//! A native webgpu.h implementation of the gpu.Interface const std = @import("std"); const c = @import("c.zig").c; const Interface = @import("Interface.zig"); const RequestAdapterOptions = Interface.RequestAdapterOptions; const RequestAdapterErrorCode = Interface.RequestAdapterErrorCode; const RequestAdapterError = Interface.RequestAdapterError; const RequestAdapterCallback = Interface.RequestAdapterCallback; const RequestAdapterResponse = Interface.RequestAdapterResponse; const Adapter = @import("Adapter.zig"); const RequestDeviceErrorCode = Adapter.RequestDeviceErrorCode; const RequestDeviceError = Adapter.RequestDeviceError; const RequestDeviceCallback = Adapter.RequestDeviceCallback; const RequestDeviceResponse = Adapter.RequestDeviceResponse; const Device = @import("Device.zig"); const Surface = @import("Surface.zig"); const Limits = @import("data.zig").Limits; const Color = @import("data.zig").Color; const Queue = @import("Queue.zig"); const CommandBuffer = @import("CommandBuffer.zig"); const ShaderModule = @import("ShaderModule.zig"); const SwapChain = @import("SwapChain.zig"); const TextureView = @import("TextureView.zig"); const Texture = @import("Texture.zig"); const Sampler = @import("Sampler.zig"); const RenderPipeline = @import("RenderPipeline.zig"); const RenderPassEncoder = @import("RenderPassEncoder.zig"); const RenderBundleEncoder = @import("RenderBundleEncoder.zig"); const RenderBundle = @import("RenderBundle.zig"); const QuerySet = @import("QuerySet.zig"); const PipelineLayout = @import("PipelineLayout.zig"); const ExternalTexture = @import("ExternalTexture.zig"); const BindGroup = @import("BindGroup.zig"); const BindGroupLayout = @import("BindGroupLayout.zig"); const Buffer = @import("Buffer.zig"); const CommandEncoder = @import("CommandEncoder.zig"); const ComputePassEncoder = @import("ComputePassEncoder.zig"); const ComputePipeline = @import("ComputePipeline.zig"); const PresentMode = @import("enums.zig").PresentMode; const IndexFormat = @import("enums.zig").IndexFormat; const NativeInstance = @This(); /// The WGPUInstance that is wrapped by this native instance. instance: c.WGPUInstance, /// Wraps a native WGPUInstance to provide an implementation of the gpu.Interface. pub fn wrap(instance: *anyopaque) NativeInstance { return .{ .instance = @ptrCast(c.WGPUInstance, instance) }; } const interface_vtable = Interface.VTable{ .reference = (struct { pub fn reference(ptr: *anyopaque) void { const native = @ptrCast(*NativeInstance, @alignCast(@alignOf(*NativeInstance), ptr)); c.wgpuInstanceReference(native.instance); } }).reference, .release = (struct { pub fn release(ptr: *anyopaque) void { const native = @ptrCast(*NativeInstance, @alignCast(@alignOf(*NativeInstance), ptr)); c.wgpuInstanceRelease(native.instance); } }).release, .requestAdapter = (struct { pub fn requestAdapter( ptr: *anyopaque, options: *const RequestAdapterOptions, callback: *RequestAdapterCallback, ) void { const native = @ptrCast(*NativeInstance, @alignCast(@alignOf(*NativeInstance), ptr)); const opt = c.WGPURequestAdapterOptions{ .nextInChain = null, .compatibleSurface = if (options.compatible_surface) |surface| @ptrCast(c.WGPUSurface, surface.ptr) else null, .powerPreference = @enumToInt(options.power_preference), .forceFallbackAdapter = options.force_fallback_adapter, }; const cCallback = (struct { pub fn cCallback(status: c.WGPURequestAdapterStatus, adapter: c.WGPUAdapter, message: [*c]const u8, userdata: ?*anyopaque) callconv(.C) void { const callback_info = @ptrCast(*RequestAdapterCallback, @alignCast(@alignOf(*RequestAdapterCallback), userdata.?)); // Store the response into a field on the native instance for later reading. const response = if (status == c.WGPURequestAdapterStatus_Success) RequestAdapterResponse{ .adapter = wrapAdapter(adapter.?), } else RequestAdapterResponse{ .err = Interface.RequestAdapterError{ .message = std.mem.span(message), .code = switch (status) { c.WGPURequestAdapterStatus_Unavailable => RequestAdapterErrorCode.Unavailable, c.WGPURequestAdapterStatus_Error => RequestAdapterErrorCode.Error, c.WGPURequestAdapterStatus_Unknown => RequestAdapterErrorCode.Unknown, else => unreachable, }, }, }; callback_info.type_erased_callback(callback_info.type_erased_ctx, response); } }).cCallback; c.wgpuInstanceRequestAdapter(native.instance, &opt, cCallback, callback); } }).requestAdapter, }; /// Returns the gpu.Interface for interacting with this native instance. pub fn interface(native: *NativeInstance) Interface { return .{ .ptr = native, .vtable = &interface_vtable, }; } pub fn createSurface(native: *const NativeInstance, descriptor: *const Surface.Descriptor) Surface { const surface = switch (descriptor.*) { .metal_layer => |src| blk: { var desc: c.WGPUSurfaceDescriptorFromMetalLayer = undefined; desc.chain.next = null; desc.chain.sType = c.WGPUSType_SurfaceDescriptorFromMetalLayer; desc.layer = src.layer; break :blk c.wgpuInstanceCreateSurface(native.instance, &c.WGPUSurfaceDescriptor{ .nextInChain = @ptrCast(*c.WGPUChainedStruct, &desc), .label = if (src.label) |l| l else null, }); }, .windows_hwnd => |src| blk: { var desc: c.WGPUSurfaceDescriptorFromWindowsHWND = undefined; desc.chain.next = null; desc.chain.sType = c.WGPUSType_SurfaceDescriptorFromWindowsHWND; desc.hinstance = src.hinstance; desc.hwnd = src.hwnd; break :blk c.wgpuInstanceCreateSurface(native.instance, &c.WGPUSurfaceDescriptor{ .nextInChain = @ptrCast(*c.WGPUChainedStruct, &desc), .label = if (src.label) |l| l else null, }); }, .windows_core_window => |src| blk: { var desc: c.WGPUSurfaceDescriptorFromWindowsCoreWindow = undefined; desc.chain.next = null; desc.chain.sType = c.WGPUSType_SurfaceDescriptorFromWindowsCoreWindow; desc.coreWindow = src.core_window; break :blk c.wgpuInstanceCreateSurface(native.instance, &c.WGPUSurfaceDescriptor{ .nextInChain = @ptrCast(*c.WGPUChainedStruct, &desc), .label = if (src.label) |l| l else null, }); }, .windows_swap_chain_panel => |src| blk: { var desc: c.WGPUSurfaceDescriptorFromWindowsSwapChainPanel = undefined; desc.chain.next = null; desc.chain.sType = c.WGPUSType_SurfaceDescriptorFromWindowsSwapChainPanel; desc.swapChainPanel = src.swap_chain_panel; break :blk c.wgpuInstanceCreateSurface(native.instance, &c.WGPUSurfaceDescriptor{ .nextInChain = @ptrCast(*c.WGPUChainedStruct, &desc), .label = if (src.label) |l| l else null, }); }, .xlib => |src| blk: { var desc: c.WGPUSurfaceDescriptorFromXlibWindow = undefined; desc.chain.next = null; desc.chain.sType = c.WGPUSType_SurfaceDescriptorFromXlibWindow; desc.display = src.display; desc.window = src.window; break :blk c.wgpuInstanceCreateSurface(native.instance, &c.WGPUSurfaceDescriptor{ .nextInChain = @ptrCast(*c.WGPUChainedStruct, &desc), .label = if (src.label) |l| l else null, }); }, .canvas_html_selector => |src| blk: { var desc: c.WGPUSurfaceDescriptorFromCanvasHTMLSelector = undefined; desc.chain.next = null; desc.chain.sType = c.WGPUSType_SurfaceDescriptorFromCanvasHTMLSelector; desc.selector = src.selector; break :blk c.wgpuInstanceCreateSurface(native.instance, &c.WGPUSurfaceDescriptor{ .nextInChain = @ptrCast(*c.WGPUChainedStruct, &desc), .label = if (src.label) |l| l else null, }); }, }; return Surface{ .ptr = surface.?, .vtable = &surface_vtable, }; } const surface_vtable = Surface.VTable{ .reference = (struct { pub fn reference(ptr: *anyopaque) void { c.wgpuSurfaceReference(@ptrCast(c.WGPUSurface, ptr)); } }).reference, .release = (struct { pub fn release(ptr: *anyopaque) void { c.wgpuSurfaceRelease(@ptrCast(c.WGPUSurface, ptr)); } }).release, }; fn wrapAdapter(adapter: c.WGPUAdapter) Adapter { var c_props: c.WGPUAdapterProperties = undefined; c.wgpuAdapterGetProperties(adapter, &c_props); const properties = Adapter.Properties{ .vendor_id = c_props.vendorID, .device_id = c_props.deviceID, .name = std.mem.span(c_props.name), .driver_description = std.mem.span(c_props.driverDescription), .adapter_type = @intToEnum(Adapter.Type, c_props.adapterType), .backend_type = @intToEnum(Adapter.BackendType, c_props.backendType), }; // TODO: implement Adapter interface: // WGPU_EXPORT size_t wgpuAdapterEnumerateFeatures(WGPUAdapter adapter, WGPUFeature * features); // WGPU_EXPORT bool wgpuAdapterHasFeature(WGPUAdapter adapter, WGPUFeature feature); // WGPU_EXPORT bool wgpuAdapterGetLimits(WGPUAdapter adapter, WGPUSupportedLimits * limits); return .{ // TODO: .features = undefined, // TODO: .limits = undefined, .properties = properties, // TODO: why is fallback not queryable on Dawn? .fallback = false, .ptr = adapter.?, .vtable = &adapter_vtable, }; } const adapter_vtable = Adapter.VTable{ .reference = (struct { pub fn reference(ptr: *anyopaque) void { c.wgpuAdapterReference(@ptrCast(c.WGPUAdapter, ptr)); } }).reference, .release = (struct { pub fn release(ptr: *anyopaque) void { c.wgpuAdapterRelease(@ptrCast(c.WGPUAdapter, ptr)); } }).release, .requestDevice = (struct { pub fn requestDevice( ptr: *anyopaque, descriptor: *const Device.Descriptor, callback: *RequestDeviceCallback, ) void { const adapter = @ptrCast(c.WGPUAdapter, @alignCast(@alignOf(c.WGPUAdapter), ptr)); const required_limits = if (descriptor.required_limits) |l| c.WGPURequiredLimits{ .nextInChain = null, .limits = convertLimits(l), } else null; const desc = c.WGPUDeviceDescriptor{ .nextInChain = null, .label = if (descriptor.label) |l| l else null, .requiredFeaturesCount = if (descriptor.required_features) |f| @intCast(u32, f.len) else 0, .requiredFeatures = if (descriptor.required_features) |f| @ptrCast([*c]const c_uint, &f[0]) else null, .requiredLimits = if (required_limits) |*l| l else null, }; const cCallback = (struct { pub fn cCallback(status: c.WGPURequestDeviceStatus, device: c.WGPUDevice, message: [*c]const u8, userdata: ?*anyopaque) callconv(.C) void { const callback_info = @ptrCast(*RequestDeviceCallback, @alignCast(@alignOf(*RequestDeviceCallback), userdata.?)); const response = if (status == c.WGPURequestDeviceStatus_Success) RequestDeviceResponse{ .device = wrapDevice(device.?), } else RequestDeviceResponse{ .err = Adapter.RequestDeviceError{ .message = std.mem.span(message), .code = switch (status) { c.WGPURequestDeviceStatus_Error => RequestDeviceErrorCode.Error, c.WGPURequestDeviceStatus_Unknown => RequestDeviceErrorCode.Unknown, else => unreachable, }, }, }; callback_info.type_erased_callback(callback_info.type_erased_ctx, response); } }).cCallback; c.wgpuAdapterRequestDevice(adapter, &desc, cCallback, callback); } }).requestDevice, }; fn wrapDevice(device: c.WGPUDevice) Device { // TODO: implement Device interface return .{ .ptr = device.?, .vtable = &device_vtable, }; } const device_vtable = Device.VTable{ .reference = (struct { pub fn reference(ptr: *anyopaque) void { c.wgpuDeviceReference(@ptrCast(c.WGPUDevice, ptr)); } }).reference, .release = (struct { pub fn release(ptr: *anyopaque) void { c.wgpuDeviceRelease(@ptrCast(c.WGPUDevice, ptr)); } }).release, .getQueue = (struct { pub fn getQueue(ptr: *anyopaque) Queue { return wrapQueue(c.wgpuDeviceGetQueue(@ptrCast(c.WGPUDevice, ptr))); } }).getQueue, .createShaderModule = (struct { pub fn createShaderModule(ptr: *anyopaque, descriptor: *const ShaderModule.Descriptor) ShaderModule { switch (descriptor.code) { .wgsl => |wgsl| { const wgsl_desc = c.WGPUShaderModuleWGSLDescriptor{ .chain = c.WGPUChainedStruct{ .next = null, .sType = c.WGPUSType_ShaderModuleWGSLDescriptor, }, .source = wgsl, }; const desc = c.WGPUShaderModuleDescriptor{ .nextInChain = @ptrCast(*const c.WGPUChainedStruct, &wgsl_desc), .label = if (descriptor.label) |l| l else null, }; return wrapShaderModule(c.wgpuDeviceCreateShaderModule(@ptrCast(c.WGPUDevice, ptr), &desc)); }, .spirv => |spirv| { const spirv_desc = c.WGPUShaderModuleSPIRVDescriptor{ .chain = c.WGPUChainedStruct{ .next = null, .sType = c.WGPUSType_ShaderModuleSPIRVDescriptor, }, .code = @ptrCast([*c]const u32, &spirv[0]), .codeSize = @intCast(u32, spirv.len), }; const desc = c.WGPUShaderModuleDescriptor{ .nextInChain = @ptrCast(*const c.WGPUChainedStruct, &spirv_desc), .label = if (descriptor.label) |l| l else null, }; return wrapShaderModule(c.wgpuDeviceCreateShaderModule(@ptrCast(c.WGPUDevice, ptr), &desc)); }, } } }).createShaderModule, .nativeCreateSwapChain = (struct { pub fn nativeCreateSwapChain(ptr: *anyopaque, surface: ?Surface, descriptor: *const SwapChain.Descriptor) SwapChain { const desc = c.WGPUSwapChainDescriptor{ .nextInChain = null, .label = if (descriptor.label) |l| l else null, .usage = @enumToInt(descriptor.usage), .format = @enumToInt(descriptor.format), .width = descriptor.width, .height = descriptor.height, .presentMode = @enumToInt(descriptor.present_mode), .implementation = descriptor.implementation, }; return wrapSwapChain(c.wgpuDeviceCreateSwapChain( @ptrCast(c.WGPUDevice, ptr), if (surface) |surf| @ptrCast(c.WGPUSurface, surf.ptr) else null, &desc, )); } }).nativeCreateSwapChain, .destroy = (struct { pub fn destroy(ptr: *anyopaque) void { c.wgpuDeviceDestroy(@ptrCast(c.WGPUDevice, ptr)); } }).destroy, .createCommandEncoder = (struct { pub fn createCommandEncoder(ptr: *anyopaque, descriptor: ?*const CommandEncoder.Descriptor) CommandEncoder { const desc: ?*c.WGPUCommandEncoderDescriptor = if (descriptor) |d| &.