const std = @import("std"); const Builder = std.build.Builder; const system_sdk = @import("system_sdk.zig"); pub fn build(b: *Builder) void { const mode = b.standardReleaseOptions(); const target = b.standardTargetOptions(.{}); const main_tests = b.addTest("src/main.zig"); main_tests.setBuildMode(mode); main_tests.setTarget(target); link(b, main_tests, .{}); const test_step = b.step("test", "Run library tests"); test_step.dependOn(&main_tests.step); } pub const LinuxWindowManager = enum { X11, Wayland, }; pub const Options = struct { /// Not supported on macOS. vulkan: bool = true, /// Only respected on macOS. metal: bool = true, /// Deprecated on macOS. opengl: bool = false, /// Not supported on macOS. GLES v3.2 only, currently. gles: bool = false, /// Only respected on Linux. linux_window_manager: LinuxWindowManager = .X11, /// System SDK options. system_sdk: system_sdk.Options = .{}, }; pub const pkg = std.build.Pkg{ .name = "glfw", .path = .{ .path = thisDir() ++ "/src/main.zig" }, }; pub fn link(b: *Builder, step: *std.build.LibExeObjStep, options: Options) void { const lib = buildLibrary(b, step, options); step.linkLibrary(lib); linkGLFWDependencies(b, step, options); } fn buildLibrary(b: *Builder, step: *std.build.LibExeObjStep, options: Options) *std.build.LibExeObjStep { const main_abs = std.fs.path.join(b.allocator, &.{ thisDir(), "src/main.zig" }) catch unreachable; const lib = b.addStaticLibrary("glfw", main_abs); lib.setBuildMode(step.build_mode); lib.setTarget(step.target); // TODO(build-system): pass system SDK options through system_sdk.include(b, step, .{}); const target = (std.zig.system.NativeTargetInfo.detect(b.allocator, step.target) catch unreachable).target; const include_glfw_src = "-I" ++ thisDir() ++ "/upstream/glfw/src"; switch (target.os.tag) { .windows => lib.addCSourceFile(thisDir() ++ "/src/sources_windows.c", &.{ "-D_GLFW_WIN32", include_glfw_src }), .macos => lib.addCSourceFiles(&.{ thisDir() ++ "/src/sources_macos.m", thisDir() ++ "/src/sources_macos.c", }, &.{ "-D_GLFW_COCOA", include_glfw_src }), else => { // TODO(future): for now, Linux must be built with glibc, not musl: // // ``` // ld.lld: error: cannot create a copy relocation for symbol stderr // thread 2004762 panic: attempt to unwrap error: LLDReportedFailure // ``` step.target.abi = .gnu; lib.setTarget(step.target); var sources = std.ArrayList([]const u8).init(b.allocator); const flag = switch (options.linux_window_manager) { .X11 => "-D_GLFW_X11", .Wayland => "-D_GLFW_WAYLAND", }; sources.append(thisDir() ++ "/src/sources_linux.c") catch unreachable; switch (options.linux_window_manager) { .X11 => sources.append(thisDir() ++ "/src/sources_linux_x11.c") catch unreachable, .Wayland => sources.append(thisDir() ++ "/src/sources_linux_wayland.c") catch unreachable, } lib.addCSourceFiles(sources.items, &.{ flag, "-I" ++ thisDir() ++ "/upstream/glfw/src" }); }, } linkGLFWDependencies(b, lib, options); lib.install(); return lib; } fn thisDir() []const u8 { return std.fs.path.dirname(@src().file) orelse "."; } fn linkGLFWDependencies(b: *Builder, step: *std.build.LibExeObjStep, options: Options) void { const include_dir = std.fs.path.join(b.allocator, &.{ thisDir(), "upstream/glfw/include" }) catch unreachable; defer b.allocator.free(include_dir); step.addIncludeDir(include_dir); const vulkan_include_dir = std.fs.path.join(b.allocator, &.{ thisDir(), "upstream/vulkan_headers/include" }) catch unreachable; defer b.allocator.free(vulkan_include_dir); step.addIncludeDir(vulkan_include_dir); step.linkLibC(); // TODO(build-system): pass system SDK options through system_sdk.include(b, step, .{}); const target = (std.zig.system.NativeTargetInfo.detect(b.allocator, step.target) catch unreachable).target; switch (target.os.tag) { .windows => { step.linkSystemLibrary("gdi32"); step.linkSystemLibrary("user32"); step.linkSystemLibrary("shell32"); if (options.opengl) { step.linkSystemLibrary("opengl32"); } if (options.gles) { step.linkSystemLibrary("GLESv3"); } }, .macos => { step.linkFramework("IOKit"); step.linkFramework("CoreFoundation"); if (options.metal) { step.linkFramework("Metal"); } if (options.opengl) { step.linkFramework("OpenGL"); } step.linkSystemLibrary("objc"); step.linkFramework("AppKit"); step.linkFramework("CoreServices"); step.linkFramework("CoreGraphics"); step.linkFramework("Foundation"); }, else => { // Assume Linux-like switch (options.linux_window_manager) { .X11 => { step.linkSystemLibrary("X11"); step.linkSystemLibrary("xcb"); step.linkSystemLibrary("Xau"); step.linkSystemLibrary("Xdmcp"); }, .Wayland => step.linkSystemLibrary("wayland-client"), } // Note: no need to link against vulkan, GLFW finds it dynamically at runtime. // https://www.glfw.org/docs/3.3/vulkan_guide.html#vulkan_loader if (options.opengl) { step.linkSystemLibrary("GL"); } if (options.gles) { step.linkSystemLibrary("GLESv3"); } }, } }