const std = @import("std"); const builtin = @import("builtin"); const build_options = @import("build-options"); pub const sysgpu = @import("sysgpu/main.zig"); pub const shader = @import("shader.zig"); const utils = @import("utils.zig"); const backend_type: sysgpu.BackendType = if (build_options.sysgpu_backend != .default) build_options.sysgpu_backend else switch (builtin.target.os.tag) { .linux => .vulkan, .macos, .ios => .metal, .windows => .d3d12, else => @compileError("unsupported platform"), }; const impl = switch (backend_type) { .d3d12 => @import("d3d12.zig"), .metal => @import("metal.zig"), .opengl => @import("opengl.zig"), .vulkan => @import("vulkan.zig"), else => @compileError("unsupported backend"), }; var inited = false; var allocator: std.mem.Allocator = undefined; pub const Impl = sysgpu.Interface(struct { pub fn init(alloc: std.mem.Allocator, options: impl.InitOptions) !void { inited = true; allocator = alloc; try impl.init(alloc, options); } pub inline fn createInstance(descriptor: ?*const sysgpu.Instance.Descriptor) ?*sysgpu.Instance { if (builtin.mode == .Debug and !inited) { std.log.err("sysgpu not initialized; did you forget to call sysgpu.Impl.init()?", .{}); } const instance = impl.Instance.init(descriptor orelse &sysgpu.Instance.Descriptor{}) catch @panic("api error"); return @as(*sysgpu.Instance, @ptrCast(instance)); } pub inline fn getProcAddress(device: *sysgpu.Device, proc_name: [*:0]const u8) ?sysgpu.Proc { _ = device; _ = proc_name; @panic("unimplemented"); } pub inline fn adapterCreateDevice(adapter_raw: *sysgpu.Adapter, descriptor: ?*const sysgpu.Device.Descriptor) ?*sysgpu.Device { const adapter: *impl.Adapter = @ptrCast(@alignCast(adapter_raw)); const device = adapter.createDevice(descriptor) catch return null; if (descriptor) |desc| { device.lost_cb = desc.device_lost_callback; device.lost_cb_userdata = desc.device_lost_userdata; } return @as(*sysgpu.Device, @ptrCast(device)); } pub inline fn adapterEnumerateFeatures(adapter: *sysgpu.Adapter, features: ?[*]sysgpu.FeatureName) usize { _ = adapter; _ = features; @panic("unimplemented"); } pub inline fn adapterGetLimits(adapter: *sysgpu.Adapter, limits: *sysgpu.SupportedLimits) u32 { _ = adapter; _ = limits; @panic("unimplemented"); } pub inline fn adapterGetInstance(adapter: *sysgpu.Adapter) *sysgpu.Instance { _ = adapter; @panic("unimplemented"); } pub inline fn adapterGetProperties(adapter_raw: *sysgpu.Adapter, properties: *sysgpu.Adapter.Properties) void { const adapter: *impl.Adapter = @ptrCast(@alignCast(adapter_raw)); properties.* = adapter.getProperties(); } pub inline fn adapterHasFeature(adapter: *sysgpu.Adapter, feature: sysgpu.FeatureName) u32 { _ = adapter; _ = feature; @panic("unimplemented"); } pub inline fn adapterPropertiesFreeMembers(value: sysgpu.Adapter.Properties) void { _ = value; @panic("unimplemented"); } pub inline fn adapterRequestDevice(adapter: *sysgpu.Adapter, descriptor: ?*const sysgpu.Device.Descriptor, callback: sysgpu.RequestDeviceCallback, userdata: ?*anyopaque) void { _ = adapter; _ = descriptor; _ = callback; _ = userdata; @panic("unimplemented"); } pub inline fn adapterReference(adapter_raw: *sysgpu.Adapter) void { const adapter: *impl.Adapter = @ptrCast(@alignCast(adapter_raw)); adapter.manager.reference(); } pub inline fn adapterRelease(adapter_raw: *sysgpu.Adapter) void { const adapter: *impl.Adapter = @ptrCast(@alignCast(adapter_raw)); adapter.manager.release(); } pub inline fn bindGroupSetLabel(bind_group: *sysgpu.BindGroup, label: [*:0]const u8) void { _ = bind_group; _ = label; @panic("unimplemented"); } pub inline fn bindGroupReference(bind_group_raw: *sysgpu.BindGroup) void { const bind_group: *impl.BindGroup = @ptrCast(@alignCast(bind_group_raw)); bind_group.manager.reference(); } pub inline fn bindGroupRelease(bind_group_raw: *sysgpu.BindGroup) void { const bind_group: *impl.BindGroup = @ptrCast(@alignCast(bind_group_raw)); bind_group.manager.release(); } pub inline fn bindGroupLayoutSetLabel(bind_group_layout: *sysgpu.BindGroupLayout, label: [*:0]const u8) void { _ = bind_group_layout; _ = label; @panic("unimplemented"); } pub inline fn bindGroupLayoutReference(bind_group_layout_raw: *sysgpu.BindGroupLayout) void { const bind_group_layout: *impl.BindGroupLayout = @ptrCast(@alignCast(bind_group_layout_raw)); bind_group_layout.manager.reference(); } pub inline fn bindGroupLayoutRelease(bind_group_layout_raw: *sysgpu.BindGroupLayout) void { const bind_group_layout: *impl.BindGroupLayout = @ptrCast(@alignCast(bind_group_layout_raw)); bind_group_layout.manager.release(); } pub inline fn bufferDestroy(buffer: *sysgpu.Buffer) void { _ = buffer; @panic("unimplemented"); } pub inline fn bufferGetConstMappedRange(buffer_raw: *sysgpu.Buffer, offset: usize, size: usize) ?*const anyopaque { const buffer: *impl.Buffer = @ptrCast(@alignCast(buffer_raw)); return buffer.getMappedRange(offset, size) catch @panic("api error"); } pub inline fn bufferGetMappedRange(buffer_raw: *sysgpu.Buffer, offset: usize, size: usize) ?*anyopaque { const buffer: *impl.Buffer = @ptrCast(@alignCast(buffer_raw)); return buffer.getMappedRange(offset, size) catch @panic("api error"); } pub inline fn bufferGetSize(buffer_raw: *sysgpu.Buffer) u64 { const buffer: *impl.Buffer = @ptrCast(@alignCast(buffer_raw)); return buffer.getSize(); } pub inline fn bufferGetUsage(buffer_raw: *sysgpu.Buffer) sysgpu.Buffer.UsageFlags { const buffer: *impl.Buffer = @ptrCast(@alignCast(buffer_raw)); return buffer.getUsage(); } pub inline fn bufferMapAsync(buffer_raw: *sysgpu.Buffer, mode: sysgpu.MapModeFlags, offset: usize, size: usize, callback: sysgpu.Buffer.MapCallback, userdata: ?*anyopaque) void { const buffer: *impl.Buffer = @ptrCast(@alignCast(buffer_raw)); buffer.mapAsync(mode, offset, size, callback, userdata) catch @panic("api error"); } pub inline fn bufferSetLabel(buffer_raw: *sysgpu.Buffer, label: [*:0]const u8) void { const buffer: *impl.Buffer = @ptrCast(@alignCast(buffer_raw)); buffer.setLabel(label); } pub inline fn bufferUnmap(buffer_raw: *sysgpu.Buffer) void { const buffer: *impl.Buffer = @ptrCast(@alignCast(buffer_raw)); buffer.unmap() catch @panic("api error"); } pub inline fn bufferReference(buffer_raw: *sysgpu.Buffer) void { const buffer: *impl.Buffer = @ptrCast(@alignCast(buffer_raw)); buffer.manager.reference(); } pub inline fn bufferRelease(buffer_raw: *sysgpu.Buffer) void { const buffer: *impl.Buffer = @ptrCast(@alignCast(buffer_raw)); buffer.manager.release(); } pub inline fn commandBufferSetLabel(command_buffer: *sysgpu.CommandBuffer, label: [*:0]const u8) void { _ = command_buffer; _ = label; @panic("unimplemented"); } pub inline fn commandBufferReference(command_buffer_raw: *sysgpu.CommandBuffer) void { const command_buffer: *impl.CommandBuffer = @ptrCast(@alignCast(command_buffer_raw)); command_buffer.manager.reference(); } pub inline fn commandBufferRelease(command_buffer_raw: *sysgpu.CommandBuffer) void { const command_buffer: *impl.CommandBuffer = @ptrCast(@alignCast(command_buffer_raw)); command_buffer.manager.release(); } pub inline fn commandEncoderBeginComputePass(command_encoder_raw: *sysgpu.CommandEncoder, descriptor: ?