const gpu = @import("main.zig"); const builtin = @import("builtin"); const c = @cImport({ @cInclude("dawn/webgpu.h"); @cInclude("mach_dawn.h"); }); var didInit = false; var procs: c.DawnProcTable = undefined; /// A Dawn implementation of the gpu.Interface, which merely directs calls to the Dawn proc table. /// /// Before use, it must be `.init()`ialized in order to set the global proc table. pub const Interface = struct { pub fn init() void { didInit = true; procs = c.machDawnGetProcTable(); } pub inline fn createInstance(descriptor: ?*const gpu.Instance.Descriptor) ?*gpu.Instance { if (builtin.mode == .Debug and !didInit) @panic("dawn: not initialized; did you forget to call gpu.Impl.init()?"); return @as(?*gpu.Instance, @ptrCast(procs.createInstance.?( @as(?*const c.WGPUInstanceDescriptor, @ptrCast(descriptor)), ))); } pub inline fn getProcAddress(device: *gpu.Device, proc_name: [*:0]const u8) ?gpu.Proc { return procs.getProcAddress.?( @as(c.WGPUDevice, @ptrCast(device)), proc_name, ); } pub inline fn adapterCreateDevice(adapter: *gpu.Adapter, descriptor: ?*const gpu.Device.Descriptor) ?*gpu.Device { return @as(?*gpu.Device, @ptrCast(procs.adapterCreateDevice.?( @as(c.WGPUAdapter, @ptrCast(adapter)), @as(?*const c.WGPUDeviceDescriptor, @ptrCast(descriptor)), ))); } pub inline fn adapterEnumerateFeatures(adapter: *gpu.Adapter, features: ?[*]gpu.FeatureName) usize { return procs.adapterEnumerateFeatures.?( @as(c.WGPUAdapter, @ptrCast(adapter)), @as(?[*]c.WGPUFeatureName, @ptrCast(features)), ); } pub inline fn adapterGetInstance(adapter: *gpu.Adapter) *gpu.Instance { return @as(*gpu.Instance, @ptrCast(procs.adapterGetInstance.?( @as(c.WGPUAdapter, @ptrCast(adapter)), ))); } pub inline fn adapterGetLimits(adapter: *gpu.Adapter, limits: *gpu.SupportedLimits) bool { return procs.adapterGetLimits.?( @as(c.WGPUAdapter, @ptrCast(adapter)), @as(*c.WGPUSupportedLimits, @ptrCast(limits)), ); } pub inline fn adapterGetProperties(adapter: *gpu.Adapter, properties: *gpu.Adapter.Properties) void { return procs.adapterGetProperties.?( @as(c.WGPUAdapter, @ptrCast(adapter)), @as(*c.WGPUAdapterProperties, @ptrCast(properties)), ); } pub inline fn adapterHasFeature(adapter: *gpu.Adapter, feature: gpu.FeatureName) bool { return procs.adapterHasFeature.?( @as(c.WGPUAdapter, @ptrCast(adapter)), @intFromEnum(feature), ); } pub inline fn adapterRequestDevice(adapter: *gpu.Adapter, descriptor: ?*const gpu.Device.Descriptor, callback: gpu.RequestDeviceCallback, userdata: ?*anyopaque) void { return procs.adapterRequestDevice.?( @as(c.WGPUAdapter, @ptrCast(adapter)), @as(?*const c.WGPUDeviceDescriptor, @ptrCast(descriptor)), @as(c.WGPURequestDeviceCallback, @ptrCast(callback)), userdata, ); } pub inline fn adapterReference(adapter: *gpu.Adapter) void { procs.adapterReference.?(@as(c.WGPUAdapter, @ptrCast(adapter))); } pub inline fn adapterRelease(adapter: *gpu.Adapter) void { procs.adapterRelease.?(@as(c.WGPUAdapter, @ptrCast(adapter))); } pub inline fn bindGroupSetLabel(bind_group: *gpu.BindGroup, label: [*:0]const u8) void { procs.bindGroupSetLabel.?(@as(c.WGPUBindGroup, @ptrCast(bind_group)), label); } pub inline fn bindGroupReference(bind_group: *gpu.BindGroup) void { procs.bindGroupReference.?(@as(c.WGPUBindGroup, @ptrCast(bind_group))); } pub inline fn bindGroupRelease(bind_group: *gpu.BindGroup) void { procs.bindGroupRelease.?(@as(c.WGPUBindGroup, @ptrCast(bind_group))); } pub inline fn bindGroupLayoutSetLabel(bind_group_layout: *gpu.BindGroupLayout, label: [*:0]const u8) void { procs.bindGroupLayoutSetLabel.?(@as(c.WGPUBindGroupLayout, @ptrCast(bind_group_layout)), label); } pub inline fn bindGroupLayoutReference(bind_group_layout: *gpu.BindGroupLayout) void { procs.bindGroupLayoutReference.?(@as(c.WGPUBindGroupLayout, @ptrCast(bind_group_layout))); } pub inline fn bindGroupLayoutRelease(bind_group_layout: *gpu.BindGroupLayout) void { procs.bindGroupLayoutRelease.?(@as(c.WGPUBindGroupLayout, @ptrCast(bind_group_layout))); } pub inline fn bufferDestroy(buffer: *gpu.Buffer) void { procs.bufferDestroy.?(@as(c.WGPUBuffer, @ptrCast(buffer))); } pub inline fn bufferGetMapState(buffer: *gpu.Buffer) gpu.Buffer.MapState { return procs.bufferGetMapState.?(@as(c.WGPUBuffer, @ptrCast(buffer))); } // TODO: dawn: return value not marked as nullable in dawn.json but in fact is. pub inline fn bufferGetConstMappedRange(buffer: *gpu.Buffer, offset: usize, size: usize) ?*const anyopaque { return procs.bufferGetConstMappedRange.?( @as(c.WGPUBuffer, @ptrCast(buffer)), offset, size, ); } // TODO: dawn: return value not marked as nullable in dawn.json but in fact is. pub inline fn bufferGetMappedRange(buffer: *gpu.Buffer, offset: usize, size: usize) ?*anyopaque { return procs.bufferGetMappedRange.?( @as(c.WGPUBuffer, @ptrCast(buffer)), offset, size, ); } pub inline fn bufferGetSize(buffer: *gpu.Buffer) u64 { return procs.bufferGetSize.?(@as(c.WGPUBuffer, @ptrCast(buffer))); } pub inline fn bufferGetUsage(buffer: *gpu.Buffer) gpu.Buffer.UsageFlags { return @as(gpu.Buffer.UsageFlags, @bitCast(procs.bufferGetUsage.?(@as(c.WGPUBuffer, @ptrCast(buffer))))); } pub inline fn bufferMapAsync(buffer: *gpu.Buffer, mode: gpu.MapModeFlags, offset: usize, size: usize, callback: gpu.Buffer.MapCallback, userdata: ?*anyopaque) void { procs.bufferMapAsync.?( @as(c.WGPUBuffer, @ptrCast(buffer)), @as(c.WGPUMapModeFlags, @bitCast(mode)), offset, size, @as(c.WGPUBufferMapCallback, @ptrCast(callback)), userdata, ); } pub inline fn bufferSetLabel(buffer: *gpu.Buffer, label: [*:0]const u8) void { procs.bufferSetLabel.?(@as(c.WGPUBuffer, @ptrCast(buffer)), label); } pub inline fn bufferUnmap(buffer: *gpu.Buffer) void { procs.bufferUnmap.?(@as(c.WGPUBuffer, @ptrCast(buffer))); } pub inline fn bufferReference(buffer: *gpu.Buffer) void { procs.bufferReference.?(@as(c.WGPUBuffer, @ptrCast(buffer))); } pub inline fn bufferRelease(buffer: *gpu.Buffer) void { procs.bufferRelease.?(@as(c.WGPUBuffer, @ptrCast(buffer))); } pub inline fn commandBufferSetLabel(command_buffer: *gpu.CommandBuffer, label: [*:0]const u8) void { procs.commandBufferSetLabel.?