{ .nextInChain = null, .label = if (d.label) |l| l else "", } else null; return wrapCommandEncoder(c.wgpuDeviceCreateCommandEncoder(@ptrCast(c.WGPUDevice, ptr), desc)); } }).createCommandEncoder, .createComputePipeline = (struct { pub fn createComputePipeline( ptr: *anyopaque, descriptor: *const ComputePipeline.Descriptor, ) ComputePipeline { const desc = convertComputePipelineDescriptor(descriptor); return wrapComputePipeline(c.wgpuDeviceCreateComputePipeline( @ptrCast(c.WGPUDevice, ptr), &desc, )); } }).createComputePipeline, .createComputePipelineAsync = (struct { pub fn createComputePipelineAsync( ptr: *anyopaque, descriptor: *const ComputePipeline.Descriptor, callback: *ComputePipeline.CreateCallback, ) void { const desc = convertComputePipelineDescriptor(descriptor); const cCallback = (struct { pub fn cCallback( status: c.WGPUCreatePipelineAsyncStatus, pipeline: c.WGPUComputePipeline, message: [*c]const u8, userdata: ?*anyopaque, ) callconv(.C) void { const callback_info = @ptrCast(*ComputePipeline.CreateCallback, @alignCast(@alignOf(*ComputePipeline.CreateCallback), userdata)); callback_info.type_erased_callback( callback_info.type_erased_ctx, @intToEnum(ComputePipeline.CreateStatus, status), wrapComputePipeline(pipeline), std.mem.span(message), ); } }).cCallback; c.wgpuDeviceCreateComputePipelineAsync( @ptrCast(c.WGPUDevice, ptr), &desc, cCallback, callback, ); } }).createComputePipelineAsync, .createRenderPipeline = (struct { pub fn createRenderPipeline(ptr: *anyopaque, descriptor: *const RenderPipeline.Descriptor) RenderPipeline { var tmp_depth_stencil: c.WGPUDepthStencilState = undefined; var tmp_fragment_state: c.WGPUFragmentState = undefined; const desc = convertRenderPipelineDescriptor(descriptor, &tmp_depth_stencil, &tmp_fragment_state); return wrapRenderPipeline(c.wgpuDeviceCreateRenderPipeline(@ptrCast(c.WGPUDevice, ptr), &desc)); } }).createRenderPipeline, .createRenderPipelineAsync = (struct { pub fn createRenderPipelineAsync( ptr: *anyopaque, descriptor: *const RenderPipeline.Descriptor, callback: *RenderPipeline.CreateCallback, ) void { var tmp_depth_stencil: c.WGPUDepthStencilState = undefined; var tmp_fragment_state: c.WGPUFragmentState = undefined; const desc = convertRenderPipelineDescriptor(descriptor, &tmp_depth_stencil, &tmp_fragment_state); const cCallback = (struct { pub fn cCallback( status: c.WGPUCreatePipelineAsyncStatus, pipeline: c.WGPURenderPipeline, message: [*c]const u8, userdata: ?*anyopaque, ) callconv(.C) void { const callback_info = @ptrCast(*RenderPipeline.CreateCallback, @alignCast(@alignOf(*RenderPipeline.CreateCallback), userdata)); callback_info.type_erased_callback( callback_info.type_erased_ctx, @intToEnum(RenderPipeline.CreateStatus, status), wrapRenderPipeline(pipeline), std.mem.span(message), ); } }).cCallback; c.wgpuDeviceCreateRenderPipelineAsync( @ptrCast(c.WGPUDevice, ptr), &desc, cCallback, callback, ); } }).createRenderPipelineAsync, }; inline fn convertComputePipelineDescriptor(descriptor: *const ComputePipeline.Descriptor) c.WGPUComputePipelineDescriptor { return .{ .nextInChain = null, .label = if (descriptor.label) |l| l else null, .layout = @ptrCast(c.WGPUPipelineLayout, descriptor.layout.ptr), .compute = c.WGPUProgrammableStageDescriptor{ .nextInChain = null, .module = @ptrCast(c.WGPUShaderModule, descriptor.compute.module.ptr), .entryPoint = descriptor.compute.entry_point, .constantCount = if (descriptor.compute.constants) |v| @intCast(u32, v.len) else 0, .constants = if (descriptor.compute.constants) |v| @ptrCast(*const c.WGPUConstantEntry, &v[0]) else null, }, }; } inline fn convertRenderPipelineDescriptor( d: *const RenderPipeline.Descriptor, tmp_depth_stencil: *c.WGPUDepthStencilState, tmp_fragment_state: *c.WGPUFragmentState, ) c.WGPURenderPipelineDescriptor { if (d.depth_stencil) |ds| { tmp_depth_stencil.* = c.WGPUDepthStencilState{ .nextInChain = null, .format = @enumToInt(ds.format), .depthWriteEnabled = ds.depth_write_enabled, .depthCompare = @enumToInt(ds.depth_compare), .stencilFront = @bitCast(c.WGPUStencilFaceState, ds.stencil_front), .stencilBack = @bitCast(c.WGPUStencilFaceState, ds.stencil_back), .stencilReadMask = ds.stencil_read_mask, .stencilWriteMask = ds.stencil_write_mask, .depthBias = ds.depth_bias, .depthBiasSlopeScale = ds.depth_bias_slope_scale, .depthBiasClamp = ds.depth_bias_clamp, }; } tmp_fragment_state.* = c.WGPUFragmentState{ .nextInChain = null, .module = @ptrCast(c.WGPUShaderModule, d.fragment.module.ptr), .entryPoint = d.vertex.entry_point, .constantCount = if (d.fragment.constants) |v| @intCast(u32, v.len) else 0, .constants = if (d.fragment.constants) |v| @ptrCast(*const c.WGPUConstantEntry, &v[0]) else null, .targetCount = if (d.fragment.targets) |v| @intCast(u32, v.len) else 0, .targets = if (d.fragment.targets) |v| @ptrCast(*const c.WGPUColorTargetState, &v[0]) else null, }; return c.WGPURenderPipelineDescriptor{ .nextInChain = null, .label = if (d.label) |l| l else null, .layout = if (d.layout) |v| @ptrCast(c.WGPUPipelineLayout, v.ptr) else null, .vertex = c.WGPUVertexState{ .nextInChain = null, .module = @ptrCast(c.WGPUShaderModule, d.vertex.module.ptr), .entryPoint = d.vertex.entry_point, .constantCount = if (d.vertex.constants) |v| @intCast(u32, v.len) else 0, .constants = if (d.vertex.constants) |v| @ptrCast(*const c.WGPUConstantEntry, &v[0]) else null, .bufferCount = if (d.vertex.buffers) |v| @intCast(u32, v.len) else 0, .buffers = if (d.vertex.buffers) |v| @ptrCast(*const c.WGPUVertexBufferLayout, &v[0]) else null, }, .primitive = c.WGPUPrimitiveState{ .nextInChain = null, .topology = @enumToInt(d.primitive.topology), .stripIndexFormat = @enumToInt(d.primitive.strip_index_format), .frontFace = @enumToInt(d.primitive.front_face), .cullMode = @enumToInt(d.primitive.cull_mode), }, .depthStencil = if (d.depth_stencil != null) tmp_depth_stencil else null, .multisample = c.WGPUMultisampleState{ .nextInChain = null, .count = d.multisample.count, .mask = d.multisample.mask, .alphaToCoverageEnabled = d.multisample.alpha_to_coverage_enabled, }, .fragment = tmp_fragment_state, }; } // TODO: maybe make Limits an extern struct that can be cast? fn convertLimits(l: Limits) c.WGPULimits { return .