*const sysgpu.ComputePassDescriptor) *sysgpu.ComputePassEncoder { const command_encoder: *impl.CommandEncoder = @ptrCast(@alignCast(command_encoder_raw)); const compute_pass = command_encoder.beginComputePass(descriptor orelse &.{}) catch @panic("api error"); return @ptrCast(compute_pass); } pub inline fn commandEncoderBeginRenderPass(command_encoder_raw: *sysgpu.CommandEncoder, descriptor: *const sysgpu.RenderPassDescriptor) *sysgpu.RenderPassEncoder { const command_encoder: *impl.CommandEncoder = @ptrCast(@alignCast(command_encoder_raw)); const render_pass = command_encoder.beginRenderPass(descriptor) catch @panic("api error"); return @ptrCast(render_pass); } pub inline fn commandEncoderClearBuffer(command_encoder: *sysgpu.CommandEncoder, buffer: *sysgpu.Buffer, offset: u64, size: u64) void { _ = command_encoder; _ = buffer; _ = offset; _ = size; @panic("unimplemented"); } pub inline fn commandEncoderCopyBufferToBuffer(command_encoder_raw: *sysgpu.CommandEncoder, source_raw: *sysgpu.Buffer, source_offset: u64, destination_raw: *sysgpu.Buffer, destination_offset: u64, size: u64) void { const command_encoder: *impl.CommandEncoder = @ptrCast(@alignCast(command_encoder_raw)); const source: *impl.Buffer = @ptrCast(@alignCast(source_raw)); const destination: *impl.Buffer = @ptrCast(@alignCast(destination_raw)); command_encoder.copyBufferToBuffer(source, source_offset, destination, destination_offset, size) catch @panic("api error"); } pub inline fn commandEncoderCopyBufferToTexture(command_encoder_raw: *sysgpu.CommandEncoder, source: *const sysgpu.ImageCopyBuffer, destination: *const sysgpu.ImageCopyTexture, copy_size: *const sysgpu.Extent3D) void { const command_encoder: *impl.CommandEncoder = @ptrCast(@alignCast(command_encoder_raw)); command_encoder.copyBufferToTexture(source, destination, copy_size) catch @panic("api error"); } pub inline fn commandEncoderCopyTextureToBuffer(command_encoder: *sysgpu.CommandEncoder, source: *const sysgpu.ImageCopyTexture, destination: *const sysgpu.ImageCopyBuffer, copy_size: *const sysgpu.Extent3D) void { _ = command_encoder; _ = source; _ = destination; _ = copy_size; @panic("unimplemented"); } pub inline fn commandEncoderCopyTextureToTexture(command_encoder_raw: *sysgpu.CommandEncoder, source: *const sysgpu.ImageCopyTexture, destination: *const sysgpu.ImageCopyTexture, copy_size: *const sysgpu.Extent3D) void { const command_encoder: *impl.CommandEncoder = @ptrCast(@alignCast(command_encoder_raw)); command_encoder.copyTextureToTexture(source, destination, copy_size) catch @panic("api error"); } pub inline fn commandEncoderCopyTextureToTextureInternal(command_encoder: *sysgpu.CommandEncoder, source: *const sysgpu.ImageCopyTexture, destination: *const sysgpu.ImageCopyTexture, copy_size: *const sysgpu.Extent3D) void { _ = command_encoder; _ = source; _ = destination; _ = copy_size; @panic("unimplemented"); } pub inline fn commandEncoderFinish(command_encoder_raw: *sysgpu.CommandEncoder, descriptor: ?*const sysgpu.CommandBuffer.Descriptor) *sysgpu.CommandBuffer { const command_encoder: *impl.CommandEncoder = @ptrCast(@alignCast(command_encoder_raw)); const command_buffer = command_encoder.finish(descriptor orelse &.{}) catch @panic("api error"); command_buffer.manager.reference(); return @ptrCast(command_buffer); } pub inline fn commandEncoderInjectValidationError(command_encoder: *sysgpu.CommandEncoder, message: [*:0]const u8) void { _ = command_encoder; _ = message; @panic("unimplemented"); } pub inline fn commandEncoderInsertDebugMarker(command_encoder: *sysgpu.CommandEncoder, marker_label: [*:0]const u8) void { _ = command_encoder; _ = marker_label; @panic("unimplemented"); } pub inline fn commandEncoderPopDebugGroup(command_encoder: *sysgpu.CommandEncoder) void { _ = command_encoder; @panic("unimplemented"); } pub inline fn commandEncoderPushDebugGroup(command_encoder: *sysgpu.CommandEncoder, group_label: [*:0]const u8) void { _ = command_encoder; _ = group_label; @panic("unimplemented"); } pub inline fn commandEncoderResolveQuerySet(command_encoder: *sysgpu.CommandEncoder, query_set: *sysgpu.QuerySet, first_query: u32, query_count: u32, destination: *sysgpu.Buffer, destination_offset: u64) void { _ = command_encoder; _ = query_set; _ = first_query; _ = query_count; _ = destination; _ = destination_offset; @panic("unimplemented"); } pub inline fn commandEncoderSetLabel(command_encoder: *sysgpu.CommandEncoder, label: [*:0]const u8) void { _ = command_encoder; _ = label; @panic("unimplemented"); } pub inline fn commandEncoderWriteBuffer(command_encoder_raw: *sysgpu.CommandEncoder, buffer_raw: *sysgpu.Buffer, buffer_offset: u64, data: [*]const u8, size: u64) void { const command_encoder: *impl.CommandEncoder = @ptrCast(@alignCast(command_encoder_raw)); const buffer: *impl.Buffer = @ptrCast(@alignCast(buffer_raw)); command_encoder.writeBuffer(buffer, buffer_offset, @ptrCast(data), size) catch @panic("api error"); } pub inline fn commandEncoderWriteTimestamp(command_encoder: *sysgpu.CommandEncoder, query_set: *sysgpu.QuerySet, query_index: u32) void { _ = command_encoder; _ = query_set; _ = query_index; @panic("unimplemented"); } pub inline fn commandEncoderReference(command_encoder_raw: *sysgpu.CommandEncoder) void { const command_encoder: *impl.CommandEncoder = @ptrCast(@alignCast(command_encoder_raw)); command_encoder.manager.reference(); } pub inline fn commandEncoderRelease(command_encoder_raw: *sysgpu.CommandEncoder) void { const command_encoder: *impl.CommandEncoder = @ptrCast(@alignCast(command_encoder_raw)); command_encoder.manager.release(); } pub inline fn computePassEncoderDispatchWorkgroups(compute_pass_encoder_raw: *sysgpu.ComputePassEncoder, workgroup_count_x: u32, workgroup_count_y: u32, workgroup_count_z: u32) void { const compute_pass_encoder: *impl.ComputePassEncoder = @ptrCast(@alignCast(compute_pass_encoder_raw)); compute_pass_encoder.dispatchWorkgroups(workgroup_count_x, workgroup_count_y, workgroup_count_z) catch @panic("api error"); } pub inline fn computePassEncoderDispatchWorkgroupsIndirect(compute_pass_encoder: *sysgpu.ComputePassEncoder, indirect_buffer: *sysgpu.Buffer, indirect_offset: u64) void { _ = compute_pass_encoder; _ = indirect_buffer; _ = indirect_offset; @panic("unimplemented"); } pub inline fn computePassEncoderEnd(compute_pass_encoder_raw: *sysgpu.ComputePassEncoder) void { const compute_pass_encoder: *impl.ComputePassEncoder = @ptrCast(@alignCast(compute_pass_encoder_raw)); compute_pass_encoder.end(); } pub inline fn computePassEncoderInsertDebugMarker(compute_pass_encoder: *sysgpu.ComputePassEncoder, marker_label: [*:0]const u8) void { _ = compute_pass_encoder; _ = marker_label; @panic("unimplemented"); } pub inline fn computePassEncoderPopDebugGroup(compute_pass_encoder: *sysgpu.ComputePassEncoder) void { _ = compute_pass_encoder; @panic("unimplemented"); } pub inline fn computePassEncoderPushDebugGroup(compute_pass_encoder: *sysgpu.ComputePassEncoder, group_label: [*:0]const u8) void { _ = compute_pass_encoder; _ = group_label; @panic("unimplemented"); } pub inline fn computePassEncoderSetBindGroup(compute_pass_encoder_raw: *sysgpu.ComputePassEncoder, group_index: u32, group_raw: *sysgpu.BindGroup, dynamic_offset_count: usize, dynamic_offsets: ?[*]const u32) void { const compute_pass_encoder: *impl.ComputePassEncoder = @ptrCast(@alignCast(compute_pass_encoder_raw)); const group: *impl.BindGroup = @ptrCast(@alignCast(group_raw)); compute_pass_encoder.setBindGroup(group_index, group, dynamic_offset_count, dynamic_offsets) catch @panic("api error"); } pub inline fn computePassEncoderSetLabel(compute_pass_encoder: *sysgpu.ComputePassEncoder, label: [*:0]const u8) void { _ = compute_pass_encoder; _ = label; @panic("unimplemented"); } pub inline fn computePassEncoderSetPipeline(compute_pass_encoder_raw: *sysgpu.ComputePassEncoder, pipeline_raw: *sysgpu.ComputePipeline) void { const compute_pass_encoder: *impl.ComputePassEncoder = @ptrCast(@alignCast(compute_pass_encoder_raw)); const pipeline: *impl.ComputePipeline = @ptrCast(@alignCast(pipeline_raw)); compute_pass_encoder.setPipeline(pipeline) catch @panic("api error"); } pub inline fn computePassEncoderWriteTimestamp(compute_pass_encoder: *sysgpu.ComputePassEncoder, query_set: *sysgpu.QuerySet, query_index: u32) void { _ = compute_pass_encoder; _ = query_set; _ = query_index; @panic("unimplemented"); } pub inline fn computePassEncoderReference(compute_pass_encoder_raw: *sysgpu.ComputePassEncoder) void { const compute_pass_encoder: *impl.ComputePassEncoder = @ptrCast(@alignCast(compute_pass_encoder_raw)); compute_pass_encoder.manager.reference(); } pub inline fn computePassEncoderRelease(compute_pass_encoder_raw: *sysgpu.ComputePassEncoder) void { const compute_pass_encoder: *impl.ComputePassEncoder = @ptrCast(@alignCast(compute_pass_encoder_raw)); compute_pass_encoder.manager.release(); } pub inline fn computePipelineGetBindGroupLayout(compute_pipeline_raw: *sysgpu.ComputePipeline, group_index: u32) *sysgpu.BindGroupLayout { const compute_pipeline: *impl.ComputePipeline = @ptrCast(@alignCast(compute_pipeline_raw)); const layout = compute_pipeline.getBindGroupLayout(group_index); layout.manager.reference(); return @ptrCast(layout); } pub inline fn computePipelineSetLabel(compute_pipeline: *sysgpu.ComputePipeline, label: [*:0]const u8) void { _ = compute_pipeline; _ = label; @panic("unimplemented"); } pub inline fn computePipelineReference(compute_pipeline_raw: *sysgpu.ComputePipeline) void { const compute_pipeline: *impl.ComputePipeline = @ptrCast(@alignCast(compute_pipeline_raw)); compute_pipeline.manager.reference(); } pub inline fn computePipelineRelease(compute_pipeline_raw: *sysgpu.ComputePipeline) void { const compute_pipeline: *impl.ComputePipeline = @ptrCast(@alignCast(compute_pipeline_raw)); compute_pipeline.manager.release(); } pub inline fn deviceCreateBindGroup(device_raw: *sysgpu.Device, descriptor: *const sysgpu.BindGroup.Descriptor) *sysgpu.BindGroup { const device: *impl.Device = @ptrCast(@alignCast(device_raw)); const group = device.createBindGroup(descriptor) catch @panic("api error"); return @ptrCast(group); } pub inline fn deviceCreateBindGroupLayout(device_raw: *sysgpu.Device, descriptor: *const sysgpu.BindGroupLayout.Descriptor) *sysgpu.BindGroupLayout { const device: *impl.Device = @ptrCast(@alignCast(device_raw)); const layout = device.createBindGroupLayout(descriptor) catch @panic("api error"); return @ptrCast(layout); } pub inline fn deviceCreateBuffer(device_raw: *sysgpu.Device, descriptor: *const sysgpu.Buffer.Descriptor) *sysgpu.Buffer { const device: *impl.Device = @ptrCast(@alignCast(device_raw)); const buffer = device.createBuffer(descriptor) catch @panic("api error"); return @ptrCast(buffer); } pub inline fn deviceCreateCommandEncoder(device_raw: *sysgpu.Device, descriptor: ?*const sysgpu.CommandEncoder.Descriptor) *sysgpu.CommandEncoder { const device: *impl.Device = @ptrCast(@alignCast(device_raw)); const command_encoder = device.createCommandEncoder(descriptor orelse &.{}) catch @panic("api error"); return @ptrCast(command_encoder); } pub inline fn deviceCreateComputePipeline(device_raw: *sysgpu.Device, descriptor: *const sysgpu.ComputePipeline.Descriptor) *sysgpu.ComputePipeline { const device: *impl.Device = @ptrCast(@alignCast(device_raw)); const pipeline = device.createComputePipeline(descriptor) catch @panic("api error"); return @ptrCast(pipeline); } pub inline fn deviceCreateComputePipelineAsync(device: *sysgpu.Device, descriptor: *const sysgpu.ComputePipeline.Descriptor, callback: sysgpu.CreateComputePipelineAsyncCallback, userdata: ?