(@as(c.WGPUCommandBuffer, @ptrCast(command_buffer)), label); } pub inline fn commandBufferReference(command_buffer: *gpu.CommandBuffer) void { procs.commandBufferReference.?(@as(c.WGPUCommandBuffer, @ptrCast(command_buffer))); } pub inline fn commandBufferRelease(command_buffer: *gpu.CommandBuffer) void { procs.commandBufferRelease.?(@as(c.WGPUCommandBuffer, @ptrCast(command_buffer))); } pub inline fn commandEncoderBeginComputePass(command_encoder: *gpu.CommandEncoder, descriptor: ?*const gpu.ComputePassDescriptor) *gpu.ComputePassEncoder { return @as(*gpu.ComputePassEncoder, @ptrCast(procs.commandEncoderBeginComputePass.?( @as(c.WGPUCommandEncoder, @ptrCast(command_encoder)), @as(?*const c.WGPUComputePassDescriptor, @ptrCast(descriptor)), ))); } pub inline fn commandEncoderBeginRenderPass(command_encoder: *gpu.CommandEncoder, descriptor: *const gpu.RenderPassDescriptor) *gpu.RenderPassEncoder { return @as(*gpu.RenderPassEncoder, @ptrCast(procs.commandEncoderBeginRenderPass.?( @as(c.WGPUCommandEncoder, @ptrCast(command_encoder)), @as(?*const c.WGPURenderPassDescriptor, @ptrCast(descriptor)), ))); } pub inline fn commandEncoderClearBuffer(command_encoder: *gpu.CommandEncoder, buffer: *gpu.Buffer, offset: u64, size: u64) void { procs.commandEncoderClearBuffer.?( @as(c.WGPUCommandEncoder, @ptrCast(command_encoder)), @as(c.WGPUBuffer, @ptrCast(buffer)), offset, size, ); } pub inline fn commandEncoderCopyBufferToBuffer(command_encoder: *gpu.CommandEncoder, source: *gpu.Buffer, source_offset: u64, destination: *gpu.Buffer, destination_offset: u64, size: u64) void { procs.commandEncoderCopyBufferToBuffer.?( @as(c.WGPUCommandEncoder, @ptrCast(command_encoder)), @as(c.WGPUBuffer, @ptrCast(source)), source_offset, @as(c.WGPUBuffer, @ptrCast(destination)), destination_offset, size, ); } pub inline fn commandEncoderCopyBufferToTexture(command_encoder: *gpu.CommandEncoder, source: *const gpu.ImageCopyBuffer, destination: *const gpu.ImageCopyTexture, copy_size: *const gpu.Extent3D) void { procs.commandEncoderCopyBufferToTexture.?( @as(c.WGPUCommandEncoder, @ptrCast(command_encoder)), @as(*const c.WGPUImageCopyBuffer, @ptrCast(source)), @as(*const c.WGPUImageCopyTexture, @ptrCast(destination)), @as(*const c.WGPUExtent3D, @ptrCast(copy_size)), ); } pub inline fn commandEncoderCopyTextureToBuffer(command_encoder: *gpu.CommandEncoder, source: *const gpu.ImageCopyTexture, destination: *const gpu.ImageCopyBuffer, copy_size: *const gpu.Extent3D) void { procs.commandEncoderCopyTextureToBuffer.?( @as(c.WGPUCommandEncoder, @ptrCast(command_encoder)), @as(*const c.WGPUImageCopyTexture, @ptrCast(source)), @as(*const c.WGPUImageCopyBuffer, @ptrCast(destination)), @as(*const c.WGPUExtent3D, @ptrCast(copy_size)), ); } pub inline fn commandEncoderCopyTextureToTexture(command_encoder: *gpu.CommandEncoder, source: *const gpu.ImageCopyTexture, destination: *const gpu.ImageCopyTexture, copy_size: *const gpu.Extent3D) void { procs.commandEncoderCopyTextureToTexture.?( @as(c.WGPUCommandEncoder, @ptrCast(command_encoder)), @as(*const c.WGPUImageCopyTexture, @ptrCast(source)), @as(*const c.WGPUImageCopyTexture, @ptrCast(destination)), @as(*const c.WGPUExtent3D, @ptrCast(copy_size)), ); } pub inline fn commandEncoderCopyTextureToTextureInternal(command_encoder: *gpu.CommandEncoder, source: *const gpu.ImageCopyTexture, destination: *const gpu.ImageCopyTexture, copy_size: *const gpu.Extent3D) void { procs.commandEncoderCopyTextureToTextureInternal.?( @as(c.WGPUCommandEncoder, @ptrCast(command_encoder)), @as(*const c.WGPUImageCopyTexture, @ptrCast(source)), @as(*const c.WGPUImageCopyTexture, @ptrCast(destination)), @as(*const c.WGPUExtent3D, @ptrCast(copy_size)), ); } pub inline fn commandEncoderFinish(command_encoder: *gpu.CommandEncoder, descriptor: ?*const gpu.CommandBuffer.Descriptor) *gpu.CommandBuffer { return @as(*gpu.CommandBuffer, @ptrCast(procs.commandEncoderFinish.?( @as(c.WGPUCommandEncoder, @ptrCast(command_encoder)), @as(?*const c.WGPUCommandBufferDescriptor, @ptrCast(descriptor)), ))); } pub inline fn commandEncoderInjectValidationError(command_encoder: *gpu.CommandEncoder, message: [*:0]const u8) void { procs.commandEncoderInjectValidationError.?( @as(c.WGPUCommandEncoder, @ptrCast(command_encoder)), message, ); } pub inline fn commandEncoderInsertDebugMarker(command_encoder: *gpu.CommandEncoder, marker_label: [*:0]const u8) void { procs.commandEncoderInsertDebugMarker.?( @as(c.WGPUCommandEncoder, @ptrCast(command_encoder)), marker_label, ); } pub inline fn commandEncoderPopDebugGroup(command_encoder: *gpu.CommandEncoder) void { procs.commandEncoderPopDebugGroup.?(@as(c.WGPUCommandEncoder, @ptrCast(command_encoder))); } pub inline fn commandEncoderPushDebugGroup(command_encoder: *gpu.CommandEncoder, group_label: [*:0]const u8) void { procs.commandEncoderPushDebugGroup.?( @as(c.WGPUCommandEncoder, @ptrCast(command_encoder)), group_label, ); } pub inline fn commandEncoderResolveQuerySet(command_encoder: *gpu.CommandEncoder, query_set: *gpu.QuerySet, first_query: u32, query_count: u32, destination: *gpu.Buffer, destination_offset: u64) void { procs.commandEncoderResolveQuerySet.?( @as(c.WGPUCommandEncoder, @ptrCast(command_encoder)), @as(c.WGPUQuerySet, @ptrCast(query_set)), first_query, query_count, @as(c.WGPUBuffer, @ptrCast(destination)), destination_offset, ); } pub inline fn commandEncoderSetLabel(command_encoder: *gpu.CommandEncoder, label: [*:0]const u8) void { procs.commandEncoderSetLabel.?(@as(c.WGPUCommandEncoder, @ptrCast(command_encoder)), label); } pub inline fn commandEncoderWriteBuffer(command_encoder: *gpu.CommandEncoder, buffer: *gpu.Buffer, buffer_offset: u64, data: [*]const u8, size: u64) void { procs.commandEncoderWriteBuffer.?( @as(c.WGPUCommandEncoder, @ptrCast(command_encoder)), @as(c.WGPUBuffer, @ptrCast(buffer)), buffer_offset, data, size, ); } pub inline fn commandEncoderWriteTimestamp(command_encoder: *gpu.CommandEncoder, query_set: *gpu.QuerySet, query_index: u32) void { procs.commandEncoderWriteTimestamp.?( @as(c.WGPUCommandEncoder, @ptrCast(command_encoder)), @as(c.WGPUQuerySet, @ptrCast(query_set)), query_index, ); } pub inline fn commandEncoderReference(command_encoder: *gpu.CommandEncoder) void { procs.commandEncoderReference.?