const std = @import("std"); const ChainedStruct = @import("types.zig").ChainedStruct; const TextureView = @import("texture_view.zig").TextureView; const TextureViewDimension = @import("texture_view.zig").TextureViewDimension; const TextureViewDescriptor = @import("texture_view.zig").TextureViewDescriptor; const Extent3D = @import("types.zig").Extent3D; const Impl = @import("interface.zig").Impl; const copy_stride_undefined = @import("main.zig").copy_stride_undefined; pub const Texture = *opaque { pub inline fn createView(texture: Texture, descriptor: ?*const TextureViewDescriptor) *TextureView { return Impl.textureCreateView(texture, descriptor); } pub inline fn destroy(texture: Texture) void { Impl.textureDestroy(texture); } pub inline fn getDepthOrArrayLayers(texture: Texture) u32 { return Impl.textureGetDepthOrArrayLayers(texture); } pub inline fn getDimension(texture: Texture) TextureDimension { return Impl.textureGetDimension(texture); } pub inline fn getFormat(texture: Texture) TextureFormat { return Impl.textureGetFormat(texture); } pub inline fn getHeight(texture: Texture) u32 { return Impl.textureGetHeight(texture); } pub inline fn getMipLevelCount(texture: Texture) u32 { return Impl.textureGetMipLevelCount(texture); } pub inline fn getSampleCount(texture: Texture) u32 { return Impl.textureGetSampleCount(texture); } pub inline fn getUsage(texture: Texture) TextureUsageFlags { return Impl.textureGetUsage(texture); } pub inline fn getWidth(texture: Texture) u32 { return Impl.textureGetWidth(texture); } pub inline fn setLabel(texture: Texture, label: [*:0]const u8) void { Impl.textureSetLabel(texture, label); } pub inline fn reference(texture: Texture) void { Impl.textureReference(texture); } pub inline fn release(texture: Texture) void { Impl.textureRelease(texture); } }; pub const TextureAspect = enum(u32) { all = 0x00000000, stencil_only = 0x00000001, depth_only = 0x00000002, plane0_only = 0x00000003, plane1_only = 0x00000004, }; pub const TextureComponentType = enum(u32) { float = 0x00000000, sint = 0x00000001, uint = 0x00000002, depth_comparison = 0x00000003, }; pub const TextureDimension = enum(u32) { dimension_1d = 0x00000000, dimension_2d = 0x00000001, dimension_3d = 0x00000002, }; pub const TextureFormat = enum(u32) { undef = 0x00000000, r8_unorm = 0x00000001, r8_snorm = 0x00000002, r8_uint = 0x00000003, r8_sint = 0x00000004, r16_uint = 0x00000005, r16_sint = 0x00000006, r16_float = 0x00000007, rg8_unorm = 0x00000008, rg8_snorm = 0x00000009, rg8_uint = 0x0000000a, rg8_sint = 0x0000000b, r32_float = 0x0000000c, r32_uint = 0x0000000d, r32_sint = 0x0000000e, rg16_uint = 0x0000000f, rg16_sint = 0x00000010, rg16_float = 0x00000011, rgba8_unorm = 0x00000012, rgba8_unorm_srgb = 0x00000013, rgba8_snorm = 0x00000014, rgba8_uint = 0x00000015, rgba8_sint = 0x00000016, bgra8_unorm = 0x00000017, bgra8_unorm_srgb = 0x00000018, rgb10_a2_unorm = 0x00000019, rg11_b10_ufloat = 0x0000001a, rgb9_e5_ufloat = 0x0000001b, rg32_float = 0x0000001c, rg32_uint = 0x0000001d, rg32_sint = 0x0000001e, rgba16_uint = 0x0000001f, rgba16_sint = 0x00000020, rgba16_float = 0x00000021, rgba32_float = 0x00000022, rgba32_uint = 0x00000023, rgba32_sint = 0x00000024, stencil8 = 0x00000025, depth16_unorm = 0x00000026, depth24_plus = 0x00000027, depth24_plus_stencil8 = 0x00000028, depth32_float = 0x00000029, depth32_float_stencil8 = 0x0000002a, bc1_rgba_unorm = 0x0000002b, bc1_rgba_unorm_srgb = 0x0000002c, bc2_rgba_unorm = 0x0000002d, bc2_rgba_unorm_srgb = 0x0000002e, bc3_rgba_unorm = 0x0000002f, bc3_rgba_unorm_srgb = 0x00000030, bc4_runorm = 0x00000031, bc4_rsnorm = 0x00000032, bc5_rg_unorm = 0x00000033, bc5_rg_snorm = 0x00000034, bc6_hrgb_ufloat = 0x00000035, bc6_hrgb_float = 0x00000036, bc7_rgba_unorm = 0x00000037, bc7_rgba_unorm_srgb = 0x00000038, etc2_rgb8_unorm = 0x00000039, etc2_rgb8_unorm_srgb = 0x0000003a, etc2_rgb8_a1_unorm = 0x0000003b, etc2_rgb8_a1_unorm_srgb = 0x0000003c, etc2_rgba8_unorm = 0x0000003d, etc2_rgba8_unorm_srgb = 0x0000003e, eacr11_unorm = 0x0000003f, eacr11_snorm = 0x00000040, eacrg11_unorm = 0x00000041, eacrg11_snorm = 0x00000042, astc4x4_unorm = 0x00000043, astc4x4_unorm_srgb = 0x00000044, astc5x4_unorm = 0x00000045, astc5x4_unorm_srgb = 0x00000046, astc5x5_unorm = 0x00000047, astc5x5_unorm_srgb = 0x00000048, astc6x5_unorm = 0x00000049, astc6x5_unorm_srgb = 0x0000004a, astc6x6_unorm = 0x0000004b, astc6x6_unorm_srgb = 0x0000004c, astc8x5_unorm = 0x0000004d, astc8x5_unorm_srgb = 0x0000004e, astc8x6_unorm = 0x0000004f, astc8x6_unorm_srgb = 0x00000050, astc8x8_unorm = 0x00000051, astc8x8_unorm_srgb = 0x00000052, astc10x5_unorm = 0x00000053, astc10x5_unorm_srgb = 0x00000054, astc10x6_unorm = 0x00000055, astc10x6_unorm_srgb = 0x00000056, astc10x8_unorm = 0x00000057, astc10x8_unorm_srgb = 0x00000058, astc10x10_unorm = 0x00000059, astc10x10_unorm_srgb = 0x0000005a, astc12x10_unorm = 0x0000005b, astc12x10_unorm_srgb = 0x0000005c, astc12x12_unorm = 0x0000005d, astc12x12_unorm_srgb = 0x0000005e, r8_bg8_biplanar420_unorm = 0x0000005f, }; pub const TextureSampleType = enum(u32) { undef = 0x00000000, float = 0x00000001, unfilterable_float = 0x00000002, depth = 0x00000003, sint = 0x00000004, uint = 0x00000005, }; pub const TextureUsageFlags = packed struct { copy_src: bool = false, copy_dst: bool = false, texture_binding: bool = false, storage_binding: bool = false, render_attachment: bool = false, present: bool = false, _padding: u26 = 0, comptime { std.debug.assert( @sizeOf(@This()) == @sizeOf(u32) and @bitSizeOf(@This()) == @bitSizeOf(u32), ); } pub const none = TextureUsageFlags{}; pub fn equal(a: TextureUsageFlags, b: TextureUsageFlags) bool { return @truncate(u6, @bitCast(u32, a)) == @truncate(u6, @bitCast(u32, b)); } }; pub const TextureBindingLayout = extern struct { next_in_chain: ?*const ChainedStruct = null, sample_type: TextureSampleType = .undef, view_dimension: TextureViewDimension = .dimension_undef, multisampled: bool = false, }; pub const TextureDataLayout = extern struct { next_in_chain: ?*const ChainedStruct = null, offset: u64 = 0, bytes_per_row: u32 = copy_stride_undefined, rows_per_image: u32 = copy_stride_undefined, }; pub const TextureDescriptor = extern struct { next_in_chain: ?*const ChainedStruct = null, label: ?[*:0]const u8 = null, usage: TextureUsageFlags, dimension: TextureDimension = .dimension_2d, size: Extent3D, format: TextureFormat, mip_level_count: u32 = 1, sample_count: u32 = 1, view_format_count: u32 = 0, // TODO: file a bug on Dawn, this is not marked as nullable but in fact is. view_formats: ?[*]const TextureFormat, };