const Queue = @import("queue.zig").Queue; const QueueDescriptor = @import("queue.zig").QueueDescriptor; const BindGroup = @import("bind_group.zig").BindGroup; const BindGroupDescriptor = @import("bind_group.zig").BindGroupDescriptor; const BindGroupLayout = @import("bind_group_layout.zig").BindGroupLayout; const Buffer = @import("buffer.zig").Buffer; const BufferDescriptor = @import("buffer.zig").BufferDescriptor; const CommandEncoder = @import("command_encoder.zig").CommandEncoder; const CommandEncoderDescriptor = @import("command_encoder.zig").CommandEncoderDescriptor; const ComputePipeline = @import("compute_pipeline.zig").ComputePipeline; const ComputePipelineDescriptor = @import("compute_pipeline.zig").ComputePipelineDescriptor; const ExternalTexture = @import("external_texture.zig").ExternalTexture; const ExternalTextureDescriptor = @import("external_texture.zig").ExternalTextureDescriptor; const PipelineLayout = @import("pipeline_layout.zig").PipelineLayout; const PipelineLayoutDescriptor = @import("pipeline_layout.zig").PipelineLayoutDescriptor; const QuerySet = @import("query_set.zig").QuerySet; const QuerySetDescriptor = @import("query_set.zig").QuerySetDescriptor; const RenderBundleEncoder = @import("render_bundle_encoder.zig").RenderBundleEncoder; const RenderBundleEncoderDescriptor = @import("render_bundle_encoder.zig").RenderBundleEncoderDescriptor; const RenderPipeline = @import("render_pipeline.zig").RenderPipeline; const RenderPipelineDescriptor = @import("render_pipeline.zig").RenderPipelineDescriptor; const Sampler = @import("sampler.zig").Sampler; const SamplerDescriptor = @import("sampler.zig").SamplerDescriptor; const ShaderModule = @import("shader_module.zig").ShaderModule; const ShaderModuleDescriptor = @import("shader_module.zig").ShaderModuleDescriptor; const Surface = @import("surface.zig").Surface; const SwapChain = @import("swap_chain.zig").SwapChain; const SwapChainDescriptor = @import("swap_chain.zig").SwapChainDescriptor; const Texture = @import("texture.zig").Texture; const TextureDescriptor = @import("texture.zig").TextureDescriptor; const ChainedStruct = @import("types.zig").ChainedStruct; const FeatureName = @import("types.zig").FeatureName; const RequiredLimits = @import("types.zig").RequiredLimits; const SupportedLimits = @import("types.zig").SupportedLimits; const ErrorType = @import("types.zig").ErrorType; const ErrorFilter = @import("types.zig").ErrorFilter; const ErrorCallback = @import("types.zig").ErrorCallback; const LoggingCallback = @import("types.zig").LoggingCallback; const CreateComputePipelineAsyncCallback = @import("types.zig").CreateComputePipelineAsyncCallback; const CreateRenderPipelineAsyncCallback = @import("types.zig").CreateRenderPipelineAsyncCallback; const Impl = @import("interface.zig").Impl; pub const Device = opaque { pub inline fn createBindGroup(device: *Device, descriptor: *const BindGroupDescriptor) BindGroup { return Impl.deviceCreateBindGroup(device, descriptor); } pub inline fn createBindGroupLayout(device: *Device, descriptor: *const BindGroupLayout.Descriptor) *BindGroupLayout { return Impl.deviceCreateBindGroupLayout(device, descriptor); } pub inline fn createBuffer(device: *Device, descriptor: *const BufferDescriptor) *Buffer { return Impl.deviceCreateBuffer(device, descriptor); } pub inline fn createCommandEncoder(device: *Device, descriptor: ?*const CommandEncoderDescriptor) *CommandEncoder { return Impl.deviceCreateCommandEncoder(device, descriptor); } pub inline fn createComputePipeline(device: *Device, descriptor: *const ComputePipelineDescriptor) *ComputePipeline { return Impl.deviceCreateComputePipeline(device, descriptor); } pub inline fn createComputePipelineAsync(device: *Device, descriptor: *const ComputePipelineDescriptor, callback: CreateComputePipelineAsyncCallback, userdata: *anyopaque) void { Impl.deviceCreateComputePipelineAsync(device, descriptor, callback, userdata); } pub inline fn createErrorBuffer(device: *Device) *Buffer { return Impl.deviceCreateErrorBuffer(device); } pub inline fn createErrorExternalTexture(device: *Device) *ExternalTexture { return Impl.deviceCreateErrorExternalTexture(device); } pub inline fn createExternalTexture(device: *Device, external_texture_descriptor: *const ExternalTextureDescriptor) *ExternalTexture { return Impl.deviceCreateExternalTexture(device, external_texture_descriptor); } pub inline fn createPipelineLayout(device: *Device, pipeline_layout_descriptor: *const PipelineLayoutDescriptor) *PipelineLayout { return Impl.deviceCreatePipelineLayout(device, pipeline_layout_descriptor); } pub inline fn createQuerySet(device: *Device, descriptor: *const QuerySetDescriptor) *QuerySet { return Impl.deviceCreateQuerySet(device, descriptor); } pub inline fn createRenderBundleEncoder(device: *Device, descriptor: *const RenderBundleEncoderDescriptor) *RenderBundleEncoder { return Impl.deviceCreateRenderBundleEncoder(device, descriptor); } pub inline fn createRenderPipeline(device: *Device, descriptor: *const RenderPipelineDescriptor) RenderPipeline { return Impl.deviceCreateRenderPipeline(device, descriptor); } pub inline fn createRenderPipelineAsync(device: *Device, descriptor: *const RenderPipelineDescriptor, callback: CreateRenderPipelineAsyncCallback, userdata: *anyopaque) void { Impl.deviceCreateRenderPipelineAsync(device, descriptor, callback, userdata); } pub inline fn createSampler(device: *Device, descriptor: ?*const SamplerDescriptor) Sampler { return Impl.deviceCreateSampler(device, descriptor); } pub inline fn createShaderModule(device: *Device, descriptor: *const ShaderModuleDescriptor) ShaderModule { return Impl.deviceCreateShaderModule(device, descriptor); } pub inline fn createSwapChain(device: *Device, surface: ?Surface, descriptor: *const SwapChainDescriptor) SwapChain { return Impl.deviceCreateSwapChain(device, surface, descriptor); } pub inline fn createTexture(device: *Device, descriptor: *const TextureDescriptor) Texture { return Impl.deviceCreateTexture(device, descriptor); } pub inline fn destroy(device: *Device) void { Impl.deviceDestroy(device); } pub inline fn enumerateFeatures(device: *Device, features: [*]FeatureName) usize { return Impl.deviceEnumerateFeatures(device, features); } pub inline fn getLimits(device: *Device, limits: *SupportedLimits) bool { return Impl.deviceGetLimits(device, limits); } pub inline fn getQueue(device: *Device) *Queue { return Impl.deviceGetQueue(device); } pub inline fn hasFeature(device: *Device, feature: FeatureName) bool { return Impl.deviceHasFeature(device, feature); } pub inline fn injectError(device: *Device, typ: ErrorType, message: [*:0]const u8) void { Impl.deviceInjectError(device, typ, message); } pub inline fn loseForTesting(device: *Device) void { Impl.deviceLoseForTesting(device); } pub inline fn popErrorScope(device: *Device, callback: ErrorCallback, userdata: *anyopaque) bool { return Impl.devicePopErrorScope(device, callback, userdata); } pub inline fn pushErrorScope(device: *Device, filter: ErrorFilter) void { Impl.devicePushErrorScope(device, filter); } pub inline fn setDeviceLostCallback(device: *Device, callback: DeviceLostCallback, userdata: *anyopaque) void { Impl.deviceSetDeviceLostCallback(device, callback, userdata); } pub inline fn setLabel(device: *Device, label: [*:0]const u8) void { Impl.deviceSetLabel(device, label); } pub inline fn setLoggingCallback(device: *Device, callback: LoggingCallback, userdata: *anyopaque) void { Impl.deviceSetLoggingCallback(device, callback, userdata); } pub inline fn setUncapturedErrorCallback(device: *Device, callback: ErrorCallback, userdata: *anyopaque) void { Impl.deviceSetUncapturedErrorCallback(device, callback, userdata); } pub inline fn tick(device: *Device) void { Impl.deviceTick(device); } pub inline fn reference(device: *Device) void { Impl.deviceReference(device); } pub inline fn release(device: *Device) void { Impl.deviceRelease(device); } }; pub const DeviceLostCallback = fn ( reason: DeviceLostReason, message: [*:0]const u8, userdata: *anyopaque, ) callconv(.C) void; pub const DeviceLostReason = enum(u32) { undef = 0x00000000, destroyed = 0x00000001, }; pub const DeviceDescriptor = extern struct { next_in_chain: ?*const ChainedStruct = null, label: ?[*:0]const u8 = null, required_features_count: u32 = 0, required_features: ?[*]const FeatureName = null, required_limits: ?*const RequiredLimits, default_queue: QueueDescriptor, };