(@as(c.WGPUCommandEncoder, @ptrCast(command_encoder))); } pub inline fn commandEncoderRelease(command_encoder: *gpu.CommandEncoder) void { procs.commandEncoderRelease.?(@as(c.WGPUCommandEncoder, @ptrCast(command_encoder))); } pub inline fn computePassEncoderDispatchWorkgroups(compute_pass_encoder: *gpu.ComputePassEncoder, workgroup_count_x: u32, workgroup_count_y: u32, workgroup_count_z: u32) void { procs.computePassEncoderDispatchWorkgroups.?( @as(c.WGPUComputePassEncoder, @ptrCast(compute_pass_encoder)), workgroup_count_x, workgroup_count_y, workgroup_count_z, ); } pub inline fn computePassEncoderDispatchWorkgroupsIndirect(compute_pass_encoder: *gpu.ComputePassEncoder, indirect_buffer: *gpu.Buffer, indirect_offset: u64) void { procs.computePassEncoderDispatchWorkgroupsIndirect.?( @as(c.WGPUComputePassEncoder, @ptrCast(compute_pass_encoder)), @as(c.WGPUBuffer, @ptrCast(indirect_buffer)), indirect_offset, ); } pub inline fn computePassEncoderEnd(compute_pass_encoder: *gpu.ComputePassEncoder) void { procs.computePassEncoderEnd.?(@as(c.WGPUComputePassEncoder, @ptrCast(compute_pass_encoder))); } pub inline fn computePassEncoderInsertDebugMarker(compute_pass_encoder: *gpu.ComputePassEncoder, marker_label: [*:0]const u8) void { procs.computePassEncoderInsertDebugMarker.?( @as(c.WGPUComputePassEncoder, @ptrCast(compute_pass_encoder)), marker_label, ); } pub inline fn computePassEncoderPopDebugGroup(compute_pass_encoder: *gpu.ComputePassEncoder) void { procs.computePassEncoderPopDebugGroup.?(@as(c.WGPUComputePassEncoder, @ptrCast(compute_pass_encoder))); } pub inline fn computePassEncoderPushDebugGroup(compute_pass_encoder: *gpu.ComputePassEncoder, group_label: [*:0]const u8) void { procs.computePassEncoderPushDebugGroup.?( @as(c.WGPUComputePassEncoder, @ptrCast(compute_pass_encoder)), group_label, ); } pub inline fn computePassEncoderSetBindGroup(compute_pass_encoder: *gpu.ComputePassEncoder, group_index: u32, group: *gpu.BindGroup, dynamic_offset_count: usize, dynamic_offsets: ?[*]const u32) void { procs.computePassEncoderSetBindGroup.?( @as(c.WGPUComputePassEncoder, @ptrCast(compute_pass_encoder)), group_index, @as(c.WGPUBindGroup, @ptrCast(group)), dynamic_offset_count, dynamic_offsets, ); } pub inline fn computePassEncoderSetLabel(compute_pass_encoder: *gpu.ComputePassEncoder, label: [*:0]const u8) void { procs.computePassEncoderSetLabel.?(@as(c.WGPUComputePassEncoder, @ptrCast(compute_pass_encoder)), label); } pub inline fn computePassEncoderSetPipeline(compute_pass_encoder: *gpu.ComputePassEncoder, pipeline: *gpu.ComputePipeline) void { procs.computePassEncoderSetPipeline.?( @as(c.WGPUComputePassEncoder, @ptrCast(compute_pass_encoder)), @as(c.WGPUComputePipeline, @ptrCast(pipeline)), ); } pub inline fn computePassEncoderWriteTimestamp(compute_pass_encoder: *gpu.ComputePassEncoder, query_set: *gpu.QuerySet, query_index: u32) void { procs.computePassEncoderWriteTimestamp.?( @as(c.WGPUComputePassEncoder, @ptrCast(compute_pass_encoder)), @as(c.WGPUQuerySet, @ptrCast(query_set)), query_index, ); } pub inline fn computePassEncoderReference(compute_pass_encoder: *gpu.ComputePassEncoder) void { procs.computePassEncoderReference.?(@as(c.WGPUComputePassEncoder, @ptrCast(compute_pass_encoder))); } pub inline fn computePassEncoderRelease(compute_pass_encoder: *gpu.ComputePassEncoder) void { procs.computePassEncoderRelease.?(@as(c.WGPUComputePassEncoder, @ptrCast(compute_pass_encoder))); } pub inline fn computePipelineGetBindGroupLayout(compute_pipeline: *gpu.ComputePipeline, group_index: u32) *gpu.BindGroupLayout { return @as(*gpu.BindGroupLayout, @ptrCast(procs.computePipelineGetBindGroupLayout.?( @as(c.WGPUComputePipeline, @ptrCast(compute_pipeline)), group_index, ))); } pub inline fn computePipelineSetLabel(compute_pipeline: *gpu.ComputePipeline, label: [*:0]const u8) void { procs.computePipelineSetLabel.?(@as(c.WGPUComputePipeline, @ptrCast(compute_pipeline)), label); } pub inline fn computePipelineReference(compute_pipeline: *gpu.ComputePipeline) void { procs.computePipelineReference.?(@as(c.WGPUComputePipeline, @ptrCast(compute_pipeline))); } pub inline fn computePipelineRelease(compute_pipeline: *gpu.ComputePipeline) void { procs.computePipelineRelease.?(@as(c.WGPUComputePipeline, @ptrCast(compute_pipeline))); } pub inline fn deviceCreateBindGroup(device: *gpu.Device, descriptor: *const gpu.BindGroup.Descriptor) *gpu.BindGroup { return @as(*gpu.BindGroup, @ptrCast(procs.deviceCreateBindGroup.?( @as(c.WGPUDevice, @ptrCast(device)), @as(*const c.WGPUBindGroupDescriptor, @ptrCast(descriptor)), ))); } pub inline fn deviceCreateBindGroupLayout(device: *gpu.Device, descriptor: *const gpu.BindGroupLayout.Descriptor) *gpu.BindGroupLayout { return @as(*gpu.BindGroupLayout, @ptrCast(procs.deviceCreateBindGroupLayout.?( @as(c.WGPUDevice, @ptrCast(device)), @as(*const c.WGPUBindGroupLayoutDescriptor, @ptrCast(descriptor)), ))); } pub inline fn deviceCreateBuffer(device: *gpu.Device, descriptor: *const gpu.Buffer.Descriptor) *gpu.Buffer { return @as(*gpu.Buffer, @ptrCast(procs.deviceCreateBuffer.?( @as(c.WGPUDevice, @ptrCast(device)), @as(*const c.WGPUBufferDescriptor, @ptrCast(descriptor)), ))); } pub inline fn deviceCreateCommandEncoder(device: *gpu.Device, descriptor: ?*const gpu.CommandEncoder.Descriptor) *gpu.CommandEncoder { return @as(*gpu.CommandEncoder, @ptrCast(procs.deviceCreateCommandEncoder.?( @as(c.WGPUDevice, @ptrCast(device)), @as(?*const c.WGPUCommandEncoderDescriptor, @ptrCast(descriptor)), ))); } pub inline fn deviceCreateComputePipeline(device: *gpu.Device, descriptor: *const gpu.ComputePipeline.Descriptor) *gpu.ComputePipeline { return @as(*gpu.ComputePipeline, @ptrCast(procs.deviceCreateComputePipeline.?( @as(c.WGPUDevice, @ptrCast(device)), @as(*const c.WGPUComputePipelineDescriptor, @ptrCast(descriptor)), ))); } pub inline fn deviceCreateComputePipelineAsync(device: *gpu.Device, descriptor: *const gpu.ComputePipeline.Descriptor, callback: gpu.CreateComputePipelineAsyncCallback, userdata: ?*anyopaque) void { procs.deviceCreateComputePipelineAsync.?