// TODO(important): review all code in this file in-depth // Experimental ECS app example. Not yet ready for actual use. const mach = @import("mach"); // The list of modules to be used in our application. Our game itself is implemented in our own // module called Game. pub const modules = .{ mach.Engine, mach.gfx.Sprite, mach.gfx.SpritePipeline, @import("Glyphs.zig"), @import("Game.zig"), }; pub const App = mach.App;