*anyopaque) void { _ = device; _ = descriptor; _ = callback; _ = userdata; @panic("unimplemented"); } pub inline fn deviceCreateErrorBuffer(device: *sysgpu.Device, descriptor: *const sysgpu.Buffer.Descriptor) *sysgpu.Buffer { _ = device; _ = descriptor; @panic("unimplemented"); } pub inline fn deviceCreateErrorExternalTexture(device: *sysgpu.Device) *sysgpu.ExternalTexture { _ = device; @panic("unimplemented"); } pub inline fn deviceCreateErrorTexture(device: *sysgpu.Device, descriptor: *const sysgpu.Texture.Descriptor) *sysgpu.Texture { _ = device; _ = descriptor; @panic("unimplemented"); } pub inline fn deviceCreateExternalTexture(device: *sysgpu.Device, external_texture_descriptor: *const sysgpu.ExternalTexture.Descriptor) *sysgpu.ExternalTexture { _ = device; _ = external_texture_descriptor; @panic("unimplemented"); } pub inline fn deviceCreatePipelineLayout(device_raw: *sysgpu.Device, pipeline_layout_descriptor: *const sysgpu.PipelineLayout.Descriptor) *sysgpu.PipelineLayout { const device: *impl.Device = @ptrCast(@alignCast(device_raw)); const layout = device.createPipelineLayout(pipeline_layout_descriptor) catch @panic("api error"); return @ptrCast(layout); } pub inline fn deviceCreateQuerySet(device: *sysgpu.Device, descriptor: *const sysgpu.QuerySet.Descriptor) *sysgpu.QuerySet { _ = device; _ = descriptor; @panic("unimplemented"); } pub inline fn deviceCreateRenderBundleEncoder(device: *sysgpu.Device, descriptor: *const sysgpu.RenderBundleEncoder.Descriptor) *sysgpu.RenderBundleEncoder { _ = device; _ = descriptor; @panic("unimplemented"); } pub inline fn deviceCreateRenderPipeline(device_raw: *sysgpu.Device, descriptor: *const sysgpu.RenderPipeline.Descriptor) *sysgpu.RenderPipeline { const device: *impl.Device = @ptrCast(@alignCast(device_raw)); const render_pipeline = device.createRenderPipeline(descriptor) catch @panic("api error"); return @ptrCast(render_pipeline); } pub inline fn deviceCreateRenderPipelineAsync(device: *sysgpu.Device, descriptor: *const sysgpu.RenderPipeline.Descriptor, callback: sysgpu.CreateRenderPipelineAsyncCallback, userdata: ?*anyopaque) void { _ = device; _ = descriptor; _ = callback; _ = userdata; @panic("unimplemented"); } pub inline fn deviceCreateSampler(device_raw: *sysgpu.Device, descriptor: ?*const sysgpu.Sampler.Descriptor) *sysgpu.Sampler { const device: *impl.Device = @ptrCast(@alignCast(device_raw)); const sampler = device.createSampler(descriptor orelse &sysgpu.Sampler.Descriptor{}) catch @panic("api error"); return @ptrCast(sampler); } pub inline fn deviceCreateShaderModule(device_raw: *sysgpu.Device, descriptor: *const sysgpu.ShaderModule.Descriptor) *sysgpu.ShaderModule { const device: *impl.Device = @ptrCast(@alignCast(device_raw)); var errors = try shader.ErrorList.init(allocator); defer errors.deinit(); if (utils.findChained(sysgpu.ShaderModule.WGSLDescriptor, descriptor.next_in_chain.generic)) |wgsl_descriptor| { const source = std.mem.span(wgsl_descriptor.code); var ast = shader.Ast.parse(allocator, &errors, source) catch |err| switch (err) { error.Parsing => { errors.print(source, null) catch @panic("api error"); std.process.exit(1); }, else => @panic("api error"), }; defer ast.deinit(allocator); const air = allocator.create(shader.Air) catch @panic("api error"); air.* = shader.Air.generate(allocator, &ast, &errors, null) catch |err| switch (err) { error.AnalysisFail => { errors.print(source, null) catch @panic("api error"); std.process.exit(1); }, else => @panic("api error"), }; const shader_module = device.createShaderModuleAir(air, descriptor.label orelse "") catch @panic("api error"); return @ptrCast(shader_module); } else if (utils.findChained(sysgpu.ShaderModule.SPIRVDescriptor, descriptor.next_in_chain.generic)) |spirv_descriptor| { const shader_module = device.createShaderModuleSpirv(spirv_descriptor.code, spirv_descriptor.code_size) catch @panic("api error"); return @ptrCast(shader_module); } else if (utils.findChained(sysgpu.ShaderModule.HLSLDescriptor, descriptor.next_in_chain.generic)) |hlsl_descriptor| { const shader_module = device.createShaderModuleHLSL(hlsl_descriptor.code[0..hlsl_descriptor.code_size]) catch @panic("api error"); return @ptrCast(shader_module); } else if (utils.findChained(sysgpu.ShaderModule.MSLDescriptor, descriptor.next_in_chain.generic)) |msl_descriptor| { const shader_module = device.createShaderModuleMSL( descriptor.label orelse "", msl_descriptor.code[0..msl_descriptor.code_size], msl_descriptor.workgroup_size, ) catch @panic("api error"); return @ptrCast(shader_module); } @panic("unimplemented"); } pub inline fn deviceCreateSwapChain(device_raw: *sysgpu.Device, surface_raw: ?*sysgpu.Surface, descriptor: *const sysgpu.SwapChain.Descriptor) *sysgpu.SwapChain { const device: *impl.Device = @ptrCast(@alignCast(device_raw)); const surface: *impl.Surface = @ptrCast(@alignCast(surface_raw.?)); const swapchain = device.createSwapChain(surface, descriptor) catch @panic("api error"); return @ptrCast(swapchain); } pub inline fn deviceCreateTexture(device_raw: *sysgpu.Device, descriptor: *const sysgpu.Texture.Descriptor) *sysgpu.Texture { const device: *impl.Device = @ptrCast(@alignCast(device_raw)); const texture = device.createTexture(descriptor) catch @panic("api error"); return @ptrCast(texture); } pub inline fn deviceDestroy(device: *sysgpu.Device) void { _ = device; @panic("unimplemented"); } pub inline fn deviceEnumerateFeatures(device: *sysgpu.Device, features: ?[*]sysgpu.FeatureName) usize { _ = device; _ = features; @panic("unimplemented"); } pub inline fn deviceGetLimits(device: *sysgpu.Device, limits: *sysgpu.SupportedLimits) u32 { _ = device; _ = limits; @panic("unimplemented"); } pub inline fn deviceGetQueue(device_raw: *sysgpu.Device) *sysgpu.Queue { const device: *impl.Device = @ptrCast(@alignCast(device_raw)); const queue = device.getQueue() catch @panic("api error"); queue.manager.reference(); return @ptrCast(queue); } pub inline fn deviceHasFeature(device: *sysgpu.Device, feature: sysgpu.FeatureName) u32 { _ = device; _ = feature; @panic("unimplemented"); } pub inline fn deviceImportSharedFence(device: *sysgpu.Device, descriptor: *const sysgpu.SharedFence.Descriptor) *sysgpu.SharedFence { _ = device; _ = descriptor; @panic("unimplemented"); } pub inline fn deviceImportSharedTextureMemory(device: *sysgpu.Device, descriptor: *const sysgpu.SharedTextureMemory.Descriptor) *sysgpu.SharedTextureMemory { _ = device; _ = descriptor; @panic("unimplemented"); } pub inline fn deviceInjectError(device: *sysgpu.Device, typ: sysgpu.ErrorType, message: [*:0]const u8) void { _ = device; _ = typ; _ = message; @panic("unimplemented"); } pub inline fn deviceLoseForTesting(device: *sysgpu.Device) void { _ = device; @panic("unimplemented"); } pub inline fn devicePopErrorScope(device: *sysgpu.Device, callback: sysgpu.ErrorCallback, userdata: ?*anyopaque) void { _ = device; _ = callback; _ = userdata; @panic("unimplemented"); } pub inline fn devicePushErrorScope(device: *sysgpu.Device, filter: sysgpu.ErrorFilter) void { _ = device; _ = filter; @panic("unimplemented"); } pub inline fn deviceSetDeviceLostCallback(device_raw: *sysgpu.Device, callback: ?sysgpu.Device.LostCallback, userdata: ?