( @as(c.WGPUDevice, @ptrCast(device)), @as(*const c.WGPUComputePipelineDescriptor, @ptrCast(descriptor)), @as(c.WGPUCreateComputePipelineAsyncCallback, @ptrCast(callback)), userdata, ); } pub inline fn deviceCreateErrorBuffer(device: *gpu.Device, descriptor: *const gpu.Buffer.Descriptor) *gpu.Buffer { return @as(*gpu.Buffer, @ptrCast(procs.deviceCreateErrorBuffer.?( @as(c.WGPUDevice, @ptrCast(device)), @as(*const c.WGPUBufferDescriptor, @ptrCast(descriptor)), ))); } pub inline fn deviceCreateErrorExternalTexture(device: *gpu.Device) *gpu.ExternalTexture { return @as(*gpu.ExternalTexture, @ptrCast(procs.deviceCreateErrorExternalTexture.?(@as(c.WGPUDevice, @ptrCast(device))))); } pub inline fn deviceCreateErrorTexture(device: *gpu.Device, descriptor: *const gpu.Texture.Descriptor) *gpu.Texture { return @as(*gpu.Texture, @ptrCast(procs.deviceCreateErrorTexture.?( @as(c.WGPUDevice, @ptrCast(device)), @as(*const c.WGPUTextureDescriptor, @ptrCast(descriptor)), ))); } pub inline fn deviceCreateExternalTexture(device: *gpu.Device, external_texture_descriptor: *const gpu.ExternalTexture.Descriptor) *gpu.ExternalTexture { return @as(*gpu.ExternalTexture, @ptrCast(procs.deviceCreateExternalTexture.?( @as(c.WGPUDevice, @ptrCast(device)), @as(*const c.WGPUExternalTextureDescriptor, @ptrCast(external_texture_descriptor)), ))); } pub inline fn deviceCreatePipelineLayout(device: *gpu.Device, pipeline_layout_descriptor: *const gpu.PipelineLayout.Descriptor) *gpu.PipelineLayout { return @as(*gpu.PipelineLayout, @ptrCast(procs.deviceCreatePipelineLayout.?( @as(c.WGPUDevice, @ptrCast(device)), @as(*const c.WGPUPipelineLayoutDescriptor, @ptrCast(pipeline_layout_descriptor)), ))); } pub inline fn deviceCreateQuerySet(device: *gpu.Device, descriptor: *const gpu.QuerySet.Descriptor) *gpu.QuerySet { return @as(*gpu.QuerySet, @ptrCast(procs.deviceCreateQuerySet.?( @as(c.WGPUDevice, @ptrCast(device)), @as(*const c.WGPUQuerySetDescriptor, @ptrCast(descriptor)), ))); } pub inline fn deviceCreateRenderBundleEncoder(device: *gpu.Device, descriptor: *const gpu.RenderBundleEncoder.Descriptor) *gpu.RenderBundleEncoder { return @as(*gpu.RenderBundleEncoder, @ptrCast(procs.deviceCreateRenderBundleEncoder.?( @as(c.WGPUDevice, @ptrCast(device)), @as(*const c.WGPURenderBundleEncoderDescriptor, @ptrCast(descriptor)), ))); } pub inline fn deviceCreateRenderPipeline(device: *gpu.Device, descriptor: *const gpu.RenderPipeline.Descriptor) *gpu.RenderPipeline { return @as(*gpu.RenderPipeline, @ptrCast(procs.deviceCreateRenderPipeline.?( @as(c.WGPUDevice, @ptrCast(device)), @as(*const c.WGPURenderPipelineDescriptor, @ptrCast(descriptor)), ))); } pub inline fn deviceCreateRenderPipelineAsync(device: *gpu.Device, descriptor: *const gpu.RenderPipeline.Descriptor, callback: gpu.CreateRenderPipelineAsyncCallback, userdata: ?*anyopaque) void { procs.deviceCreateRenderPipelineAsync.?( @as(c.WGPUDevice, @ptrCast(device)), @as(*const c.WGPURenderPipelineDescriptor, @ptrCast(descriptor)), @as(c.WGPUCreateRenderPipelineAsyncCallback, @ptrCast(callback)), userdata, ); } // TODO(self-hosted): this cannot be marked as inline for some reason. // https://github.com/ziglang/zig/issues/12545 pub fn deviceCreateSampler(device: *gpu.Device, descriptor: ?*const gpu.Sampler.Descriptor) *gpu.Sampler { return @as(*gpu.Sampler, @ptrCast(procs.deviceCreateSampler.?( @as(c.WGPUDevice, @ptrCast(device)), @as(?*const c.WGPUSamplerDescriptor, @ptrCast(descriptor)), ))); } pub inline fn deviceCreateShaderModule(device: *gpu.Device, descriptor: *const gpu.ShaderModule.Descriptor) *gpu.ShaderModule { return @as(*gpu.ShaderModule, @ptrCast(procs.deviceCreateShaderModule.?( @as(c.WGPUDevice, @ptrCast(device)), @as(*const c.WGPUShaderModuleDescriptor, @ptrCast(descriptor)), ))); } pub inline fn deviceCreateSwapChain(device: *gpu.Device, surface: ?*gpu.Surface, descriptor: *const gpu.SwapChain.Descriptor) *gpu.SwapChain { return @as(*gpu.SwapChain, @ptrCast(procs.deviceCreateSwapChain.?( @as(c.WGPUDevice, @ptrCast(device)), @as(c.WGPUSurface, @ptrCast(surface)), @as(*const c.WGPUSwapChainDescriptor, @ptrCast(descriptor)), ))); } pub inline fn deviceCreateTexture(device: *gpu.Device, descriptor: *const gpu.Texture.Descriptor) *gpu.Texture { return @as(*gpu.Texture, @ptrCast(procs.deviceCreateTexture.?( @as(c.WGPUDevice, @ptrCast(device)), @as(*const c.WGPUTextureDescriptor, @ptrCast(descriptor)), ))); } pub inline fn deviceDestroy(device: *gpu.Device) void { procs.deviceDestroy.?(@as(c.WGPUDevice, @ptrCast(device))); } pub inline fn deviceEnumerateFeatures(device: *gpu.Device, features: ?[*]gpu.FeatureName) usize { return procs.deviceEnumerateFeatures.?( @as(c.WGPUDevice, @ptrCast(device)), @as(?[*]c.WGPUFeatureName, @ptrCast(features)), ); } pub inline fn forceLoss(device: *gpu.Device, reason: gpu.Device.LostReason, message: [*:0]const u8) void { return procs.deviceForceLoss.?( @as(c.WGPUDevice, @ptrCast(device)), reason, message, ); } pub inline fn deviceGetAdapter(device: *gpu.Device) *gpu.Adapter { return procs.deviceGetAdapter.?(@as(c.WGPUDevice, @ptrCast(device))); } pub inline fn deviceGetLimits(device: *gpu.Device, limits: *gpu.SupportedLimits) bool { return procs.deviceGetLimits.?( @as(c.WGPUDevice, @ptrCast(device)), @as(*c.WGPUSupportedLimits, @ptrCast(limits)), ); } pub inline fn deviceGetQueue(device: *gpu.Device) *gpu.Queue { return @as(*gpu.Queue, @ptrCast(procs.deviceGetQueue.?(@as(c.WGPUDevice, @ptrCast(device))))); } pub inline fn deviceHasFeature(device: *gpu.Device, feature: gpu.FeatureName) bool { return procs.deviceHasFeature.?( @as(c.WGPUDevice, @ptrCast(device)), @intFromEnum(feature), ); } pub inline fn deviceInjectError(device: *gpu.Device, typ: gpu.ErrorType, message: [*:0]const u8) void { procs.deviceInjectError.?( @as(c.WGPUDevice, @ptrCast(device)), @intFromEnum(typ), message, ); } pub inline fn devicePopErrorScope(device: *gpu.Device, callback: gpu.ErrorCallback, userdata: ?*anyopaque) void { procs.devicePopErrorScope.?( @as(c.WGPUDevice, @ptrCast(device)), @as(c.WGPUErrorCallback, @ptrCast(callback)), userdata, ); } pub inline fn devicePushErrorScope(device: *gpu.Device, filter: gpu.ErrorFilter) void { procs.devicePushErrorScope.?