const Texture = @import("texture.zig").Texture; const TextureFormat = @import("texture.zig").TextureFormat; const Buffer = @import("buffer.zig").Buffer; const RenderBundleDescriptor = @import("render_bundle.zig").RenderBundleDescriptor; const BindGroup = @import("bind_group.zig").BindGroup; const RenderPipeline = @import("render_pipeline.zig").RenderPipeline; const ChainedStruct = @import("types.zig").ChainedStruct; const IndexFormat = @import("types.zig").IndexFormat; const impl = @import("interface.zig").impl; pub const RenderBundleEncoder = *opaque { pub inline fn draw(render_bundle_encoder: RenderBundleEncoder, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void { impl.renderBundleEncoderDraw(render_bundle_encoder, vertex_count, instance_count, first_vertex, first_instance); } pub inline fn drawIndexed(render_bundle_encoder: RenderBundleEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: u32, first_instance: u32) void { impl.renderBundleEncoderDrawIndexed(render_bundle_encoder, index_count, instance_count, first_index, base_vertex, first_instance); } pub inline fn drawIndexedIndirect(render_bundle_encoder: RenderBundleEncoder, indirect_buffer: Buffer, indirect_offset: u64) void { impl.renderBundleEncoderDrawIndexedIndirect(render_bundle_encoder, indirect_buffer, indirect_offset); } pub inline fn drawIndirect(render_bundle_encoder: RenderBundleEncoder, indirect_buffer: Buffer, indirect_offset: u64) void { impl.renderBundleEncoderDrawIndirect(render_bundle_encoder, indirect_buffer, indirect_offset); } pub inline fn finish(render_bundle_encoder: RenderBundleEncoder, descriptor: ?*const RenderBundleDescriptor) void { impl.renderBundleEncoderFinish(render_bundle_encoder, descriptor); } pub inline fn insertDebugMarker(render_bundle_encoder: RenderBundleEncoder, marker_label: [*:0]const u8) void { impl.renderBundleEncoderInsertDebugMarker(render_bundle_encoder, marker_label); } pub inline fn popDebugGroup(render_bundle_encoder: RenderBundleEncoder) void { impl.renderBundleEncoderPopDebugGroup(render_bundle_encoder); } pub inline fn pushDebugGroup(render_bundle_encoder: RenderBundleEncoder, group_label: [*:0]const u8) void { impl.renderBundleEncoderPushDebugGroup(render_bundle_encoder, group_label); } pub inline fn setBindGroup(render_bundle_encoder: RenderBundleEncoder, group_index: u32, group: BindGroup, dynamic_offset_count: u32, dynamic_offsets: [*]const u32) void { impl.renderBundleEncoderSetBindGroup(render_bundle_encoder, group_index, group, dynamic_offset_count, dynamic_offsets); } pub inline fn setIndexBuffer(render_bundle_encoder: RenderBundleEncoder, buffer: Buffer, format: IndexFormat, offset: u64, size: u64) void { impl.renderBundleEncoderSetIndexBuffer(render_bundle_encoder, buffer, format, offset, size); } pub inline fn setLabel(render_bundle_encoder: RenderBundleEncoder, label: [*:0]const u8) void { impl.renderBundleEncoderSetLabel(render_bundle_encoder, label); } pub inline fn setPipeline(render_bundle_encoder: RenderBundleEncoder, pipeline: RenderPipeline) void { impl.renderBundleEncoderSetPipeline(render_bundle_encoder, pipeline); } pub inline fn setVertexBuffer(render_bundle_encoder: RenderBundleEncoder, slot: u32, buffer: Buffer, offset: u64, size: u64) void { impl.renderBundleEncoderSetVertexBuffer(render_bundle_encoder, slot, buffer, offset, size); } pub inline fn reference(render_bundle_encoder: RenderBundleEncoder) void { impl.renderBundleEncoderReference(render_bundle_encoder); } pub inline fn release(render_bundle_encoder: RenderBundleEncoder) void { impl.renderBundleEncoderRelease(render_bundle_encoder); } }; pub const RenderBundleEncoderDescriptor = extern struct { next_in_chain: *const ChainedStruct, label: ?[*:0]const u8 = null, color_formats_count: u32, color_formats: [*]const TextureFormat, depth_stencil_format: TextureFormat, sample_count: u32, depth_read_only: bool, stencil_read_only: bool, };