const ChainedStruct = @import("types.zig").ChainedStruct; pub const CommandBuffer = *opaque { // TODO // pub inline fn commandBufferSetLabel(command_buffer: gpu.CommandBuffer, label: [*:0]const u8) void { // TODO // pub inline fn commandBufferReference(command_buffer: gpu.CommandBuffer) void { // TODO // pub inline fn commandBufferRelease(command_buffer: gpu.CommandBuffer) void { }; pub const CommandBufferDescriptor = extern struct { next_in_chain: *const ChainedStruct, label: ?[*:0]const u8 = null, };