( @as(c.WGPUDevice, @ptrCast(device)), @intFromEnum(filter), ); } pub inline fn deviceSetDeviceLostCallback(device: *gpu.Device, callback: ?gpu.Device.LostCallback, userdata: ?*anyopaque) void { procs.deviceSetDeviceLostCallback.?( @as(c.WGPUDevice, @ptrCast(device)), @as(c.WGPUDeviceLostCallback, @ptrCast(callback)), userdata, ); } pub inline fn deviceSetLabel(device: *gpu.Device, label: [*:0]const u8) void { procs.deviceSetLabel.?(@as(c.WGPUDevice, @ptrCast(device)), label); } pub inline fn deviceSetLoggingCallback(device: *gpu.Device, callback: ?gpu.LoggingCallback, userdata: ?*anyopaque) void { procs.deviceSetLoggingCallback.?( @as(c.WGPUDevice, @ptrCast(device)), @as(c.WGPULoggingCallback, @ptrCast(callback)), userdata, ); } pub inline fn deviceSetUncapturedErrorCallback(device: *gpu.Device, callback: ?gpu.ErrorCallback, userdata: ?*anyopaque) void { procs.deviceSetUncapturedErrorCallback.?( @as(c.WGPUDevice, @ptrCast(device)), @as(c.WGPUErrorCallback, @ptrCast(callback)), userdata, ); } pub inline fn deviceTick(device: *gpu.Device) void { procs.deviceTick.?(@as(c.WGPUDevice, @ptrCast(device))); } pub inline fn deviceValidateTextureDescriptor(device: *gpu.Device, descriptor: *const gpu.Texture.Descriptor) void { procs.deviceValidateTextureDescriptor(device, descriptor); } pub inline fn deviceReference(device: *gpu.Device) void { procs.deviceReference.?(@as(c.WGPUDevice, @ptrCast(device))); } pub inline fn deviceRelease(device: *gpu.Device) void { procs.deviceRelease.?(@as(c.WGPUDevice, @ptrCast(device))); } pub inline fn externalTextureDestroy(external_texture: *gpu.ExternalTexture) void { procs.externalTextureDestroy.?(@as(c.WGPUExternalTexture, @ptrCast(external_texture))); } pub inline fn externalTextureSetLabel(external_texture: *gpu.ExternalTexture, label: [*:0]const u8) void { procs.externalTextureSetLabel.?(@as(c.WGPUExternalTexture, @ptrCast(external_texture)), label); } pub inline fn externalTextureReference(external_texture: *gpu.ExternalTexture) void { procs.externalTextureReference.?(@as(c.WGPUExternalTexture, @ptrCast(external_texture))); } pub inline fn externalTextureRelease(external_texture: *gpu.ExternalTexture) void { procs.externalTextureRelease.?(@as(c.WGPUExternalTexture, @ptrCast(external_texture))); } pub inline fn instanceCreateSurface(instance: *gpu.Instance, descriptor: *const gpu.Surface.Descriptor) *gpu.Surface { return @as(*gpu.Surface, @ptrCast(procs.instanceCreateSurface.?( @as(c.WGPUInstance, @ptrCast(instance)), @as(*const c.WGPUSurfaceDescriptor, @ptrCast(descriptor)), ))); } pub inline fn instanceProcessEvents(instance: *gpu.Instance) void { procs.instanceProcessEvents.?( @as(c.WGPUInstance, @ptrCast(instance)), ); } pub inline fn instanceRequestAdapter(instance: *gpu.Instance, options: ?*const gpu.RequestAdapterOptions, callback: gpu.RequestAdapterCallback, userdata: ?*anyopaque) void { procs.instanceRequestAdapter.?( @as(c.WGPUInstance, @ptrCast(instance)), @as(?*const c.WGPURequestAdapterOptions, @ptrCast(options)), @as(c.WGPURequestAdapterCallback, @ptrCast(callback)), userdata, ); } pub inline fn instanceReference(instance: *gpu.Instance) void { procs.instanceReference.?(@as(c.WGPUInstance, @ptrCast(instance))); } pub inline fn instanceRelease(instance: *gpu.Instance) void { procs.instanceRelease.?(@as(c.WGPUInstance, @ptrCast(instance))); } pub inline fn pipelineLayoutSetLabel(pipeline_layout: *gpu.PipelineLayout, label: [*:0]const u8) void { procs.pipelineLayoutSetLabel.?(@as(c.WGPUPipelineLayout, @ptrCast(pipeline_layout)), label); } pub inline fn pipelineLayoutReference(pipeline_layout: *gpu.PipelineLayout) void { procs.pipelineLayoutReference.?(@as(c.WGPUPipelineLayout, @ptrCast(pipeline_layout))); } pub inline fn pipelineLayoutRelease(pipeline_layout: *gpu.PipelineLayout) void { procs.pipelineLayoutRelease.?(@as(c.WGPUPipelineLayout, @ptrCast(pipeline_layout))); } pub inline fn querySetDestroy(query_set: *gpu.QuerySet) void { procs.querySetDestroy.?(@as(c.WGPUQuerySet, @ptrCast(query_set))); } pub inline fn querySetGetCount(query_set: *gpu.QuerySet) u32 { return procs.querySetGetCount.?(@as(c.WGPUQuerySet, @ptrCast(query_set))); } pub inline fn querySetGetType(query_set: *gpu.QuerySet) gpu.QueryType { return @as(gpu.QueryType, @enumFromInt(procs.querySetGetType.?(@as(c.WGPUQuerySet, @ptrCast(query_set))))); } pub inline fn querySetSetLabel(query_set: *gpu.QuerySet, label: [*:0]const u8) void { procs.querySetSetLabel.?(@as(c.WGPUQuerySet, @ptrCast(query_set)), label); } pub inline fn querySetReference(query_set: *gpu.QuerySet) void { procs.querySetReference.?(@as(c.WGPUQuerySet, @ptrCast(query_set))); } pub inline fn querySetRelease(query_set: *gpu.QuerySet) void { procs.querySetRelease.?(@as(c.WGPUQuerySet, @ptrCast(query_set))); } pub inline fn queueCopyExternalTextureForBrowser(queue: *gpu.Queue, source: *const gpu.ImageCopyExternalTexture, destination: *const gpu.ImageCopyTexture, copy_size: *const gpu.Extent3D, options: *const gpu.CopyTextureForBrowserOptions) void { procs.queueCopyExternalTextureForBrowser.?( @as(c.WGPUQueue, @ptrCast(queue)), @as(*const c.ImageCopyExternalTexture, @ptrCast(source)), @as(*const c.WGPUImageCopyTexture, @ptrCast(destination)), @as(*const c.WGPUExtent3D, @ptrCast(copy_size)), @as(*const c.WGPUCopyTextureForBrowserOptions, @ptrCast(options)), ); } pub inline fn queueCopyTextureForBrowser(queue: *gpu.Queue, source: *const gpu.ImageCopyTexture, destination: *const gpu.ImageCopyTexture, copy_size: *const gpu.Extent3D, options: *const gpu.CopyTextureForBrowserOptions) void { procs.queueCopyTextureForBrowser.?( @as(c.WGPUQueue, @ptrCast(queue)), @as(*const c.WGPUImageCopyTexture, @ptrCast(source)), @as(*const c.WGPUImageCopyTexture, @ptrCast(destination)), @as(*const c.WGPUExtent3D, @ptrCast(copy_size)), @as(*const c.WGPUCopyTextureForBrowserOptions, @ptrCast(options)), ); } pub inline fn queueOnSubmittedWorkDone(queue: *gpu.Queue, signal_value: u64, callback: gpu.Queue.WorkDoneCallback, userdata: ?*anyopaque) void { procs.queueOnSubmittedWorkDone.?( @as(c.WGPUQueue, @ptrCast(queue)), signal_value, @as(c.WGPUQueueWorkDoneCallback, @ptrCast(callback)), userdata, ); } pub inline fn queueSetLabel(queue: *gpu.Queue, label: [*:0]const u8) void { procs.queueSetLabel.?