const Buffer = @import("buffer.zig").Buffer; const RenderBundle = @import("render_bundle.zig").RenderBundle; const BindGroup = @import("bind_group.zig").BindGroup; const RenderPipeline = @import("render_pipeline.zig").RenderPipeline; const QuerySet = @import("query_set.zig").QuerySet; const Color = @import("types.zig").Color; const IndexFormat = @import("types.zig").IndexFormat; const impl = @import("interface.zig").impl; pub const RenderPassEncoder = *opaque { pub inline fn beginOcclusionQuery(render_pass_encoder: RenderPassEncoder, query_index: u32) void { impl.renderPassEncoderBeginOcclusionQuery(render_pass_encoder, query_index); } pub inline fn draw(render_pass_encoder: RenderPassEncoder, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void { impl.renderPassEncoderDraw(render_pass_encoder, vertex_count, instance_count, first_vertex, first_instance); } pub inline fn drawIndexed(render_pass_encoder: RenderPassEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: u32, first_instance: u32) void { impl.renderPassEncoderDrawIndexed(render_pass_encoder, index_count, instance_count, first_index, base_vertex, first_instance); } pub inline fn drawIndexedIndirect(render_pass_encoder: RenderPassEncoder, indirect_buffer: Buffer, indirect_offset: u64) void { impl.renderPassEncoderDrawIndexedIndirect(render_pass_encoder, indirect_buffer, indirect_offset); } pub inline fn drawIndirect(render_pass_encoder: RenderPassEncoder, indirect_buffer: Buffer, indirect_offset: u64) void { impl.renderPassEncoderDrawIndirect(render_pass_encoder, indirect_buffer, indirect_offset); } pub inline fn end(render_pass_encoder: RenderPassEncoder) void { impl.renderPassEncoderEnd(render_pass_encoder); } pub inline fn endOcclusionQuery(render_pass_encoder: RenderPassEncoder) void { impl.renderPassEncoderEndOcclusionQuery(render_pass_encoder); } pub inline fn endPass(render_pass_encoder: RenderPassEncoder) void { impl.renderPassEncoderEndPass(render_pass_encoder); } pub inline fn executeBundles(render_pass_encoder: RenderPassEncoder, bundles_count: u32, bundles: [*]const RenderBundle) void { impl.renderPassEncoderExecuteBundles(render_pass_encoder, bundles_count, bundles); } pub inline fn insertDebugMarker(render_pass_encoder: RenderPassEncoder, marker_label: [*:0]const u8) void { impl.renderPassEncoderInsertDebugMarker(render_pass_encoder, marker_label); } pub inline fn popDebugGroup(render_pass_encoder: RenderPassEncoder) void { impl.renderPassEncoderPopDebugGroup(render_pass_encoder); } pub inline fn pushDebugGroup(render_pass_encoder: RenderPassEncoder, group_label: [*:0]const u8) void { impl.renderPassEncoderPushDebugGroup(render_pass_encoder, group_label); } pub inline fn setBindGroup(render_pass_encoder: RenderPassEncoder, group_index: u32, group: BindGroup, dynamic_offset_count: u32, dynamic_offsets: [*]const u32) void { impl.renderPassEncoderSetBindGroup(render_pass_encoder, group_index, group, dynamic_offset_count, dynamic_offsets); } pub inline fn setBlendConstant(render_pass_encoder: RenderPassEncoder, color: *const Color) void { impl.renderPassEncoderSetBlendConstant(render_pass_encoder, color); } pub inline fn setIndexBuffer(render_pass_encoder: RenderPassEncoder, buffer: Buffer, format: IndexFormat, offset: u64, size: u64) void { impl.renderPassEncoderSetIndexBuffer(render_pass_encoder, buffer, format, offset, size); } pub inline fn setLabel(render_pass_encoder: RenderPassEncoder, label: [*:0]const u8) void { impl.renderPassEncoderSetLabel(render_pass_encoder, label); } pub inline fn setPipeline(render_pass_encoder: RenderPassEncoder, pipeline: RenderPipeline) void { impl.renderPassEncoderSetPipeline(render_pass_encoder, pipeline); } pub inline fn setScissorRect(render_pass_encoder: RenderPassEncoder, x: u32, y: u32, width: u32, height: u32) void { impl.renderPassEncoderSetScissorRect(render_pass_encoder, x, y, width, height); } pub inline fn setStencilReference(render_pass_encoder: RenderPassEncoder, _reference: u32) void { impl.renderPassEncoderSetStencilReference(render_pass_encoder, _reference); } pub inline fn setVertexBuffer(render_pass_encoder: RenderPassEncoder, slot: u32, buffer: Buffer, offset: u64, size: u64) void { impl.renderPassEncoderSetVertexBuffer(render_pass_encoder, slot, buffer, offset, size); } pub inline fn setViewport(render_pass_encoder: RenderPassEncoder, x: f32, y: f32, width: f32, height: f32, min_depth: f32, max_depth: f32) void { impl.renderPassEncoderSetViewport(render_pass_encoder, x, y, width, height, min_depth, max_depth); } pub inline fn writeTimestamp(render_pass_encoder: RenderPassEncoder, query_set: QuerySet, query_index: u32) void { impl.renderPassEncoderWriteTimestamp(render_pass_encoder, query_set, query_index); } pub inline fn reference(render_pass_encoder: RenderPassEncoder) void { impl.renderPassEncoderReference(render_pass_encoder); } pub inline fn release(render_pass_encoder: RenderPassEncoder) void { impl.renderPassEncoderRelease(render_pass_encoder); } };