*anyopaque) void { const device: *impl.Device = @ptrCast(@alignCast(device_raw)); device.lost_cb = callback; device.lost_cb_userdata = userdata; } pub inline fn deviceSetLabel(device: *sysgpu.Device, label: [*:0]const u8) void { _ = device; _ = label; @panic("unimplemented"); } pub inline fn deviceSetLoggingCallback(device_raw: *sysgpu.Device, callback: ?sysgpu.LoggingCallback, userdata: ?*anyopaque) void { const device: *impl.Device = @ptrCast(@alignCast(device_raw)); device.log_cb = callback; device.log_cb_userdata = userdata; } pub inline fn deviceSetUncapturedErrorCallback(device_raw: *sysgpu.Device, callback: ?sysgpu.ErrorCallback, userdata: ?*anyopaque) void { const device: *impl.Device = @ptrCast(@alignCast(device_raw)); device.err_cb = callback; device.err_cb_userdata = userdata; } pub inline fn deviceTick(device_raw: *sysgpu.Device) void { const device: *impl.Device = @ptrCast(@alignCast(device_raw)); device.tick() catch @panic("api error"); } pub inline fn machDeviceWaitForCommandsToBeScheduled(device: *sysgpu.Device) void { _ = device; } pub inline fn deviceReference(device_raw: *sysgpu.Device) void { const device: *impl.Device = @ptrCast(@alignCast(device_raw)); device.manager.reference(); } pub inline fn deviceRelease(device_raw: *sysgpu.Device) void { const device: *impl.Device = @ptrCast(@alignCast(device_raw)); device.manager.release(); } pub inline fn externalTextureDestroy(external_texture: *sysgpu.ExternalTexture) void { _ = external_texture; @panic("unimplemented"); } pub inline fn externalTextureSetLabel(external_texture: *sysgpu.ExternalTexture, label: [*:0]const u8) void { _ = external_texture; _ = label; @panic("unimplemented"); } pub inline fn externalTextureReference(external_texture: *sysgpu.ExternalTexture) void { _ = external_texture; @panic("unimplemented"); } pub inline fn externalTextureRelease(external_texture: *sysgpu.ExternalTexture) void { _ = external_texture; @panic("unimplemented"); } pub inline fn instanceCreateSurface(instance_raw: *sysgpu.Instance, descriptor: *const sysgpu.Surface.Descriptor) *sysgpu.Surface { const instance: *impl.Instance = @ptrCast(@alignCast(instance_raw)); const surface = instance.createSurface(descriptor) catch @panic("api error"); return @ptrCast(surface); } pub inline fn instanceProcessEvents(instance: *sysgpu.Instance) void { _ = instance; @panic("unimplemented"); } pub inline fn instanceRequestAdapter( instance_raw: *sysgpu.Instance, options: ?*const sysgpu.RequestAdapterOptions, callback: sysgpu.RequestAdapterCallback, userdata: ?*anyopaque, ) void { const instance: *impl.Instance = @ptrCast(@alignCast(instance_raw)); const adapter = impl.Adapter.init(instance, options orelse &sysgpu.RequestAdapterOptions{}) catch |err| { return callback(.err, undefined, @errorName(err), userdata); }; callback(.success, @as(*sysgpu.Adapter, @ptrCast(adapter)), null, userdata); } pub inline fn instanceReference(instance_raw: *sysgpu.Instance) void { const instance: *impl.Instance = @ptrCast(@alignCast(instance_raw)); instance.manager.reference(); } pub inline fn instanceRelease(instance_raw: *sysgpu.Instance) void { const instance: *impl.Instance = @ptrCast(@alignCast(instance_raw)); instance.manager.release(); } pub inline fn pipelineLayoutSetLabel(pipeline_layout: *sysgpu.PipelineLayout, label: [*:0]const u8) void { _ = pipeline_layout; _ = label; @panic("unimplemented"); } pub inline fn pipelineLayoutReference(pipeline_layout_raw: *sysgpu.PipelineLayout) void { const pipeline_layout: *impl.PipelineLayout = @ptrCast(@alignCast(pipeline_layout_raw)); pipeline_layout.manager.reference(); } pub inline fn pipelineLayoutRelease(pipeline_layout_raw: *sysgpu.PipelineLayout) void { const pipeline_layout: *impl.PipelineLayout = @ptrCast(@alignCast(pipeline_layout_raw)); pipeline_layout.manager.release(); } pub inline fn querySetDestroy(query_set: *sysgpu.QuerySet) void { _ = query_set; @panic("unimplemented"); } pub inline fn querySetGetCount(query_set: *sysgpu.QuerySet) u32 { _ = query_set; @panic("unimplemented"); } pub inline fn querySetGetType(query_set: *sysgpu.QuerySet) sysgpu.QueryType { _ = query_set; @panic("unimplemented"); } pub inline fn querySetSetLabel(query_set: *sysgpu.QuerySet, label: [*:0]const u8) void { _ = query_set; _ = label; @panic("unimplemented"); } pub inline fn querySetReference(query_set: *sysgpu.QuerySet) void { _ = query_set; @panic("unimplemented"); } pub inline fn querySetRelease(query_set: *sysgpu.QuerySet) void { _ = query_set; @panic("unimplemented"); } pub inline fn queueCopyTextureForBrowser(queue: *sysgpu.Queue, source: *const sysgpu.ImageCopyTexture, destination: *const sysgpu.ImageCopyTexture, copy_size: *const sysgpu.Extent3D, options: *const sysgpu.CopyTextureForBrowserOptions) void { _ = queue; _ = source; _ = destination; _ = copy_size; _ = options; @panic("unimplemented"); } pub inline fn queueOnSubmittedWorkDone(queue: *sysgpu.Queue, signal_value: u64, callback: sysgpu.Queue.WorkDoneCallback, userdata: ?*anyopaque) void { _ = queue; _ = signal_value; _ = callback; _ = userdata; @panic("unimplemented"); } pub inline fn queueSetLabel(queue: *sysgpu.Queue, label: [*:0]const u8) void { _ = queue; _ = label; @panic("unimplemented"); } pub inline fn queueSubmit(queue_raw: *sysgpu.Queue, command_count: usize, commands_raw: [*]const *const sysgpu.CommandBuffer) void { const queue: *impl.Queue = @ptrCast(@alignCast(queue_raw)); const commands: []const *impl.CommandBuffer = @ptrCast(commands_raw[0..command_count]); queue.submit(commands) catch @panic("api error"); } pub inline fn queueWriteBuffer(queue_raw: *sysgpu.Queue, buffer_raw: *sysgpu.Buffer, buffer_offset: u64, data: *const anyopaque, size: usize) void { const queue: *impl.Queue = @ptrCast(@alignCast(queue_raw)); const buffer: *impl.Buffer = @ptrCast(@alignCast(buffer_raw)); queue.writeBuffer(buffer, buffer_offset, @ptrCast(data), size) catch @panic("api error"); } pub inline fn queueWriteTexture(queue_raw: *sysgpu.Queue, destination: *const sysgpu.ImageCopyTexture, data: *const anyopaque, data_size: usize, data_layout: *const sysgpu.Texture.DataLayout, write_size: *const sysgpu.Extent3D) void { const queue: *impl.Queue = @ptrCast(@alignCast(queue_raw)); queue.writeTexture(destination, @ptrCast(data), data_size, data_layout, write_size) catch @panic("api