(@as(c.WGPUQueue, @ptrCast(queue)), label); } pub inline fn queueSubmit(queue: *gpu.Queue, command_count: usize, commands: [*]const *const gpu.CommandBuffer) void { procs.queueSubmit.?( @as(c.WGPUQueue, @ptrCast(queue)), command_count, @as([*]const c.WGPUCommandBuffer, @ptrCast(commands)), ); } pub inline fn queueWriteBuffer(queue: *gpu.Queue, buffer: *gpu.Buffer, buffer_offset: u64, data: *const anyopaque, size: usize) void { procs.queueWriteBuffer.?( @as(c.WGPUQueue, @ptrCast(queue)), @as(c.WGPUBuffer, @ptrCast(buffer)), buffer_offset, data, size, ); } pub inline fn queueWriteTexture(queue: *gpu.Queue, destination: *const gpu.ImageCopyTexture, data: *const anyopaque, data_size: usize, data_layout: *const gpu.Texture.DataLayout, write_size: *const gpu.Extent3D) void { procs.queueWriteTexture.?( @as(c.WGPUQueue, @ptrCast(queue)), @as(*const c.WGPUImageCopyTexture, @ptrCast(destination)), data, data_size, @as(*const c.WGPUTextureDataLayout, @ptrCast(data_layout)), @as(*const c.WGPUExtent3D, @ptrCast(write_size)), ); } pub inline fn queueReference(queue: *gpu.Queue) void { procs.queueReference.?(@as(c.WGPUQueue, @ptrCast(queue))); } pub inline fn queueRelease(queue: *gpu.Queue) void { procs.queueRelease.?(@as(c.WGPUQueue, @ptrCast(queue))); } pub inline fn renderBundleSetLabel(render_bundle: *gpu.RenderBundle, label: [*:0]const u8) void { procs.renderBundleSetLabel.?(@as(c.WGPURenderBundle, @ptrCast(render_bundle)), label); } pub inline fn renderBundleReference(render_bundle: *gpu.RenderBundle) void { procs.renderBundleReference.?(@as(c.WGPURenderBundle, @ptrCast(render_bundle))); } pub inline fn renderBundleRelease(render_bundle: *gpu.RenderBundle) void { procs.renderBundleRelease.?(@as(c.WGPURenderBundle, @ptrCast(render_bundle))); } pub inline fn renderBundleEncoderDraw(render_bundle_encoder: *gpu.RenderBundleEncoder, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void { procs.renderBundleEncoderDraw.?(@as(c.WGPURenderBundleEncoder, @ptrCast(render_bundle_encoder)), vertex_count, instance_count, first_vertex, first_instance); } pub inline fn renderBundleEncoderDrawIndexed(render_bundle_encoder: *gpu.RenderBundleEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: i32, first_instance: u32) void { procs.renderBundleEncoderDrawIndexed.?( @as(c.WGPURenderBundleEncoder, @ptrCast(render_bundle_encoder)), index_count, instance_count, first_index, base_vertex, first_instance, ); } pub inline fn renderBundleEncoderDrawIndexedIndirect(render_bundle_encoder: *gpu.RenderBundleEncoder, indirect_buffer: *gpu.Buffer, indirect_offset: u64) void { procs.renderBundleEncoderDrawIndexedIndirect.?( @as(c.WGPURenderBundleEncoder, @ptrCast(render_bundle_encoder)), @as(c.WGPUBuffer, @ptrCast(indirect_buffer)), indirect_offset, ); } pub inline fn renderBundleEncoderDrawIndirect(render_bundle_encoder: *gpu.RenderBundleEncoder, indirect_buffer: *gpu.Buffer, indirect_offset: u64) void { procs.renderBundleEncoderDrawIndirect.?( @as(c.WGPURenderBundleEncoder, @ptrCast(render_bundle_encoder)), @as(c.WGPUBuffer, @ptrCast(indirect_buffer)), indirect_offset, ); } pub inline fn renderBundleEncoderFinish(render_bundle_encoder: *gpu.RenderBundleEncoder, descriptor: ?*const gpu.RenderBundle.Descriptor) *gpu.RenderBundle { return @as(*gpu.RenderBundle, @ptrCast(procs.renderBundleEncoderFinish.?( @as(c.WGPURenderBundleEncoder, @ptrCast(render_bundle_encoder)), @as(?*const c.WGPURenderBundleDescriptor, @ptrCast(descriptor)), ))); } pub inline fn renderBundleEncoderInsertDebugMarker(render_bundle_encoder: *gpu.RenderBundleEncoder, marker_label: [*:0]const u8) void { procs.renderBundleEncoderInsertDebugMarker.?( @as(c.WGPURenderBundleEncoder, @ptrCast(render_bundle_encoder)), marker_label, ); } pub inline fn renderBundleEncoderPopDebugGroup(render_bundle_encoder: *gpu.RenderBundleEncoder) void { procs.renderBundleEncoderPopDebugGroup.?(@as(c.WGPURenderBundleEncoder, @ptrCast(render_bundle_encoder))); } pub inline fn renderBundleEncoderPushDebugGroup(render_bundle_encoder: *gpu.RenderBundleEncoder, group_label: [*:0]const u8) void { procs.renderBundleEncoderPushDebugGroup.?(@as(c.WGPURenderBundleEncoder, @ptrCast(render_bundle_encoder)), group_label); } pub inline fn renderBundleEncoderSetBindGroup(render_bundle_encoder: *gpu.RenderBundleEncoder, group_index: u32, group: *gpu.BindGroup, dynamic_offset_count: usize, dynamic_offsets: ?[*]const u32) void { procs.renderBundleEncoderSetBindGroup.?( @as(c.WGPURenderBundleEncoder, @ptrCast(render_bundle_encoder)), group_index, @as(c.WGPUBindGroup, @ptrCast(group)), dynamic_offset_count, dynamic_offsets, ); } pub inline fn renderBundleEncoderSetIndexBuffer(render_bundle_encoder: *gpu.RenderBundleEncoder, buffer: *gpu.Buffer, format: gpu.IndexFormat, offset: u64, size: u64) void { procs.renderBundleEncoderSetIndexBuffer.?( @as(c.WGPURenderBundleEncoder, @ptrCast(render_bundle_encoder)), @as(c.WGPUBuffer, @ptrCast(buffer)), @intFromEnum(format), offset, size, ); } pub inline fn renderBundleEncoderSetLabel(render_bundle_encoder: *gpu.RenderBundleEncoder, label: [*:0]const u8) void { procs.renderBundleEncoderSetLabel.?(@as(c.WGPURenderBundleEncoder, @ptrCast(render_bundle_encoder)), label); } pub inline fn renderBundleEncoderSetPipeline(render_bundle_encoder: *gpu.RenderBundleEncoder, pipeline: *gpu.RenderPipeline) void { procs.renderBundleEncoderSetPipeline.?( @as(c.WGPURenderBundleEncoder, @ptrCast(render_bundle_encoder)), @as(c.WGPURenderPipeline, @ptrCast(pipeline)), ); } pub inline fn renderBundleEncoderSetVertexBuffer(render_bundle_encoder: *gpu.RenderBundleEncoder, slot: u32, buffer: *gpu.Buffer, offset: u64, size: u64) void { procs.renderBundleEncoderSetVertexBuffer.?( @as(c.WGPURenderBundleEncoder, @ptrCast(render_bundle_encoder)), slot, @as(c.WGPUBuffer, @ptrCast(buffer)), offset, size, ); } pub inline fn renderBundleEncoderReference(render_bundle_encoder: *gpu.RenderBundleEncoder) void { procs.renderBundleEncoderReference.?(@as(c.WGPURenderBundleEncoder, @ptrCast(render_bundle_encoder))); } pub inline fn renderBundleEncoderRelease(render_bundle_encoder: *gpu.RenderBundleEncoder) void { procs.renderBundleEncoderRelease.?