Commit graph

16 commits

Author SHA1 Message Date
Emi
b14f8e69ee build: add @import("mach").addExecutable helper
This adds a helper that can be used people's `build.zig` code, called `@import("mach").addExecutable`,
a direct replacement for `b.addExecutable`.

The benefits of using this method are:

1. Your `build.zig` code does not need to be aware of platform-specifics that may be required to build an executable,
   for example setting a Windows manifest to ensure your app is DPI-aware.
2. You do not need to write `main.zig` entrypoint code, which although simple today is expected to become more complex
   over time as we add support for more platforms. For example, WASM and other platforms require different entrypoints
   and this can account for that without your `build.zig` containing that logic.

Steps to use:

1. Delete your `main.zig` file.
2. Define your `Modules` as a public const in your `App.zig` file, e.g.:

```zig
// The set of Mach modules our application may use.
pub const Modules = mach.Modules(.{
    mach.Core,
    App,
});
```

3. Update your `build.zig` code to use `@import("mach").addExecutable` like so:

```zig
const std = @import("std");

pub fn build(b: *std.Build) void {
    const target = b.standardTargetOptions(.{});
    const optimize = b.standardOptimizeOption(.{});

    const app_mod = b.createModule(.{
        .root_source_file = b.path("src/App.zig"),
        .optimize = optimize,
        .target = target,
    });

    // Add Mach to our library and executable
    const mach_dep = b.dependency("mach", .{
        .target = target,
        .optimize = optimize,
    });
    app_mod.addImport("mach", mach_dep.module("mach"));

    // Use the Mach entrypoint to write main for us
    const exe = @import("mach").addExecutable(mach_dep.builder, .{
        .name = "hello-world",
        .app = app_mod,
        .target = target,
        .optimize = optimize,
    });
    b.installArtifact(exe);

    const run_cmd = b.addRunArtifact(exe);
    run_cmd.step.dependOn(b.getInstallStep());
    if (b.args) |args| {
        run_cmd.addArgs(args);
    }
    const run_step = b.step("run", "Run the app");
    run_step.dependOn(&run_cmd.step);

    const app_unit_tests = b.addTest(.{
        .root_module = app_mod,
    });
    const run_app_unit_tests = b.addRunArtifact(app_unit_tests);
    const test_step = b.step("test", "Run unit tests");
    test_step.dependOn(&run_app_unit_tests.step);
}
```

Signed-off-by: Emi <emi@hexops.com>
2025-02-17 20:57:14 -07:00
Stephen Gutekanst
6450e8abbf Audio: rewrite sample mixing to use SIMD properly
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-12-29 15:15:56 -07:00
Stephen Gutekanst
d62650276f examples: update hardware-check example to use new object system
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-12-27 17:39:30 -07:00
Stephen Gutekanst
9d134dc72d module: object recycling
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-11-23 21:20:04 -07:00
Stephen Gutekanst
8054d03b4d unify mach.Call and mach.Runner into one type
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-11-23 21:20:04 -07:00
Stephen Gutekanst
0e12857154 examples/core: building without ECS
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-11-23 21:20:04 -07:00
Stephen Gutekanst
26c5cb5d60 update to Zig 2024.10-mach (helps hexops/mach#1276)
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-10-08 11:42:23 -07:00
Stephen Gutekanst
09d39fb694 core: simplify event iterator
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-08-25 16:51:16 -07:00
Stephen Gutekanst
133c89638b all: move mach.Timer, core Timer/Frequency to mach.time module
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-08-25 14:24:09 -07:00
Stephen Gutekanst
642cc9b7f7 make it clear how to use module system without mach.Core (remove mach.App)
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-08-24 22:33:15 -07:00
Stephen Gutekanst
80be6b7bca examples: revert to 0.4 entrypoint / control API design
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-08-24 22:33:15 -07:00
Hordur Johannsson
42d2a57611
Changing resource category for textures in d3d12 issue #1225 (#1226) 2024-08-07 21:58:59 -07:00
Ali Cheraghi
266e7a548b core: refactor 2024-07-13 09:06:35 -07:00
Stephen Gutekanst
205a1f33db Core: support configuring window before it opens
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-05-14 00:12:26 +02:00
Stephen Gutekanst
122a1ea9a7 {gfx,examples}: simplify text rendering API a bit
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-05-14 00:12:26 +02:00
Stephen Gutekanst
92086d8d66 examples: add hardware-check
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-05-12 16:27:52 +02:00