{ .maxTextureDimension1D = l.max_texture_dimension_1d, .maxTextureDimension2D = l.max_texture_dimension_2d, .maxTextureDimension3D = l.max_texture_dimension_3d, .maxTextureArrayLayers = l.max_texture_array_layers, .maxBindGroups = l.max_bind_groups, .maxDynamicUniformBuffersPerPipelineLayout = l.max_dynamic_uniform_buffers_per_pipeline_layout, .maxDynamicStorageBuffersPerPipelineLayout = l.max_dynamic_storage_buffers_per_pipeline_layout, .maxSampledTexturesPerShaderStage = l.max_sampled_textures_per_shader_stage, .maxSamplersPerShaderStage = l.max_samplers_per_shader_stage, .maxStorageBuffersPerShaderStage = l.max_storage_buffers_per_shader_stage, .maxStorageTexturesPerShaderStage = l.max_storage_textures_per_shader_stage, .maxUniformBuffersPerShaderStage = l.max_uniform_buffers_per_shader_stage, .maxUniformBufferBindingSize = l.max_uniform_buffer_binding_size, .maxStorageBufferBindingSize = l.max_storage_buffer_binding_size, .minUniformBufferOffsetAlignment = l.min_uniform_buffer_offset_alignment, .minStorageBufferOffsetAlignment = l.min_storage_buffer_offset_alignment, .maxVertexBuffers = l.max_vertex_buffers, .maxVertexAttributes = l.max_vertex_attributes, .maxVertexBufferArrayStride = l.max_vertex_buffer_array_stride, .maxInterStageShaderComponents = l.max_inter_stage_shader_components, .maxComputeWorkgroupStorageSize = l.max_compute_workgroup_storage_size, .maxComputeInvocationsPerWorkgroup = l.max_compute_invocations_per_workgroup, .maxComputeWorkgroupSizeX = l.max_compute_workgroup_size_x, .maxComputeWorkgroupSizeY = l.max_compute_workgroup_size_y, .maxComputeWorkgroupSizeZ = l.max_compute_workgroup_size_z, .maxComputeWorkgroupsPerDimension = l.max_compute_workgroups_per_dimension, }; } fn wrapQueue(queue: c.WGPUQueue) Queue { return .{ .ptr = queue.?, .vtable = &queue_vtable, }; } const queue_vtable = Queue.VTable{ .reference = (struct { pub fn reference(ptr: *anyopaque) void { c.wgpuQueueReference(@ptrCast(c.WGPUQueue, ptr)); } }).reference, .release = (struct { pub fn release(ptr: *anyopaque) void { c.wgpuQueueRelease(@ptrCast(c.WGPUQueue, ptr)); } }).release, .submit = (struct { pub fn submit(queue: Queue, cmds: []const CommandBuffer) void { const wgpu_queue = @ptrCast(c.WGPUQueue, queue.ptr); if (queue.on_submitted_work_done) |on_submitted_work_done| { // Note: signalValue is not available in the web API, and it's usage is undocumented // kainino says "It's basically reserved for future use, though it's been suggested // to remove it instead" const signal_value: u64 = 0; const cCallback = (struct { pub fn cCallback(status: c.WGPUQueueWorkDoneStatus, userdata: ?*anyopaque) callconv(.C) void { const callback_info = @ptrCast(*Queue.WorkDoneCallback, @alignCast(@alignOf(*Queue.WorkDoneCallback), userdata)); callback_info.type_erased_callback( callback_info.type_erased_ctx, @intToEnum(Queue.WorkDoneStatus, status), ); } }).cCallback; var mut_on_submitted_work_done = on_submitted_work_done; c.wgpuQueueOnSubmittedWorkDone(wgpu_queue, signal_value, cCallback, &mut_on_submitted_work_done); } var few_commands: [16]c.WGPUCommandBuffer = undefined; const commands = if (cmds.len <= 8) blk: { for (cmds) |cmd, i| { few_commands[i] = @ptrCast(c.WGPUCommandBuffer, cmd.ptr); } break :blk few_commands[0..cmds.len]; } else blk: { const mem = std.heap.page_allocator.alloc(c.WGPUCommandBuffer, cmds.len) catch unreachable; for (cmds) |cmd, i| { mem[i] = @ptrCast(c.WGPUCommandBuffer, cmd.ptr); } break :blk mem; }; defer if (cmds.len > 8) std.heap.page_allocator.free(cmds); c.wgpuQueueSubmit( wgpu_queue, @intCast(u32, commands.len), @ptrCast(*c.WGPUCommandBuffer, &commands[0]), ); } }).submit, }; fn wrapShaderModule(shader_module: c.WGPUShaderModule) ShaderModule { return .{ .ptr = shader_module.?, .vtable = &shader_module_vtable, }; } const shader_module_vtable = ShaderModule.VTable{ .reference = (struct { pub fn reference(ptr: *anyopaque) void { c.wgpuShaderModuleReference(@ptrCast(c.WGPUShaderModule, ptr)); } }).reference, .release = (struct { pub fn release(ptr: *anyopaque) void { c.wgpuShaderModuleRelease(@ptrCast(c.WGPUShaderModule, ptr)); } }).release, .setLabel = (struct { pub fn setLabel(ptr: *anyopaque, label: [:0]const u8) void { c.wgpuShaderModuleSetLabel(@ptrCast(c.WGPUShaderModule, ptr), label); } }).setLabel, .getCompilationInfo = (struct { pub fn getCompilationInfo(ptr: *anyopaque, callback: *ShaderModule.CompilationInfoCallback) void { const cCallback = (struct { pub fn cCallback(status: c.WGPUCompilationInfoRequestStatus, info: [*c]const c.WGPUCompilationInfo, userdata: ?*anyopaque) callconv(.C) void { const callback_info = @ptrCast(*ShaderModule.CompilationInfoCallback, @alignCast(@alignOf(*ShaderModule.CompilationInfoCallback), userdata.?)); callback_info.type_erased_callback( callback_info.type_erased_ctx, @intToEnum(ShaderModule.CompilationInfoRequestStatus, status), &ShaderModule.CompilationInfo{ .messages = @bitCast([]const ShaderModule.CompilationMessage, info[0].messages[0..info[0].messageCount]), }, ); } }).cCallback; c.wgpuShaderModuleGetCompilationInfo(@ptrCast(c.WGPUShaderModule, ptr), cCallback, callback); } }).getCompilationInfo, }; fn wrapSwapChain(swap_chain: c.WGPUSwapChain) SwapChain { return .{ .ptr = swap_chain.?, .vtable = &swap_chain_vtable, }; } const swap_chain_vtable = SwapChain.VTable{ .reference = (struct { pub fn reference(ptr: *anyopaque) void { c.wgpuSwapChainReference(@ptrCast(c.WGPUSwapChain, ptr)); } }).reference, .release = (struct { pub fn release(ptr: *anyopaque) void { c.wgpuSwapChainRelease(@ptrCast(c.WGPUSwapChain, ptr)); } }).release, .configure = (struct { pub fn configure(ptr: *anyopaque, format: Texture.Format, allowed_usage: Texture.Usage, width: u32, height: u32) void { c.wgpuSwapChainConfigure( @ptrCast(c.WGPUSwapChain, ptr), @enumToInt(format), @enumToInt(allowed_usage), width, height, ); } }).configure, .getCurrentTextureView = (struct { pub fn getCurrentTextureView(ptr: *anyopaque) TextureView { return wrapTextureView(c.wgpuSwapChainGetCurrentTextureView(@ptrCast(c.WGPUSwapChain, ptr))); } }).getCurrentTextureView, .present = (struct { pub fn present(ptr: *anyopaque) void { c.wgpuSwapChainPresent(@ptrCast(c.WGPUSwapChain, ptr)); } }).present, }; fn wrapTextureView(texture_view: c.WGPUTextureView) TextureView { return .{ .ptr = texture_view.?, .vtable = &texture_view_vtable, }; } const texture_view_vtable = TextureView.VTable{ .reference = (struct { pub fn reference(ptr: *anyopaque) void { c.wgpuTextureViewReference(@ptrCast(c.WGPUTextureView, ptr)); } }).reference, .release = (struct { pub fn release(ptr: *anyopaque) void { c.wgpuTextureViewRelease(@ptrCast(c.WGPUTextureView, ptr)); } }).release, .setLabel = (struct { pub fn setLabel(ptr: *anyopaque, label: [:0]const u8) void { c.wgpuTextureViewSetLabel(@ptrCast(c.WGPUTextureView, ptr), label); } }).setLabel, }; fn wrapTexture(texture: c.WGPUTexture) Texture { return .