen Gutekanst
98801a258e
remove Dawn / WebGPU support in favor of sysgpu
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-07-07 22:08:16 -07:00
Stephen Gutekanst
f4f89af8b9
gfx: Sprite/Text: add ability to specify view*projection matrix
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-05-24 07:17:14 -07:00
Stephen Gutekanst
b261a8177f
gfx: Sprite: sort/draw sprites back-to-front always
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Prior to this change sprite draw order was not something we could specify,
now we can by changing the Z value of sprites (sprites further away / with
greater Z values are drawn first), which is obviously desirable for layering
and alpha blending purposes.
The implementation here is rather naive: we sort all sprites each frame based
on their Z value; but its performance is quite good with ~half a million sprites
and so is good enough for now.
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-05-22 18:13:26 -07:00
Stephen Gutekanst
4ac222b36c
gfx: Sprite: minor shader simplification
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-05-22 08:24:40 -07:00
Stephen Gutekanst
031164d9b5
gfx: Text: add ability to change font color
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-05-22 08:22:25 -07:00
Stephen Gutekanst
f79351ed59
wip
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-05-22 08:21:33 -07:00
Stephen Gutekanst
122a1ea9a7
{gfx,examples}: simplify text rendering API a bit
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-05-14 00:12:26 +02:00
Stephen Gutekanst
22ac26b57e
module: rename events -> systems, remove 'event arguments'
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-05-08 13:39:07 -07:00
Stephen Gutekanst
27754cdf1f
gfx: add TODO for SpritePipeline multi-texturing
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-05-07 23:40:56 -07:00
Stephen Gutekanst
6feaad630e
{examples,Audio}: optimize needless setComponent calls away
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-05-07 23:40:56 -07:00
Stephen Gutekanst
b5b094642a
gfx: Text: remove __entities internal usage
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-05-07 23:40:56 -07:00
Stephen Gutekanst
e041bc65ea
gfx: Text: cache loaded font at least
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-05-07 23:40:56 -07:00
Stephen Gutekanst
bd655828e3
all: use new mach.Entity.Mod query API
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-05-07 23:40:56 -07:00
Stephen Gutekanst
541ce9e7c0
all: rename mach.Entity.Mod -> mach.Entities.Mod
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-05-07 23:40:56 -07:00
Stephen Gutekanst
69ff2e027f
all: rename mod.entities -> mod.__entities (private)
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-05-07 23:40:56 -07:00
Stephen Gutekanst
2e8926d6fa
module: rename query -> queryDeprecated
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-05-07 23:40:56 -07:00
Stephen Gutekanst
95c9ae5278
module: support merging module lists
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-05-06 14:03:57 -07:00
Stephen Gutekanst
ca08255ec2
{gfx,examples}: fix refcounting bugs, improve sysgpu compatability
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-05-06 14:00:54 -07:00
Stephen Gutekanst
cbb728c37a
gfx: SpritePipeline: fix ref counting
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-05-06 14:00:54 -07:00
Stephen Gutekanst
329fe251ef
gfx: TextPipeline: fix ref counting
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-05-06 14:00:54 -07:00
Stephen Gutekanst
cbf066ade5
{gfx,examples}: improve sysgpu compatibility with higher-level examples
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-04-29 20:17:26 -07:00
Stephen Gutekanst
fc0ff2fffd
all: rename local_events -> events
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-04-29 20:17:26 -07:00
Stephen Gutekanst
e0640cc948
TextPipeline: make .init and .deinit explicit
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-04-29 20:17:26 -07:00
Stephen Gutekanst
ed9137fe98
SpritePipeline: make .init and .deinit explicit
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-04-29 20:17:26 -07:00
Stephen Gutekanst
4a000c7995
{Core,examples}: add TODO markers for core APIs that require module exposure
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-04-29 20:17:26 -07:00
Stephen Gutekanst
03a089610b
Core: store framebuffer information as components
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-04-29 20:17:26 -07:00
Stephen Gutekanst
431e0dbbe1
{gfx,examples}: use core.state().queue
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-04-29 20:17:26 -07:00
Stephen Gutekanst
79dccb4d73
{gfx,examples}: use core.state().device
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-04-29 20:17:26 -07:00
Stephen Gutekanst
bffc668005
{gfx,examples}: add labels to gpu objects
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-04-21 20:29:14 -07:00
Stephen Gutekanst
d2179e8f2c
gfx: correct some zls autofixes
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-04-18 21:04:43 -07:00
Stephen Gutekanst
87a7cd8ed8
engine: remove mach.Engine in favor of mach.Core for now
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-04-17 11:30:51 -07:00
Stephen Gutekanst
d045b34f70
{gfx,examples}: update all to new mach.Core module API
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-04-17 11:27:48 -07:00
Stephen Gutekanst
3d8c28a361
all: rename parameters foo_mod -> foo
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-04-16 19:14:37 -07:00
Stephen Gutekanst
74595362d3
gfx: add some Text module TODOs
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-04-16 10:41:32 -07:00
Stephen Gutekanst
16a895240d
gfx: improve Sprite module pipeline management
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* No longer abuse event arguments for pipeline information.
* Store pipeline information as entities/components.
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-04-16 10:10:37 -07:00
Stephen Gutekanst
5714a60108
gfx: split text style entity components into a distinct module
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-04-15 02:42:07 -07:00
Stephen Gutekanst
f578e1f5e2
{module,ecs}: Mach ECS becomes the Mach' module system
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This moves the bulk of the ECS code into `src/module`. It also makes
types like `mach.ecs.EntityID` accessible at the top-level `mach.EntityID`
instead.
The motivation of this change is to make the Mach module system a
first-class property of Mach.
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-04-06 15:18:38 -07:00
Stephen Gutekanst
cf883f5544
module: change state to avoid undefined, remove global allocator
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-04-06 15:18:38 -07:00
Stephen Gutekanst
2115f5832a
module: write components using a struct pattern
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-04-06 15:18:38 -07:00
Stephen Gutekanst
17db5498ee
module: write module events using a struct pattern
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-04-06 15:18:38 -07:00
Stephen Gutekanst
7e0b9dde68
module: components are written in the same style as events
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-04-06 15:18:38 -07:00
Stephen Gutekanst
f3f4524f1b
all: improve module event names, gfx.Sprite/gfx.Text init
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-04-06 15:18:38 -07:00
Stephen Gutekanst
3bfafe102d
module: event handlers are defined ahead of time
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-04-06 15:18:38 -07:00
Stephen Gutekanst
aa33896935
gfx: make Text ECS module use style entities (cleaner API design)
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-04-06 15:18:38 -07:00
Stephen Gutekanst
f29b775b27
mach-core moves back into the main repository
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Helps hexops/mach#1165
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-03-05 00:22:22 -07:00