error"); } pub inline fn queueReference(queue_raw: *sysgpu.Queue) void { const queue: *impl.Queue = @ptrCast(@alignCast(queue_raw)); queue.manager.reference(); } pub inline fn queueRelease(queue_raw: *sysgpu.Queue) void { const queue: *impl.Queue = @ptrCast(@alignCast(queue_raw)); queue.manager.release(); } pub inline fn renderBundleReference(render_bundle: *sysgpu.RenderBundle) void { _ = render_bundle; @panic("unimplemented"); } pub inline fn renderBundleRelease(render_bundle: *sysgpu.RenderBundle) void { _ = render_bundle; @panic("unimplemented"); } pub inline fn renderBundleSetLabel(render_bundle: *sysgpu.RenderBundle, name: [*:0]const u8) void { _ = name; _ = render_bundle; @panic("unimplemented"); } pub inline fn renderBundleEncoderDraw(render_bundle_encoder: *sysgpu.RenderBundleEncoder, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void { _ = render_bundle_encoder; _ = vertex_count; _ = instance_count; _ = first_vertex; _ = first_instance; @panic("unimplemented"); } pub inline fn renderBundleEncoderDrawIndexed(render_bundle_encoder: *sysgpu.RenderBundleEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: i32, first_instance: u32) void { _ = render_bundle_encoder; _ = index_count; _ = instance_count; _ = first_index; _ = base_vertex; _ = first_instance; @panic("unimplemented"); } pub inline fn renderBundleEncoderDrawIndexedIndirect(render_bundle_encoder: *sysgpu.RenderBundleEncoder, indirect_buffer: *sysgpu.Buffer, indirect_offset: u64) void { _ = render_bundle_encoder; _ = indirect_buffer; _ = indirect_offset; @panic("unimplemented"); } pub inline fn renderBundleEncoderDrawIndirect(render_bundle_encoder: *sysgpu.RenderBundleEncoder, indirect_buffer: *sysgpu.Buffer, indirect_offset: u64) void { _ = render_bundle_encoder; _ = indirect_buffer; _ = indirect_offset; @panic("unimplemented"); } pub inline fn renderBundleEncoderFinish(render_bundle_encoder: *sysgpu.RenderBundleEncoder, descriptor: ?*const sysgpu.RenderBundle.Descriptor) *sysgpu.RenderBundle { _ = render_bundle_encoder; _ = descriptor; @panic("unimplemented"); } pub inline fn renderBundleEncoderInsertDebugMarker(render_bundle_encoder: *sysgpu.RenderBundleEncoder, marker_label: [*:0]const u8) void { _ = render_bundle_encoder; _ = marker_label; @panic("unimplemented"); } pub inline fn renderBundleEncoderPopDebugGroup(render_bundle_encoder: *sysgpu.RenderBundleEncoder) void { _ = render_bundle_encoder; @panic("unimplemented"); } pub inline fn renderBundleEncoderPushDebugGroup(render_bundle_encoder: *sysgpu.RenderBundleEncoder, group_label: [*:0]const u8) void { _ = render_bundle_encoder; _ = group_label; @panic("unimplemented"); } pub inline fn renderBundleEncoderSetBindGroup(render_bundle_encoder: *sysgpu.RenderBundleEncoder, group_index: u32, group: *sysgpu.BindGroup, dynamic_offset_count: usize, dynamic_offsets: ?[*]const u32) void { _ = render_bundle_encoder; _ = group_index; _ = group; _ = dynamic_offset_count; _ = dynamic_offsets; @panic("unimplemented"); } pub inline fn renderBundleEncoderSetIndexBuffer(render_bundle_encoder: *sysgpu.RenderBundleEncoder, buffer: *sysgpu.Buffer, format: sysgpu.IndexFormat, offset: u64, size: u64) void { _ = render_bundle_encoder; _ = buffer; _ = format; _ = offset; _ = size; @panic("unimplemented"); } pub inline fn renderBundleEncoderSetLabel(render_bundle_encoder: *sysgpu.RenderBundleEncoder, label: [*:0]const u8) void { _ = render_bundle_encoder; _ = label; @panic("unimplemented"); } pub inline fn renderBundleEncoderSetPipeline(render_bundle_encoder: *sysgpu.RenderBundleEncoder, pipeline: *sysgpu.RenderPipeline) void { _ = render_bundle_encoder; _ = pipeline; @panic("unimplemented"); } pub inline fn renderBundleEncoderSetVertexBuffer(render_bundle_encoder: *sysgpu.RenderBundleEncoder, slot: u32, buffer: *sysgpu.Buffer, offset: u64, size: u64) void { _ = render_bundle_encoder; _ = slot; _ = buffer; _ = offset; _ = size; @panic("unimplemented"); } pub inline fn renderBundleEncoderReference(render_bundle_encoder: *sysgpu.RenderBundleEncoder) void { _ = render_bundle_encoder; @panic("unimplemented"); } pub inline fn renderBundleEncoderRelease(render_bundle_encoder: *sysgpu.RenderBundleEncoder) void { _ = render_bundle_encoder; @panic("unimplemented"); } pub inline fn renderPassEncoderBeginOcclusionQuery(render_pass_encoder: *sysgpu.RenderPassEncoder, query_index: u32) void { _ = render_pass_encoder; _ = query_index; @panic("unimplemented"); } pub inline fn renderPassEncoderDraw(render_pass_encoder_raw: *sysgpu.RenderPassEncoder, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void { const render_pass_encoder: *impl.RenderPassEncoder = @ptrCast(@alignCast(render_pass_encoder_raw)); render_pass_encoder.draw(vertex_count, instance_count, first_vertex, first_instance) catch @panic("api error"); } pub inline fn renderPassEncoderDrawIndexed(render_pass_encoder_raw: *sysgpu.RenderPassEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: i32, first_instance: u32) void { const render_pass_encoder: *impl.RenderPassEncoder = @ptrCast(@alignCast(render_pass_encoder_raw)); render_pass_encoder.drawIndexed(index_count, instance_count, first_index, base_vertex, first_instance) catch @panic("api error"); } pub inline fn renderPassEncoderDrawIndexedIndirect(render_pass_encoder: *sysgpu.RenderPassEncoder, indirect_buffer: *sysgpu.Buffer, indirect_offset: u64) void { _ = render_pass_encoder; _ = indirect_buffer; _ = indirect_offset; @panic("unimplemented"); } pub inline fn renderPassEncoderDrawIndirect(render_pass_encoder: *sysgpu.RenderPassEncoder, indirect_buffer: *sysgpu.Buffer, indirect_offset: u64) void { _ = render_pass_encoder; _ = indirect_buffer; _ = indirect_offset; @panic("unimplemented"); } pub inline fn renderPassEncoderEnd(render_pass_encoder_raw: *sysgpu.RenderPassEncoder) void { const render_pass_encoder: *impl.RenderPassEncoder = @ptrCast(@alignCast(render_pass_encoder_raw)); render_pass_encoder.end() catch @panic("api error"); } pub inline fn renderPassEncoderEndOcclusionQuery(render_pass_encoder: *sysgpu.RenderPassEncoder) void { _ = render_pass_encoder; @panic("unimplemented"); } pub inline fn renderPassEncoderExecuteBundles(render_pass_encoder: *sysgpu.RenderPassEncoder, bundles_count: usize, bundles: [*]const *const sysgpu.RenderBundle) void { _ = render_pass_encoder; _ = bundles_count; _ = bundles; @panic("unimplemented"); } pub inline fn renderPassEncoderInsertDebugMarker(render_pass_encoder: *sysgpu.RenderPassEncoder, marker_label: [*:0]const u8) void { _ = render_pass_encoder; _ = marker_label; @panic("unimplemented"); } pub inline fn renderPassEncoderPopDebugGroup(render_pass_encoder: *sysgpu.RenderPassEncoder) void { _ = render_pass_encoder; @panic("unimplemented"); } pub inline fn renderPassEncoderPushDebugGroup(render_pass_encoder: *sysgpu.RenderPassEncoder, group_label: [*:0]const u8) void { _ = render_pass_encoder; _ = group_label; @panic("unimplemented"); } pub inline fn renderPassEncoderSetBindGroup( render_pass_encoder_raw: *sysgpu.RenderPassEncoder, group_index: u32, group_raw: *sysgpu.BindGroup, dynamic_offset_count: usize, dynamic_offsets: ?