(@as(c.WGPURenderBundleEncoder, @ptrCast(render_bundle_encoder))); } pub inline fn renderPassEncoderBeginOcclusionQuery(render_pass_encoder: *gpu.RenderPassEncoder, query_index: u32) void { procs.renderPassEncoderBeginOcclusionQuery.?( @as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder)), query_index, ); } pub inline fn renderPassEncoderDraw(render_pass_encoder: *gpu.RenderPassEncoder, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void { procs.renderPassEncoderDraw.?( @as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder)), vertex_count, instance_count, first_vertex, first_instance, ); } pub inline fn renderPassEncoderDrawIndexed(render_pass_encoder: *gpu.RenderPassEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: i32, first_instance: u32) void { procs.renderPassEncoderDrawIndexed.?( @as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder)), index_count, instance_count, first_index, base_vertex, first_instance, ); } pub inline fn renderPassEncoderDrawIndexedIndirect(render_pass_encoder: *gpu.RenderPassEncoder, indirect_buffer: *gpu.Buffer, indirect_offset: u64) void { procs.renderPassEncoderDrawIndexedIndirect.?( @as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder)), @as(c.WGPUBuffer, @ptrCast(indirect_buffer)), indirect_offset, ); } pub inline fn renderPassEncoderDrawIndirect(render_pass_encoder: *gpu.RenderPassEncoder, indirect_buffer: *gpu.Buffer, indirect_offset: u64) void { procs.renderPassEncoderDrawIndirect.?( @as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder)), @as(c.WGPUBuffer, @ptrCast(indirect_buffer)), indirect_offset, ); } pub inline fn renderPassEncoderEnd(render_pass_encoder: *gpu.RenderPassEncoder) void { procs.renderPassEncoderEnd.?(@as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder))); } pub inline fn renderPassEncoderEndOcclusionQuery(render_pass_encoder: *gpu.RenderPassEncoder) void { procs.renderPassEncoderEndOcclusionQuery.?(@as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder))); } pub inline fn renderPassEncoderExecuteBundles(render_pass_encoder: *gpu.RenderPassEncoder, bundles_count: usize, bundles: [*]const *const gpu.RenderBundle) void { procs.renderPassEncoderExecuteBundles.?( @as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder)), bundles_count, @as([*]const c.WGPURenderBundle, @ptrCast(bundles)), ); } pub inline fn renderPassEncoderInsertDebugMarker(render_pass_encoder: *gpu.RenderPassEncoder, marker_label: [*:0]const u8) void { procs.renderPassEncoderInsertDebugMarker.?(@as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder)), marker_label); } pub inline fn renderPassEncoderPopDebugGroup(render_pass_encoder: *gpu.RenderPassEncoder) void { procs.renderPassEncoderPopDebugGroup.?(@as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder))); } pub inline fn renderPassEncoderPushDebugGroup(render_pass_encoder: *gpu.RenderPassEncoder, group_label: [*:0]const u8) void { procs.renderPassEncoderPushDebugGroup.?( @as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder)), group_label, ); } pub inline fn renderPassEncoderSetBindGroup(render_pass_encoder: *gpu.RenderPassEncoder, group_index: u32, group: *gpu.BindGroup, dynamic_offset_count: usize, dynamic_offsets: ?[*]const u32) void { procs.renderPassEncoderSetBindGroup.?( @as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder)), group_index, @as(c.WGPUBindGroup, @ptrCast(group)), dynamic_offset_count, dynamic_offsets, ); } pub inline fn renderPassEncoderSetBlendConstant(render_pass_encoder: *gpu.RenderPassEncoder, color: *const gpu.Color) void { procs.renderPassEncoderSetBlendConstant.?( @as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder)), @as(*const c.WGPUColor, @ptrCast(color)), ); } pub inline fn renderPassEncoderSetIndexBuffer(render_pass_encoder: *gpu.RenderPassEncoder, buffer: *gpu.Buffer, format: gpu.IndexFormat, offset: u64, size: u64) void { procs.renderPassEncoderSetIndexBuffer.?( @as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder)), @as(c.WGPUBuffer, @ptrCast(buffer)), @intFromEnum(format), offset, size, ); } pub inline fn renderPassEncoderSetLabel(render_pass_encoder: *gpu.RenderPassEncoder, label: [*:0]const u8) void { procs.renderPassEncoderSetLabel.?(@as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder)), label); } pub inline fn renderPassEncoderSetPipeline(render_pass_encoder: *gpu.RenderPassEncoder, pipeline: *gpu.RenderPipeline) void { procs.renderPassEncoderSetPipeline.?( @as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder)), @as(c.WGPURenderPipeline, @ptrCast(pipeline)), ); } pub inline fn renderPassEncoderSetScissorRect(render_pass_encoder: *gpu.RenderPassEncoder, x: u32, y: u32, width: u32, height: u32) void { procs.renderPassEncoderSetScissorRect.?( @as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder)), x, y, width, height, ); } pub inline fn renderPassEncoderSetStencilReference(render_pass_encoder: *gpu.RenderPassEncoder, reference: u32) void { procs.renderPassEncoderSetStencilReference.?( @as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder)), reference, ); } pub inline fn renderPassEncoderSetVertexBuffer(render_pass_encoder: *gpu.RenderPassEncoder, slot: u32, buffer: *gpu.Buffer, offset: u64, size: u64) void { procs.renderPassEncoderSetVertexBuffer.?( @as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder)), slot, @as(c.WGPUBuffer, @ptrCast(buffer)), offset, size, ); } pub inline fn renderPassEncoderSetViewport(render_pass_encoder: *gpu.RenderPassEncoder, x: f32, y: f32, width: f32, height: f32, min_depth: f32, max_depth: f32) void { procs.renderPassEncoderSetViewport.?( @as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder)), x, y, width, height, min_depth, max_depth, ); } pub inline fn renderPassEncoderWriteTimestamp(render_pass_encoder: *gpu.RenderPassEncoder, query_set: *gpu.QuerySet, query_index: u32) void { procs.renderPassEncoderWriteTimestamp.?( @as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder)), @as(c.WGPUQuerySet, @ptrCast(query_set)), query_index, ); } pub inline fn renderPassEncoderReference(render_pass_encoder: *gpu.RenderPassEncoder) void { procs.renderPassEncoderReference.?