{ .ptr = texture.?, .vtable = &texture_vtable, }; } const texture_vtable = Texture.VTable{ .reference = (struct { pub fn reference(ptr: *anyopaque) void { c.wgpuTextureReference(@ptrCast(c.WGPUTexture, ptr)); } }).reference, .release = (struct { pub fn release(ptr: *anyopaque) void { c.wgpuTextureRelease(@ptrCast(c.WGPUTexture, ptr)); } }).release, .setLabel = (struct { pub fn setLabel(ptr: *anyopaque, label: [:0]const u8) void { c.wgpuTextureSetLabel(@ptrCast(c.WGPUTexture, ptr), label); } }).setLabel, .destroy = (struct { pub fn destroy(ptr: *anyopaque) void { c.wgpuTextureDestroy(@ptrCast(c.WGPUTexture, ptr)); } }).destroy, .createView = (struct { pub fn createView(ptr: *anyopaque, descriptor: *const TextureView.Descriptor) TextureView { const desc = c.WGPUTextureViewDescriptor{ .nextInChain = null, .label = if (descriptor.label) |l| l else "", .format = @enumToInt(descriptor.format), .dimension = @enumToInt(descriptor.dimension), .baseMipLevel = descriptor.base_mip_level, .mipLevelCount = descriptor.mip_level_count, .baseArrayLayer = descriptor.base_array_layer, .arrayLayerCount = descriptor.array_layer_count, .aspect = @enumToInt(descriptor.aspect), }; return wrapTextureView(c.wgpuTextureCreateView( @ptrCast(c.WGPUTexture, ptr), &desc, )); } }).createView, }; fn wrapSampler(sampler: c.WGPUSampler) Sampler { return .{ .ptr = sampler.?, .vtable = &sampler_vtable, }; } const sampler_vtable = Sampler.VTable{ .reference = (struct { pub fn reference(ptr: *anyopaque) void { c.wgpuSamplerReference(@ptrCast(c.WGPUSampler, ptr)); } }).reference, .release = (struct { pub fn release(ptr: *anyopaque) void { c.wgpuSamplerRelease(@ptrCast(c.WGPUSampler, ptr)); } }).release, .setLabel = (struct { pub fn setLabel(ptr: *anyopaque, label: [:0]const u8) void { c.wgpuSamplerSetLabel(@ptrCast(c.WGPUSampler, ptr), label); } }).setLabel, }; fn wrapRenderPipeline(pipeline: c.WGPURenderPipeline) RenderPipeline { return .{ .ptr = pipeline.?, .vtable = &render_pipeline_vtable, }; } const render_pipeline_vtable = RenderPipeline.VTable{ .reference = (struct { pub fn reference(ptr: *anyopaque) void { c.wgpuRenderPipelineReference(@ptrCast(c.WGPURenderPipeline, ptr)); } }).reference, .release = (struct { pub fn release(ptr: *anyopaque) void { c.wgpuRenderPipelineRelease(@ptrCast(c.WGPURenderPipeline, ptr)); } }).release, .setLabel = (struct { pub fn setLabel(ptr: *anyopaque, label: [:0]const u8) void { c.wgpuRenderPipelineSetLabel(@ptrCast(c.WGPURenderPipeline, ptr), label); } }).setLabel, .getBindGroupLayout = (struct { pub fn getBindGroupLayout(ptr: *anyopaque, group_index: u32) BindGroupLayout { return wrapBindGroupLayout(c.wgpuRenderPipelineGetBindGroupLayout( @ptrCast(c.WGPURenderPipeline, ptr), group_index, )); } }).getBindGroupLayout, }; fn wrapRenderPassEncoder(pass: c.WGPURenderPassEncoder) RenderPassEncoder { return .{ .ptr = pass.?, .vtable = &render_pass_encoder_vtable, }; } const render_pass_encoder_vtable = RenderPassEncoder.VTable{ .reference = (struct { pub fn reference(ptr: *anyopaque) void { c.wgpuRenderPassEncoderReference(@ptrCast(c.WGPURenderPassEncoder, ptr)); } }).reference, .release = (struct { pub fn release(ptr: *anyopaque) void { c.wgpuRenderPassEncoderRelease(@ptrCast(c.WGPURenderPassEncoder, ptr)); } }).release, .setLabel = (struct { pub fn setLabel(ptr: *anyopaque, label: [:0]const u8) void { c.wgpuRenderPassEncoderSetLabel(@ptrCast(c.WGPURenderPassEncoder, ptr), label); } }).setLabel, .setPipeline = (struct { pub fn setPipeline(ptr: *anyopaque, pipeline: RenderPipeline) void { c.wgpuRenderPassEncoderSetPipeline(@ptrCast(c.WGPURenderPassEncoder, ptr), @ptrCast(c.WGPURenderPipeline, pipeline.ptr)); } }).setPipeline, .draw = (struct { pub fn draw(ptr: *anyopaque, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void { c.wgpuRenderPassEncoderDraw(@ptrCast(c.WGPURenderPassEncoder, ptr), vertex_count, instance_count, first_vertex, first_instance); } }).draw, .drawIndexed = (struct { pub fn drawIndexed( ptr: *anyopaque, index_count: u32, instance_count: u32, first_index: u32, base_vertex: i32, first_instance: u32, ) void { c.wgpuRenderPassEncoderDrawIndexed( @ptrCast(c.WGPURenderPassEncoder, ptr), index_count, instance_count, first_index, base_vertex, first_instance, ); } }).drawIndexed, .drawIndexedIndirect = (struct { pub fn drawIndexedIndirect(ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void { c.wgpuRenderPassEncoderDrawIndexedIndirect( @ptrCast(c.WGPURenderPassEncoder, ptr), @ptrCast(c.WGPUBuffer, indirect_buffer.ptr), indirect_offset, ); } }).drawIndexedIndirect, .drawIndirect = (struct { pub fn drawIndirect(ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void { c.wgpuRenderPassEncoderDrawIndexedIndirect( @ptrCast(c.WGPURenderPassEncoder, ptr), @ptrCast(c.WGPUBuffer, indirect_buffer.ptr), indirect_offset, ); } }).drawIndirect, .beginOcclusionQuery = (struct { pub fn beginOcclusionQuery(ptr: *anyopaque, query_index: u32) void { c.wgpuRenderPassEncoderBeginOcclusionQuery(@ptrCast(c.WGPURenderPassEncoder, ptr), query_index); } }).beginOcclusionQuery, .endOcclusionQuery = (struct { pub fn endOcclusionQuery(ptr: *anyopaque) void { c.wgpuRenderPassEncoderEndOcclusionQuery(@ptrCast(c.WGPURenderPassEncoder, ptr)); } }).endOcclusionQuery, .end = (struct { pub fn end(ptr: *anyopaque) void { c.wgpuRenderPassEncoderEnd(@ptrCast(c.WGPURenderPassEncoder, ptr)); } }).end, .executeBundles = (struct { pub fn executeBundles(ptr: *anyopaque, bundles: []RenderBundle) void { var few_bundles: [16]c.WGPURenderBundle = undefined; const c_bundles = if (bundles.len <= 8) blk: { for (bundles) |bundle, i| { few_bundles[i] = @ptrCast(c.WGPURenderBundle, bundle.ptr); } break :blk few_bundles[0..bundles.len]; } else blk: { const mem = std.heap.page_allocator.alloc(c.WGPURenderBundle, bundles.len) catch unreachable; for (bundles) |bundle, i| { mem[i] = @ptrCast(c.WGPURenderBundle, bundle.ptr); } break :blk mem; }; defer if (bundles.len > 8) std.heap.page_allocator.free(c_bundles); c.wgpuRenderPassEncoderExecuteBundles( @ptrCast(c.WGPURenderPassEncoder, ptr), @intCast(u32, c_bundles.len), &c_bundles[0], ); } }).executeBundles, .insertDebugMarker = (struct { pub fn insertDebugMarker(ptr: *anyopaque, marker_label: [*:0]const u8) void { c.wgpuRenderPassEncoderInsertDebugMarker(@ptrCast(c.WGPURenderPassEncoder, ptr), marker_label); } }).insertDebugMarker, .popDebugGroup = (struct { pub fn popDebugGroup(ptr: *anyopaque) void { c.wgpuRenderPassEncoderPopDebugGroup(@ptrCast(c.WGPURenderPassEncoder, ptr)); } }).popDebugGroup, .pushDebugGroup = (struct { pub fn pushDebugGroup(ptr: *anyopaque, group_label: [*:0]const u8) void { c.wgpuRenderPassEncoderPushDebugGroup(@ptrCast(c.WGPURenderPassEncoder, ptr), group_label); } }).pushDebugGroup, .setBindGroup = (struct { pub fn setBindGroup( ptr: *anyopaque, group_index: u32, group: BindGroup, dynamic_offsets: []u32, ) void { c.wgpuRenderPassEncoderSetBindGroup( @ptrCast(c.WGPURenderPassEncoder, ptr), group_index, @ptrCast(c.WGPUBindGroup, group.ptr), @intCast(u32, dynamic_offsets.len), &dynamic_offsets[0], ); } }).setBindGroup, .setBlendConstant = (struct { pub fn setBlendConstant(ptr: *anyopaque, color: *const