[*]const u32, ) void { const render_pass_encoder: *impl.RenderPassEncoder = @ptrCast(@alignCast(render_pass_encoder_raw)); const group: *impl.BindGroup = @ptrCast(@alignCast(group_raw)); render_pass_encoder.setBindGroup(group_index, group, dynamic_offset_count, dynamic_offsets) catch @panic("api error"); } pub inline fn renderPassEncoderSetBlendConstant(render_pass_encoder: *sysgpu.RenderPassEncoder, color: *const sysgpu.Color) void { _ = render_pass_encoder; _ = color; @panic("unimplemented"); } pub inline fn renderPassEncoderSetIndexBuffer(render_pass_encoder_raw: *sysgpu.RenderPassEncoder, buffer_raw: *sysgpu.Buffer, format: sysgpu.IndexFormat, offset: u64, size: u64) void { const render_pass_encoder: *impl.RenderPassEncoder = @ptrCast(@alignCast(render_pass_encoder_raw)); const buffer: *impl.Buffer = @ptrCast(@alignCast(buffer_raw)); render_pass_encoder.setIndexBuffer(buffer, format, offset, size) catch @panic("api error"); } pub inline fn renderPassEncoderSetLabel(render_pass_encoder: *sysgpu.RenderPassEncoder, label: [*:0]const u8) void { _ = render_pass_encoder; _ = label; @panic("unimplemented"); } pub inline fn renderPassEncoderSetPipeline(render_pass_encoder_raw: *sysgpu.RenderPassEncoder, pipeline_raw: *sysgpu.RenderPipeline) void { const render_pass_encoder: *impl.RenderPassEncoder = @ptrCast(@alignCast(render_pass_encoder_raw)); const pipeline: *impl.RenderPipeline = @ptrCast(@alignCast(pipeline_raw)); render_pass_encoder.setPipeline(pipeline) catch @panic("api error"); } pub inline fn renderPassEncoderSetScissorRect(render_pass_encoder_raw: *sysgpu.RenderPassEncoder, x: u32, y: u32, width: u32, height: u32) void { const render_pass_encoder: *impl.RenderPassEncoder = @ptrCast(@alignCast(render_pass_encoder_raw)); render_pass_encoder.setScissorRect(x, y, width, height) catch @panic("api error"); } pub inline fn renderPassEncoderSetStencilReference(render_pass_encoder: *sysgpu.RenderPassEncoder, reference: u32) void { _ = render_pass_encoder; _ = reference; @panic("unimplemented"); } pub inline fn renderPassEncoderSetVertexBuffer(render_pass_encoder_raw: *sysgpu.RenderPassEncoder, slot: u32, buffer_raw: *sysgpu.Buffer, offset: u64, size: u64) void { const render_pass_encoder: *impl.RenderPassEncoder = @ptrCast(@alignCast(render_pass_encoder_raw)); const buffer: *impl.Buffer = @ptrCast(@alignCast(buffer_raw)); render_pass_encoder.setVertexBuffer(slot, buffer, offset, size) catch @panic("api error"); } pub inline fn renderPassEncoderSetViewport(render_pass_encoder_raw: *sysgpu.RenderPassEncoder, x: f32, y: f32, width: f32, height: f32, min_depth: f32, max_depth: f32) void { const render_pass_encoder: *impl.RenderPassEncoder = @ptrCast(@alignCast(render_pass_encoder_raw)); render_pass_encoder.setViewport(x, y, width, height, min_depth, max_depth) catch @panic("api error"); } pub inline fn renderPassEncoderWriteTimestamp(render_pass_encoder: *sysgpu.RenderPassEncoder, query_set: *sysgpu.QuerySet, query_index: u32) void { _ = render_pass_encoder; _ = query_set; _ = query_index; @panic("unimplemented"); } pub inline fn renderPassEncoderReference(render_pass_encoder_raw: *sysgpu.RenderPassEncoder) void { const render_pass_encoder: *impl.RenderPassEncoder = @ptrCast(@alignCast(render_pass_encoder_raw)); render_pass_encoder.manager.reference(); } pub inline fn renderPassEncoderRelease(render_pass_encoder_raw: *sysgpu.RenderPassEncoder) void { const render_pass_encoder: *impl.RenderPassEncoder = @ptrCast(@alignCast(render_pass_encoder_raw)); render_pass_encoder.manager.release(); } pub inline fn renderPipelineGetBindGroupLayout(render_pipeline_raw: *sysgpu.RenderPipeline, group_index: u32) *sysgpu.BindGroupLayout { const render_pipeline: *impl.RenderPipeline = @ptrCast(@alignCast(render_pipeline_raw)); const layout: *impl.BindGroupLayout = render_pipeline.getBindGroupLayout(group_index); layout.manager.reference(); return @ptrCast(layout); } pub inline fn renderPipelineSetLabel(render_pipeline: *sysgpu.RenderPipeline, label: [*:0]const u8) void { _ = render_pipeline; _ = label; @panic("unimplemented"); } pub inline fn renderPipelineReference(render_pipeline_raw: *sysgpu.RenderPipeline) void { const render_pipeline: *impl.RenderPipeline = @ptrCast(@alignCast(render_pipeline_raw)); render_pipeline.manager.reference(); } pub inline fn renderPipelineRelease(render_pipeline_raw: *sysgpu.RenderPipeline) void { const render_pipeline: *impl.RenderPipeline = @ptrCast(@alignCast(render_pipeline_raw)); render_pipeline.manager.release(); } pub inline fn samplerSetLabel(sampler: *sysgpu.Sampler, label: [*:0]const u8) void { _ = sampler; _ = label; @panic("unimplemented"); } pub inline fn samplerReference(sampler_raw: *sysgpu.Sampler) void { const sampler: *impl.Sampler = @ptrCast(@alignCast(sampler_raw)); sampler.manager.reference(); } pub inline fn samplerRelease(sampler_raw: *sysgpu.Sampler) void { const sampler: *impl.Sampler = @ptrCast(@alignCast(sampler_raw)); sampler.manager.release(); } pub inline fn shaderModuleGetCompilationInfo(shader_module: *sysgpu.ShaderModule, callback: sysgpu.CompilationInfoCallback, userdata: ?