const ComputePassEncoder = @import("compute_pass_encoder.zig").ComputePassEncoder; const RenderPassEncoder = @import("render_pass_encoder.zig").RenderPassEncoder; const CommandBuffer = @import("command_buffer.zig").CommandBuffer; const CommandBufferDescriptor = @import("command_buffer.zig").CommandBufferDescriptor; const Buffer = @import("buffer.zig").Buffer; const QuerySet = @import("query_set.zig").QuerySet; const RenderPassDescriptor = @import("main.zig").RenderPassDescriptor; const ComputePassDescriptor = @import("main.zig").ComputePassDescriptor; const ChainedStruct = @import("types.zig").ChainedStruct; const ImageCopyBuffer = @import("types.zig").ImageCopyBuffer; const ImageCopyTexture = @import("types.zig").ImageCopyTexture; const Extent3D = @import("types.zig").Extent3D; const impl = @import("interface.zig").impl; pub const CommandEncoder = *opaque { pub inline fn beginComputePass(command_encoder: CommandEncoder, descriptor: ?*const ComputePassDescriptor) ComputePassEncoder { return impl.commandEncoderBeginComputePass(command_encoder, descriptor); } pub inline fn beginRenderPass(command_encoder: CommandEncoder, descriptor: *const RenderPassDescriptor) RenderPassEncoder { return impl.commandEncoderBeginRenderPass(command_encoder, descriptor); } pub inline fn clearBuffer(command_encoder: CommandEncoder, buffer: Buffer, offset: u64, size: u64) void { impl.commandEncoderClearBuffer(command_encoder, buffer, offset, size); } pub inline fn copyBufferToBuffer(command_encoder: CommandEncoder, source: Buffer, source_offset: u64, destination: Buffer, destination_offset: u64, size: u64) void { impl.commandEncoderCopyBufferToBuffer(command_encoder, source, source_offset, destination, destination_offset, size); } pub inline fn copyBufferToTexture(command_encoder: CommandEncoder, source: *const ImageCopyBuffer, destination: *const ImageCopyTexture, copy_size: *const Extent3D) void { impl.commandEncoderCopyBufferToTexture(command_encoder, source, destination, copy_size); } pub inline fn copyTextureToBuffer(command_encoder: CommandEncoder, source: *const ImageCopyTexture, destination: *const ImageCopyBuffer, copy_size: *const Extent3D) void { impl.commandEncoderCopyTextureToBuffer(command_encoder, source, destination, copy_size); } pub inline fn copyTextureToTexture(command_encoder: CommandEncoder, source: *const ImageCopyTexture, destination: *const ImageCopyTexture, copy_size: *const Extent3D) void { impl.commandEncoderCopyTextureToTexture(command_encoder, source, destination, copy_size); } // Note: the only difference between this and the non-internal variant is that this one checks // internal usage. pub inline fn copyTextureToTextureInternal(command_encoder: CommandEncoder, source: *const ImageCopyTexture, destination: *const ImageCopyTexture, copy_size: *const Extent3D) void { impl.commandEncoderCopyTextureToTextureInternal(command_encoder, source, destination, copy_size); } pub inline fn finish(command_encoder: CommandEncoder, descriptor: ?*const CommandBufferDescriptor) CommandBuffer { return impl.commandEncoderFinish(command_encoder, descriptor); } pub inline fn injectValidationError(command_encoder: CommandEncoder, message: [*:0]const u8) void { impl.commandEncoderInjectValidationError(command_encoder, message); } pub inline fn insertDebugMarker(command_encoder: CommandEncoder, marker_label: [*:0]const u8) void { impl.commandEncoderInsertDebugMarker(command_encoder, marker_label); } pub inline fn popDebugGroup(command_encoder: CommandEncoder) void { impl.commandEncoderPopDebugGroup(command_encoder); } pub inline fn pushDebugGroup(command_encoder: CommandEncoder, group_label: [*:0]const u8) void { impl.commandEncoderPushDebugGroup(command_encoder, group_label); } pub inline fn resolveQuerySet(command_encoder: CommandEncoder, query_set: QuerySet, first_query: u32, query_count: u32, destination: Buffer, destination_offset: u64) void { impl.commandEncoderResolveQuerySet(command_encoder, query_set, first_query, query_count, destination, destination_offset); } pub inline fn setLabel(command_encoder: CommandEncoder, label: [*:0]const u8) void { impl.commandEncoderSetLabel(command_encoder, label); } pub inline fn writeBuffer(command_encoder: CommandEncoder, buffer: Buffer, buffer_offset: u64, data: [*]const u8, size: u64) void { impl.commandEncoderWriteBuffer(command_encoder, buffer, buffer_offset, data, size); } pub inline fn writeTimestamp(command_encoder: CommandEncoder, query_set: QuerySet, query_index: u32) void { impl.commandEncoderWriteTimestamp(command_encoder, query_set, query_index); } pub inline fn reference(command_encoder: CommandEncoder) void { impl.commandEncoderReference(command_encoder); } pub inline fn release(command_encoder: CommandEncoder) void { impl.commandEncoderRelease(command_encoder); } }; pub const CommandEncoderDescriptor = extern struct { next_in_chain: *const ChainedStruct, label: ?[*:0]const u8 = null, };