Color) void { c.wgpuRenderPassEncoderSetBlendConstant( @ptrCast(c.WGPURenderPassEncoder, ptr), @ptrCast(*const c.WGPUColor, color), ); } }).setBlendConstant, .setIndexBuffer = (struct { pub fn setIndexBuffer( ptr: *anyopaque, buffer: Buffer, format: IndexFormat, offset: u64, size: u64, ) void { c.wgpuRenderPassEncoderSetIndexBuffer( @ptrCast(c.WGPURenderPassEncoder, ptr), @ptrCast(c.WGPUBuffer, buffer.ptr), @enumToInt(format), offset, size, ); } }).setIndexBuffer, .setScissorRect = (struct { pub fn setScissorRect(ptr: *anyopaque, x: u32, y: u32, width: u32, height: u32) void { c.wgpuRenderPassEncoderSetScissorRect( @ptrCast(c.WGPURenderPassEncoder, ptr), x, y, width, height, ); } }).setScissorRect, .setStencilReference = (struct { pub fn setStencilReference(ptr: *anyopaque, reference: u32) void { c.wgpuRenderPassEncoderSetStencilReference( @ptrCast(c.WGPURenderPassEncoder, ptr), reference, ); } }).setStencilReference, .setVertexBuffer = (struct { pub fn setVertexBuffer(ptr: *anyopaque, slot: u32, buffer: Buffer, offset: u64, size: u64) void { c.wgpuRenderPassEncoderSetVertexBuffer( @ptrCast(c.WGPURenderPassEncoder, ptr), slot, @ptrCast(c.WGPUBuffer, buffer.ptr), offset, size, ); } }).setVertexBuffer, .setViewport = (struct { pub fn setViewport( ptr: *anyopaque, x: f32, y: f32, width: f32, height: f32, min_depth: f32, max_depth: f32, ) void { c.wgpuRenderPassEncoderSetViewport( @ptrCast(c.WGPURenderPassEncoder, ptr), x, y, width, height, min_depth, max_depth, ); } }).setViewport, .writeTimestamp = (struct { pub fn writeTimestamp(ptr: *anyopaque, query_set: QuerySet, query_index: u32) void { c.wgpuRenderPassEncoderWriteTimestamp( @ptrCast(c.WGPURenderPassEncoder, ptr), @ptrCast(c.WGPUQuerySet, query_set.ptr), query_index, ); } }).writeTimestamp, }; fn wrapRenderBundleEncoder(enc: c.WGPURenderBundleEncoder) RenderBundleEncoder { return .{ .ptr = enc.?, .vtable = &render_bundle_encoder_vtable, }; } const render_bundle_encoder_vtable = RenderBundleEncoder.VTable{ .reference = (struct { pub fn reference(ptr: *anyopaque) void { c.wgpuRenderBundleEncoderReference(@ptrCast(c.WGPURenderBundleEncoder, ptr)); } }).reference, .release = (struct { pub fn release(ptr: *anyopaque) void { c.wgpuRenderBundleEncoderRelease(@ptrCast(c.WGPURenderBundleEncoder, ptr)); } }).release, .setLabel = (struct { pub fn setLabel(ptr: *anyopaque, label: [:0]const u8) void { c.wgpuRenderBundleEncoderSetLabel(@ptrCast(c.WGPURenderBundleEncoder, ptr), label); } }).setLabel, .setPipeline = (struct { pub fn setPipeline(ptr: *anyopaque, pipeline: RenderPipeline) void { c.wgpuRenderBundleEncoderSetPipeline(@ptrCast(c.WGPURenderBundleEncoder, ptr), @ptrCast(c.WGPURenderPipeline, pipeline.ptr)); } }).setPipeline, .draw = (struct { pub fn draw(ptr: *anyopaque, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void { c.wgpuRenderBundleEncoderDraw(@ptrCast(c.WGPURenderBundleEncoder, ptr), vertex_count, instance_count, first_vertex, first_instance); } }).draw, .drawIndexed = (struct { pub fn drawIndexed( ptr: *anyopaque, index_count: u32, instance_count: u32, first_index: u32, base_vertex: i32, first_instance: u32, ) void { c.wgpuRenderBundleEncoderDrawIndexed( @ptrCast(c.WGPURenderBundleEncoder, ptr), index_count, instance_count, first_index, base_vertex, first_instance, ); } }).drawIndexed, .drawIndexedIndirect = (struct { pub fn drawIndexedIndirect(ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void { c.wgpuRenderBundleEncoderDrawIndexedIndirect( @ptrCast(c.WGPURenderBundleEncoder, ptr), @ptrCast(c.WGPUBuffer, indirect_buffer.ptr), indirect_offset, ); } }).drawIndexedIndirect, .drawIndirect = (struct { pub fn drawIndirect(ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void { c.wgpuRenderBundleEncoderDrawIndexedIndirect( @ptrCast(c.WGPURenderBundleEncoder, ptr), @ptrCast(c.WGPUBuffer, indirect_buffer.ptr), indirect_offset, ); } }).drawIndirect, .finish = (struct { pub fn finish(ptr: *anyopaque, descriptor: *const RenderBundle.Descriptor) RenderBundle { const desc = c.WGPURenderBundleDescriptor{ .nextInChain = null, .label = if (descriptor.label) |l| l else null, }; return wrapRenderBundle(c.wgpuRenderBundleEncoderFinish(@ptrCast(c.WGPURenderBundleEncoder, ptr), &desc)); } }).finish, .insertDebugMarker = (struct { pub fn insertDebugMarker(ptr: *anyopaque, marker_label: [*:0]const u8) void { c.wgpuRenderBundleEncoderInsertDebugMarker(@ptrCast(c.WGPURenderBundleEncoder, ptr), marker_label); } }).insertDebugMarker, .popDebugGroup = (struct { pub fn popDebugGroup(ptr: *anyopaque) void { c.wgpuRenderBundleEncoderPopDebugGroup(@ptrCast(c.WGPURenderBundleEncoder, ptr)); } }).popDebugGroup, .pushDebugGroup = (struct { pub fn pushDebugGroup(ptr: *anyopaque, group_label: [*:0]const u8) void { c.wgpuRenderBundleEncoderPushDebugGroup(@ptrCast(c.WGPURenderBundleEncoder, ptr), group_label); } }).pushDebugGroup, .setBindGroup = (struct { pub fn setBindGroup( ptr: *anyopaque, group_index: u32, group: BindGroup, dynamic_offsets: []u32, ) void { c.wgpuRenderBundleEncoderSetBindGroup( @ptrCast(c.WGPURenderBundleEncoder, ptr), group_index, @ptrCast(c.WGPUBindGroup, group.ptr), @intCast(u32, dynamic_offsets.len), &dynamic_offsets[0], ); } }).setBindGroup, .setIndexBuffer = (struct { pub fn setIndexBuffer( ptr: *anyopaque, buffer: Buffer, format: IndexFormat, offset: u64, size: u64, ) void { c.wgpuRenderBundleEncoderSetIndexBuffer( @ptrCast(c.WGPURenderBundleEncoder, ptr), @ptrCast(c.WGPUBuffer, buffer.ptr), @enumToInt(format), offset, size, ); } }).setIndexBuffer, .setVertexBuffer = (struct { pub fn setVertexBuffer(ptr: *anyopaque, slot: u32, buffer: Buffer, offset: u64, size: u64) void { c.wgpuRenderBundleEncoderSetVertexBuffer( @ptrCast(c.WGPURenderBundleEncoder, ptr), slot, @ptrCast(c.WGPUBuffer, buffer.ptr), offset, size, ); } }).setVertexBuffer, }; fn wrapRenderBundle(bundle: c.WGPURenderBundle) RenderBundle { return .{ .ptr = bundle.?, .vtable = &render_bundle_vtable, }; } const render_bundle_vtable = RenderBundle.VTable{ .reference = (struct { pub fn reference(ptr: *anyopaque) void { c.wgpuRenderBundleReference(@ptrCast(c.WGPURenderBundle, ptr)); } }).reference, .release = (struct { pub fn release(ptr: *anyopaque) void { c.wgpuRenderBundleRelease(@ptrCast(c.WGPURenderBundle, ptr)); } }).release, }; fn wrapQuerySet(qset: c.WGPUQuerySet) QuerySet { return .{ .ptr = qset.?, .vtable = &query_set_vtable, }; } const query_set_vtable = QuerySet.VTable{ .reference = (struct { pub fn reference(ptr: *anyopaque) void { c.wgpuQuerySetReference(@ptrCast(c.WGPUQuerySet, ptr)); } }).reference, .release = (struct { pub fn release(ptr: *anyopaque) void { c.wgpuQuerySetRelease(@ptrCast(c.WGPUQuerySet, ptr)); } }).release, .setLabel = (struct { pub fn setLabel(ptr: *anyopaque, label: [:0]const u8) void { c.wgpuQuerySetSetLabel(@ptrCast(c.WGPUQuerySet, ptr), label); } }).setLabel, .destroy = (struct { pub fn destroy(ptr: *anyopaque) void { c.wgpuQuerySetDestroy(@ptrCast(c.WGPUQuerySet, ptr)); } }).destroy, }; fn wrapPipelineLayout(layout: c.WGPUPipelineLayout) PipelineLayout { return .