(@as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder))); } pub inline fn renderPassEncoderRelease(render_pass_encoder: *gpu.RenderPassEncoder) void { procs.renderPassEncoderRelease.?(@as(c.WGPURenderPassEncoder, @ptrCast(render_pass_encoder))); } pub inline fn renderPipelineGetBindGroupLayout(render_pipeline: *gpu.RenderPipeline, group_index: u32) *gpu.BindGroupLayout { return @as(*gpu.BindGroupLayout, @ptrCast(procs.renderPipelineGetBindGroupLayout.?( @as(c.WGPURenderPipeline, @ptrCast(render_pipeline)), group_index, ))); } pub inline fn renderPipelineSetLabel(render_pipeline: *gpu.RenderPipeline, label: [*:0]const u8) void { procs.renderPipelineSetLabel.?(@as(c.WGPURenderPipeline, @ptrCast(render_pipeline)), label); } pub inline fn renderPipelineReference(render_pipeline: *gpu.RenderPipeline) void { procs.renderPipelineReference.?(@as(c.WGPURenderPipeline, @ptrCast(render_pipeline))); } pub inline fn renderPipelineRelease(render_pipeline: *gpu.RenderPipeline) void { procs.renderPipelineRelease.?(@as(c.WGPURenderPipeline, @ptrCast(render_pipeline))); } pub inline fn samplerSetLabel(sampler: *gpu.Sampler, label: [*:0]const u8) void { procs.samplerSetLabel.?(@as(c.WGPUSampler, @ptrCast(sampler)), label); } pub inline fn samplerReference(sampler: *gpu.Sampler) void { procs.samplerReference.?(@as(c.WGPUSampler, @ptrCast(sampler))); } pub inline fn samplerRelease(sampler: *gpu.Sampler) void { procs.samplerRelease.?(@as(c.WGPUSampler, @ptrCast(sampler))); } pub inline fn shaderModuleGetCompilationInfo(shader_module: *gpu.ShaderModule, callback: gpu.CompilationInfoCallback, userdata: ?*anyopaque) void { procs.shaderModuleGetCompilationInfo.?( @as(c.WGPUShaderModule, @ptrCast(shader_module)), @as(c.WGPUCompilationInfoCallback, @ptrCast(callback)), userdata, ); } pub inline fn shaderModuleSetLabel(shader_module: *gpu.ShaderModule, label: [*:0]const u8) void { procs.shaderModuleSetLabel.?(@as(c.WGPUShaderModule, @ptrCast(shader_module)), label); } pub inline fn shaderModuleReference(shader_module: *gpu.ShaderModule) void { procs.shaderModuleReference.?(@as(c.WGPUShaderModule, @ptrCast(shader_module))); } pub inline fn shaderModuleRelease(shader_module: *gpu.ShaderModule) void { procs.shaderModuleRelease.?(@as(c.WGPUShaderModule, @ptrCast(shader_module))); } pub inline fn surfaceReference(surface: *gpu.Surface) void { procs.surfaceReference.?(@as(c.WGPUSurface, @ptrCast(surface))); } pub inline fn surfaceRelease(surface: *gpu.Surface) void { procs.surfaceRelease.?(@as(c.WGPUSurface, @ptrCast(surface))); } pub inline fn swapChainGetCurrentTexture(swap_chain: *gpu.SwapChain) ?*gpu.Texture { return @as(?*gpu.Texture, @ptrCast(procs.swapChainGetCurrentTexture.?(@as(c.WGPUSwapChain, @ptrCast(swap_chain))))); } pub inline fn swapChainGetCurrentTextureView(swap_chain: *gpu.SwapChain) ?*gpu.TextureView { return @as(?*gpu.TextureView, @ptrCast(procs.swapChainGetCurrentTextureView.?(@as(c.WGPUSwapChain, @ptrCast(swap_chain))))); } pub inline fn swapChainPresent(swap_chain: *gpu.SwapChain) void { procs.swapChainPresent.?(@as(c.WGPUSwapChain, @ptrCast(swap_chain))); } pub inline fn swapChainReference(swap_chain: *gpu.SwapChain) void { procs.swapChainReference.?(@as(c.WGPUSwapChain, @ptrCast(swap_chain))); } pub inline fn swapChainRelease(swap_chain: *gpu.SwapChain) void { procs.swapChainRelease.?(@as(c.WGPUSwapChain, @ptrCast(swap_chain))); } pub inline fn textureCreateView(texture: *gpu.Texture, descriptor: ?*const gpu.TextureView.Descriptor) *gpu.TextureView { return @as(*gpu.TextureView, @ptrCast(procs.textureCreateView.?( @as(c.WGPUTexture, @ptrCast(texture)), @as(?*const c.WGPUTextureViewDescriptor, @ptrCast(descriptor)), ))); } pub inline fn textureDestroy(texture: *gpu.Texture) void { procs.textureDestroy.?(@as(c.WGPUTexture, @ptrCast(texture))); } pub inline fn textureGetDepthOrArrayLayers(texture: *gpu.Texture) u32 { return procs.textureGetDepthOrArrayLayers.?(@as(c.WGPUTexture, @ptrCast(texture))); } pub inline fn textureGetDimension(texture: *gpu.Texture) gpu.Texture.Dimension { return @as(gpu.Texture.Dimension, @enumFromInt(procs.textureGetDimension.?(@as(c.WGPUTexture, @ptrCast(texture))))); } pub inline fn textureGetFormat(texture: *gpu.Texture) gpu.Texture.Format { return @as(gpu.Texture.Format, @enumFromInt(procs.textureGetFormat.?(@as(c.WGPUTexture, @ptrCast(texture))))); } pub inline fn textureGetHeight(texture: *gpu.Texture) u32 { return procs.textureGetHeight.?(@as(c.WGPUTexture, @ptrCast(texture))); } pub inline fn textureGetMipLevelCount(texture: *gpu.Texture) u32 { return procs.textureGetMipLevelCount.?(@as(c.WGPUTexture, @ptrCast(texture))); } pub inline fn textureGetSampleCount(texture: *gpu.Texture) u32 { return procs.textureGetSampleCount.?(@as(c.WGPUTexture, @ptrCast(texture))); } pub inline fn textureGetUsage(texture: *gpu.Texture) gpu.Texture.UsageFlags { return @as(gpu.Texture.UsageFlags, @bitCast(procs.textureGetUsage.?( @as(c.WGPUTexture, @ptrCast(texture)), ))); } pub inline fn textureGetWidth(texture: *gpu.Texture) u32 { return procs.textureGetWidth.?(@as(c.WGPUTexture, @ptrCast(texture))); } pub inline fn textureSetLabel(texture: *gpu.Texture, label: [*:0]const u8) void { procs.textureSetLabel.?(@as(c.WGPUTexture, @ptrCast(texture)), label); } pub inline fn textureReference(texture: *gpu.Texture) void { procs.textureReference.?(@as(c.WGPUTexture, @ptrCast(texture))); } pub inline fn textureRelease(texture: *gpu.Texture) void { procs.textureRelease.?(@as(c.WGPUTexture, @ptrCast(texture))); } pub inline fn textureViewSetLabel(texture_view: *gpu.TextureView, label: [*:0]const u8) void { procs.textureViewSetLabel.?(@as(c.WGPUTextureView, @ptrCast(texture_view)), label); } pub inline fn textureViewReference(texture_view: *gpu.TextureView) void { procs.textureViewReference.?(@as(c.WGPUTextureView, @ptrCast(texture_view))); } pub inline fn textureViewRelease(texture_view: *gpu.TextureView) void { procs.textureViewRelease.?(@as(c.WGPUTextureView, @ptrCast(texture_view))); } }; test "dawn_impl" { _ = gpu.Export(Interface); }