*anyopaque) void { _ = shader_module; _ = callback; _ = userdata; @panic("unimplemented"); } pub inline fn shaderModuleSetLabel(shader_module: *sysgpu.ShaderModule, label: [*:0]const u8) void { _ = shader_module; _ = label; @panic("unimplemented"); } pub inline fn shaderModuleReference(shader_module_raw: *sysgpu.ShaderModule) void { const shader_module: *impl.ShaderModule = @ptrCast(@alignCast(shader_module_raw)); shader_module.manager.reference(); } pub inline fn shaderModuleRelease(shader_module_raw: *sysgpu.ShaderModule) void { const shader_module: *impl.ShaderModule = @ptrCast(@alignCast(shader_module_raw)); shader_module.manager.release(); } pub inline fn sharedFenceExportInfo(shared_fence: *sysgpu.SharedFence, info: *sysgpu.SharedFence.ExportInfo) void { _ = shared_fence; _ = info; @panic("unimplemented"); } pub inline fn sharedFenceReference(shared_fence: *sysgpu.SharedFence) void { _ = shared_fence; @panic("unimplemented"); } pub inline fn sharedFenceRelease(shared_fence: *sysgpu.SharedFence) void { _ = shared_fence; @panic("unimplemented"); } pub inline fn sharedTextureMemoryBeginAccess(shared_texture_memory: *sysgpu.SharedTextureMemory, texture: *sysgpu.Texture, descriptor: *const sysgpu.SharedTextureMemory.BeginAccessDescriptor) void { _ = shared_texture_memory; _ = texture; _ = descriptor; @panic("unimplemented"); } pub inline fn sharedTextureMemoryCreateTexture(shared_texture_memory: *sysgpu.SharedTextureMemory, descriptor: *const sysgpu.Texture.Descriptor) *sysgpu.Texture { _ = shared_texture_memory; _ = descriptor; @panic("unimplemented"); } pub inline fn sharedTextureMemoryEndAccess(shared_texture_memory: *sysgpu.SharedTextureMemory, texture: *sysgpu.Texture, descriptor: *sysgpu.SharedTextureMemory.EndAccessState) void { _ = shared_texture_memory; _ = texture; _ = descriptor; @panic("unimplemented"); } pub inline fn sharedTextureMemoryEndAccessStateFreeMembers(value: sysgpu.SharedTextureMemory.EndAccessState) void { _ = value; @panic("unimplemented"); } pub inline fn sharedTextureMemoryGetProperties(shared_texture_memory: *sysgpu.SharedTextureMemory, properties: *sysgpu.SharedTextureMemory.Properties) void { _ = shared_texture_memory; _ = properties; @panic("unimplemented"); } pub inline fn sharedTextureMemorySetLabel(shared_texture_memory: *sysgpu.SharedTextureMemory, label: [*:0]const u8) void { _ = shared_texture_memory; _ = label; @panic("unimplemented"); } pub inline fn sharedTextureMemoryReference(shared_texture_memory: *sysgpu.SharedTextureMemory) void { _ = shared_texture_memory; @panic("unimplemented"); } pub inline fn sharedTextureMemoryRelease(shared_texture_memory: *sysgpu.SharedTextureMemory) void { _ = shared_texture_memory; @panic("unimplemented"); } pub inline fn surfaceReference(surface_raw: *sysgpu.Surface) void { const surface: *impl.Surface = @ptrCast(@alignCast(surface_raw)); surface.manager.reference(); } pub inline fn surfaceRelease(surface_raw: *sysgpu.Surface) void { const surface: *impl.Surface = @ptrCast(@alignCast(surface_raw)); surface.manager.release(); } pub inline fn swapChainConfigure(swap_chain: *sysgpu.SwapChain, format: sysgpu.Texture.Format, allowed_usage: sysgpu.Texture.UsageFlags, width: u32, height: u32) void { _ = swap_chain; _ = format; _ = allowed_usage; _ = width; _ = height; @panic("unimplemented"); } pub inline fn swapChainGetCurrentTexture(swap_chain: *sysgpu.SwapChain) ?*sysgpu.Texture { _ = swap_chain; @panic("unimplemented"); } pub inline fn swapChainGetCurrentTextureView(swap_chain_raw: *sysgpu.SwapChain) ?*sysgpu.TextureView { const swap_chain: *impl.SwapChain = @ptrCast(@alignCast(swap_chain_raw)); const texture_view = swap_chain.getCurrentTextureView() catch @panic("api error"); return @ptrCast(texture_view); } pub inline fn swapChainPresent(swap_chain_raw: *sysgpu.SwapChain) void { const swap_chain: *impl.SwapChain = @ptrCast(@alignCast(swap_chain_raw)); swap_chain.present() catch @panic("api error"); } pub inline fn swapChainReference(swap_chain_raw: *sysgpu.SwapChain) void { const swap_chain: *impl.SwapChain = @ptrCast(@alignCast(swap_chain_raw)); swap_chain.manager.reference(); } pub inline fn swapChainRelease(swap_chain_raw: *sysgpu.SwapChain) void { const swap_chain: *impl.SwapChain = @ptrCast(@alignCast(swap_chain_raw)); swap_chain.manager.release(); } pub inline fn textureCreateView(texture_raw: *sysgpu.Texture, descriptor: ?*const sysgpu.TextureView.Descriptor) *sysgpu.TextureView { const texture: *impl.Texture = @ptrCast(@alignCast(texture_raw)); const texture_view = texture.createView(descriptor orelse &sysgpu.TextureView.Descriptor{}) catch @panic("api error"); return @ptrCast(texture_view); } pub inline fn textureDestroy(texture: *sysgpu.Texture) void { _ = texture; @panic("unimplemented"); } pub inline fn textureGetDepthOrArrayLayers(texture: *sysgpu.Texture) u32 { _ = texture; @panic("unimplemented"); } pub inline fn textureGetDimension(texture: *sysgpu.Texture) sysgpu.Texture.Dimension { _ = texture; @panic("unimplemented"); } pub inline fn textureGetFormat(texture: *sysgpu.Texture) sysgpu.Texture.Format { _ = texture; @panic("unimplemented"); } pub inline fn textureGetHeight(texture_raw: *sysgpu.Texture) u32 { const texture: *impl.Texture = @ptrCast(@alignCast(texture_raw)); return texture.getHeight(); } pub inline fn textureGetMipLevelCount(texture: *sysgpu.Texture) u32 { _ = texture; @panic("unimplemented"); } pub inline fn textureGetSampleCount(texture: *sysgpu.Texture) u32 { _ = texture; @panic("unimplemented"); } pub inline fn textureGetUsage(texture: *sysgpu.Texture) sysgpu.Texture.UsageFlags { _ = texture; @panic("unimplemented"); } pub inline fn textureGetWidth(texture_raw: *sysgpu.Texture) u32 { const texture: *impl.Texture = @ptrCast(@alignCast(texture_raw)); return texture.getWidth(); } pub inline fn textureSetLabel(texture: *sysgpu.Texture, label: [*:0]const u8) void { _ = texture; _ = label; @panic("unimplemented"); } pub inline fn textureReference(texture_raw: *sysgpu.Texture) void { const texture: *impl.Texture = @ptrCast(@alignCast(texture_raw)); texture.manager.reference(); } pub inline fn textureRelease(texture_raw: *sysgpu.Texture) void { const texture: *impl.Texture = @ptrCast(@alignCast(texture_raw)); texture.manager.release(); } pub inline fn textureViewSetLabel(texture_view: *sysgpu.TextureView, label: [*:0]const u8) void { _ = texture_view; _ = label; @panic("unimplemented"); } pub inline fn textureViewReference(texture_view_raw: *sysgpu.TextureView) void { const texture_view: *impl.TextureView = @ptrCast(@alignCast(texture_view_raw)); texture_view.manager.reference(); } pub inline fn textureViewRelease(texture_view_raw: *sysgpu.TextureView) void { const texture_view: *impl.TextureView = @ptrCast(@alignCast(texture_view_raw)); texture_view.manager.release(); } }); test "refAllDeclsRecursive" { // std.testing.refAllDeclsRecursive(@This()); _ = @import("shader/test.zig"); // // Force inline functions to be analyzed for semantic errors // // see e.g. https://github.com/ziglang/zig/issues/17390 // _ = &struct { // fn f() void { // foo1(); // foo2(); // foo3(); // } // }.f; } test "export" { _ = sysgpu.Export(Impl); }