{ .ptr = layout.?, .vtable = &pipeline_layout_vtable, }; } const pipeline_layout_vtable = PipelineLayout.VTable{ .reference = (struct { pub fn reference(ptr: *anyopaque) void { c.wgpuPipelineLayoutReference(@ptrCast(c.WGPUPipelineLayout, ptr)); } }).reference, .release = (struct { pub fn release(ptr: *anyopaque) void { c.wgpuPipelineLayoutRelease(@ptrCast(c.WGPUPipelineLayout, ptr)); } }).release, .setLabel = (struct { pub fn setLabel(ptr: *anyopaque, label: [:0]const u8) void { c.wgpuPipelineLayoutSetLabel(@ptrCast(c.WGPUPipelineLayout, ptr), label); } }).setLabel, }; fn wrapExternalTexture(texture: c.WGPUExternalTexture) ExternalTexture { return .{ .ptr = texture.?, .vtable = &external_texture_vtable, }; } const external_texture_vtable = ExternalTexture.VTable{ .reference = (struct { pub fn reference(ptr: *anyopaque) void { c.wgpuExternalTextureReference(@ptrCast(c.WGPUExternalTexture, ptr)); } }).reference, .release = (struct { pub fn release(ptr: *anyopaque) void { c.wgpuExternalTextureRelease(@ptrCast(c.WGPUExternalTexture, ptr)); } }).release, .setLabel = (struct { pub fn setLabel(ptr: *anyopaque, label: [:0]const u8) void { c.wgpuExternalTextureSetLabel(@ptrCast(c.WGPUExternalTexture, ptr), label); } }).setLabel, .destroy = (struct { pub fn destroy(ptr: *anyopaque) void { c.wgpuExternalTextureDestroy(@ptrCast(c.WGPUExternalTexture, ptr)); } }).destroy, }; fn wrapBindGroup(group: c.WGPUBindGroup) BindGroup { return .{ .ptr = group.?, .vtable = &bind_group_vtable, }; } const bind_group_vtable = BindGroup.VTable{ .reference = (struct { pub fn reference(ptr: *anyopaque) void { c.wgpuBindGroupReference(@ptrCast(c.WGPUBindGroup, ptr)); } }).reference, .release = (struct { pub fn release(ptr: *anyopaque) void { c.wgpuBindGroupRelease(@ptrCast(c.WGPUBindGroup, ptr)); } }).release, .setLabel = (struct { pub fn setLabel(ptr: *anyopaque, label: [:0]const u8) void { c.wgpuBindGroupSetLabel(@ptrCast(c.WGPUBindGroup, ptr), label); } }).setLabel, }; fn wrapBindGroupLayout(layout: c.WGPUBindGroupLayout) BindGroupLayout { return .{ .ptr = layout.?, .vtable = &bind_group_layout_vtable, }; } const bind_group_layout_vtable = BindGroupLayout.VTable{ .reference = (struct { pub fn reference(ptr: *anyopaque) void { c.wgpuBindGroupLayoutReference(@ptrCast(c.WGPUBindGroupLayout, ptr)); } }).reference, .release = (struct { pub fn release(ptr: *anyopaque) void { c.wgpuBindGroupLayoutRelease(@ptrCast(c.WGPUBindGroupLayout, ptr)); } }).release, .setLabel = (struct { pub fn setLabel(ptr: *anyopaque, label: [:0]const u8) void { c.wgpuBindGroupLayoutSetLabel(@ptrCast(c.WGPUBindGroupLayout, ptr), label); } }).setLabel, }; fn wrapBuffer(buffer: c.WGPUBuffer) Buffer { return .{ .ptr = buffer.?, .vtable = &buffer_vtable, }; } const buffer_vtable = Buffer.VTable{ .reference = (struct { pub fn reference(ptr: *anyopaque) void { c.wgpuBufferReference(@ptrCast(c.WGPUBuffer, ptr)); } }).reference, .release = (struct { pub fn release(ptr: *anyopaque) void { c.wgpuBufferRelease(@ptrCast(c.WGPUBuffer, ptr)); } }).release, .setLabel = (struct { pub fn setLabel(ptr: *anyopaque, label: [:0]const u8) void { c.wgpuBufferSetLabel(@ptrCast(c.WGPUBuffer, ptr), label); } }).setLabel, .destroy = (struct { pub fn destroy(ptr: *anyopaque) void { c.wgpuBufferDestroy(@ptrCast(c.WGPUBuffer, ptr)); } }).destroy, .mapAsync = (struct { pub fn mapAsync( ptr: *anyopaque, mode: Buffer.MapMode, offset: usize, size: usize, callback: *Buffer.MapCallback, ) void { const cCallback = (struct { pub fn cCallback(status: c.WGPUBufferMapAsyncStatus, userdata: ?*anyopaque) callconv(.C) void { const callback_info = @ptrCast(*Buffer.MapCallback, @alignCast(@alignOf(*Buffer.MapCallback), userdata.?)); callback_info.type_erased_callback(callback_info.type_erased_ctx, @intToEnum(Buffer.MapAsyncStatus, status)); } }).cCallback; c.wgpuBufferMapAsync(@ptrCast(c.WGPUBuffer, ptr), @enumToInt(mode), offset, size, cCallback, callback); } }).mapAsync, .unmap = (struct { pub fn unmap(ptr: *anyopaque) void { c.wgpuBufferUnmap(@ptrCast(c.WGPUBuffer, ptr)); } }).unmap, }; fn wrapCommandBuffer(buffer: c.WGPUCommandBuffer) CommandBuffer { return .{ .ptr = buffer.?, .vtable = &command_buffer_vtable, }; } const command_buffer_vtable = CommandBuffer.VTable{ .reference = (struct { pub fn reference(ptr: *anyopaque) void { c.wgpuCommandBufferReference(@ptrCast(c.WGPUCommandBuffer, ptr)); } }).reference, .release = (struct { pub fn release(ptr: *anyopaque) void { c.wgpuCommandBufferRelease(@ptrCast(c.WGPUCommandBuffer, ptr)); } }).release, .setLabel = (struct { pub fn setLabel(ptr: *anyopaque, label: [:0]const u8) void { c.wgpuCommandBufferSetLabel(@ptrCast(c.WGPUCommandBuffer, ptr), label); } }).setLabel, }; fn wrapCommandEncoder(enc: c.WGPUCommandEncoder) CommandEncoder { return .{ .ptr = enc.?, .vtable = &command_encoder_vtable, }; } const command_encoder_vtable = CommandEncoder.VTable{ .reference = (struct { pub fn reference(ptr: *anyopaque) void { c.wgpuCommandEncoderReference(@ptrCast(c.WGPUCommandEncoder, ptr)); } }).reference, .release = (struct { pub fn release(ptr: *anyopaque) void { c.wgpuCommandEncoderRelease(@ptrCast(c.WGPUCommandEncoder, ptr)); } }).release, .finish = (struct { pub fn finish(ptr: *anyopaque, descriptor: ?*const CommandBuffer.Descriptor) CommandBuffer { const desc: ?*c.WGPUCommandBufferDescriptor = if (descriptor) |d| &.{ .nextInChain = null, .label = if (d.label) |l| l else "", } else null; return wrapCommandBuffer(c.wgpuCommandEncoderFinish(@ptrCast(c.WGPUCommandEncoder, ptr), desc)); } }).finish, .insertDebugMarker = (struct { pub fn insertDebugMarker(ptr: *anyopaque, marker_label: [*:0]const u8) void { c.wgpuCommandEncoderInsertDebugMarker(@ptrCast(c.WGPUCommandEncoder, ptr), marker_label); } }).insertDebugMarker, .setLabel = (struct { pub fn setLabel(ptr: *anyopaque, label: [:0]const u8) void { c.wgpuCommandEncoderSetLabel(@ptrCast(c.WGPUCommandEncoder, ptr), label); } }).setLabel, .beginRenderPass = (struct { pub fn beginRenderPass(ptr: *anyopaque, d: *const RenderPassEncoder.Descriptor) RenderPassEncoder { var few_color_attachments: [8]c.WGPURenderPassColorAttachment = undefined; const color_attachments = if (d.color_attachments.len <= 8) blk: { for (d.color_attachments) |v, i| { few_color_attachments[i] = c.WGPURenderPassColorAttachment{ .view = @ptrCast(c.WGPUTextureView, v.view.ptr), .resolveTarget = if (v.resolve_target) |t| @ptrCast(c.WGPUTextureView, t.ptr) else null, .loadOp = @enumToInt(v.load_op), .storeOp = @enumToInt(v.load_op), .clearValue = @bitCast(c.WGPUColor, v.clear_value), // deprecated: .clearColor = c.WGPUColor{ .r = std.math.nan(f32), .g = std.math.nan(f32), .b = std.math.nan(f32), .a = std.math.nan(f32), }, }; } break :blk few_color_attachments[0..d.color_attachments.len]; } else blk: { const mem = std.heap.page_allocator.alloc(c.WGPURenderPassColorAttachment, d.color_attachments.len) catch unreachable; for (d.color_attachments) |v, i| { mem[i] = c.WGPURenderPassColorAttachment{ .view = @ptrCast(c.WGPUTextureView, v.view.ptr), .resolveTarget = if (v.resolve_target) |t| @ptrCast(c.WGPUTextureView, t.ptr) else null, .loadOp = @enumToInt(v.load_op), .storeOp = @enumToInt(v.load_op), .clearValue = @bitCast(c.WGPUColor, v.clear_value), // deprecated: .clearColor = c.WGPUColor{ .r = std.math.nan(f32), .g = std.math.nan(f32), .b = std.math.nan(f32), .a = std.math.nan(f32), }, }; } break :blk mem; }; defer if (d.color_attachments.len > 8) std.heap.page_allocator.free(color_attachments); const desc = c.WGPURenderPassDescriptor{ .nextInChain = null, .label = if (d.label) |l| l else null, .colorAttachmentCount = @intCast(u32, color_attachments.len), .colorAttachments = &color_attachments[0], .depthStencilAttachment = if (d.depth_stencil_attachment) |v| &c.WGPURenderPassDepthStencilAttachment{ .view = @ptrCast(c.WGPUTextureView, v.view.ptr), .depthLoadOp = @enumToInt(v.depth_load_op), .depthStoreOp = @enumToInt(v.depth_store_op), .clearDepth = v.clear_depth, .depthClearValue = v.depth_clear_value, .depthReadOnly = v.depth_read_only, .stencilLoadOp = @enumToInt(v.stencil_load_op), .stencilStoreOp = @enumToInt(v.stencil_store_op), .clearStencil = v.clear_stencil, .stencilClearValue = v.stencil_clear_value, .stencilReadOnly = v.stencil_read_only, } else null, .occlusionQuerySet = if (d.occlusion_query_set) |v| @ptrCast(c.WGPUQuerySet, v.ptr) else null, .timestampWriteCount = 0, // TODO .timestampWrites = null, // TODO }; return wrapRenderPassEncoder(c.wgpuCommandEncoderBeginRenderPass(@ptrCast(c.WGPUCommandEncoder, ptr), &desc)); } }).beginRenderPass, .popDebugGroup = (struct { pub fn popDebugGroup(ptr: *anyopaque) void { c.wgpuCommandEncoderPopDebugGroup(@ptrCast(c.WGPUCommandEncoder, ptr)); } }).popDebugGroup, .pushDebugGroup = (struct { pub fn pushDebugGroup(ptr: *anyopaque, group_label: [*:0]const u8) void { c.wgpuCommandEncoderPushDebugGroup(@ptrCast(c.WGPUCommandEncoder, ptr), group_label); } }).pushDebugGroup, .writeTimestamp = (struct { pub fn writeTimestamp(ptr: *anyopaque, query_set: QuerySet, query_index: u32) void { c.wgpuCommandEncoderWriteTimestamp( @ptrCast(c.WGPUCommandEncoder, ptr), @ptrCast(c.WGPUQuerySet, query_set.ptr), query_index, ); } }).writeTimestamp, }; fn wrapComputePassEncoder(enc: c.WGPUComputePassEncoder) ComputePassEncoder { return .{ .ptr = enc.?, .vtable = &compute_pass_encoder_vtable, }; } const compute_pass_encoder_vtable = ComputePassEncoder.VTable{ .reference = (struct { pub fn reference(ptr: *anyopaque) void { c.wgpuComputePassEncoderReference(@ptrCast(c.WGPUComputePassEncoder, ptr)); } }).reference, .release = (struct { pub fn release(ptr: *anyopaque) void { c.wgpuComputePassEncoderRelease(@ptrCast(c.WGPUComputePassEncoder, ptr)); } }).release, .end = (struct { pub fn end(ptr: *anyopaque) void { c.wgpuComputePassEncoderEnd(@ptrCast(c.WGPUComputePassEncoder, ptr)); } }).end, .setBindGroup = (struct { pub fn setBindGroup( ptr: *anyopaque, group_index: u32, group: BindGroup, dynamic_offsets: []u32, ) void { c.wgpuComputePassEncoderSetBindGroup( @ptrCast(c.WGPUComputePassEncoder, ptr), group_index, @ptrCast(c.WGPUBindGroup, group.ptr), @intCast(u32, dynamic_offsets.len), &dynamic_offsets[0], ); } }).setBindGroup, .setLabel = (struct { pub fn setLabel(ptr: *anyopaque, label: [:0]const u8) void { c.wgpuComputePassEncoderSetLabel(@ptrCast(c.WGPUComputePassEncoder, ptr), label); } }).setLabel, .insertDebugMarker = (struct { pub fn insertDebugMarker(ptr: *anyopaque, marker_label: [*:0]const u8) void { c.wgpuComputePassEncoderInsertDebugMarker(@ptrCast(c.WGPUComputePassEncoder, ptr), marker_label); } }).insertDebugMarker, .popDebugGroup = (struct { pub fn popDebugGroup(ptr: *anyopaque) void { c.wgpuComputePassEncoderPopDebugGroup(@ptrCast(c.WGPUComputePassEncoder, ptr)); } }).popDebugGroup, .pushDebugGroup = (struct { pub fn pushDebugGroup(ptr: *anyopaque, group_label: [*:0]const u8) void { c.wgpuComputePassEncoderPushDebugGroup(@ptrCast(c.WGPUComputePassEncoder, ptr), group_label); } }).pushDebugGroup, .setPipeline = (struct { pub fn setPipeline(ptr: *anyopaque, pipeline: ComputePipeline) void { c.wgpuComputePassEncoderSetPipeline(@ptrCast(c.WGPUComputePassEncoder, ptr), @ptrCast(c.WGPUComputePipeline, pipeline.ptr)); } }).setPipeline, .writeTimestamp = (struct { pub fn writeTimestamp(ptr: *anyopaque, query_set: QuerySet, query_index: u32) void { c.wgpuComputePassEncoderWriteTimestamp( @ptrCast(c.WGPUComputePassEncoder, ptr), @ptrCast(c.WGPUQuerySet, query_set.ptr), query_index, ); } }).writeTimestamp, }; fn wrapComputePipeline(pipeline: c.WGPUComputePipeline) ComputePipeline { return .{ .ptr = pipeline.?, .vtable = &compute_pipeline_vtable, }; } const compute_pipeline_vtable = ComputePipeline.VTable{ .reference = (struct { pub fn reference(ptr: *anyopaque) void { c.wgpuComputePipelineReference(@ptrCast(c.WGPUComputePipeline, ptr)); } }).reference, .release = (struct { pub fn release(ptr: *anyopaque) void { c.wgpuComputePipelineRelease(@ptrCast(c.WGPUComputePipeline, ptr)); } }).release, .setLabel = (struct { pub fn setLabel(ptr: *anyopaque, label: [:0]const u8) void { c.wgpuComputePipelineSetLabel(@ptrCast(c.WGPUComputePipeline, ptr), label); } }).setLabel, .getBindGroupLayout = (struct { pub fn getBindGroupLayout(ptr: *anyopaque, group_index: u32) BindGroupLayout { return wrapBindGroupLayout(c.wgpuComputePipelineGetBindGroupLayout( @ptrCast(c.WGPUComputePipeline, ptr), group_index, )); } }).getBindGroupLayout, }; test { _ = wrap; _ = interface_vtable; _ = interface; _ = createSurface; _ = surface_vtable; _ = adapter_vtable; _ = wrapDevice; _ = device_vtable; _ = convertLimits; _ = wrapQueue; _ = wrapShaderModule; _ = wrapSwapChain; _ = wrapTextureView; _ = wrapTexture; _ = wrapSampler; _ = wrapRenderPipeline; _ = wrapRenderPassEncoder; _ = wrapRenderBundleEncoder; _ = wrapRenderBundle; _ = wrapQuerySet; _ = wrapPipelineLayout; _ = wrapExternalTexture; _ = wrapBindGroup; _ = wrapBindGroupLayout; _ = wrapBuffer; _ = wrapCommandBuffer; _ = wrapCommandEncoder; _ = wrapComputePassEncoder; _ = wrapComputePipeline; }