const CommandBuffer = @import("CommandBuffer.zig"); const Queue = @This(); on_submitted_work_done: ?WorkDoneCallback = null, /// The type erased pointer to the Queue implementation /// Equal to c.WGPUQueue for NativeInstance. ptr: *anyopaque, vtable: *const VTable, pub const VTable = struct { reference: fn (ptr: *anyopaque) void, release: fn (ptr: *anyopaque) void, // TODO: dawn specific? // copyTextureForBrowser: fn (ptr: *anyopaque, source: *const ImageCopyTexture, destination: *const ImageCopyTexture, copy_size: *const Extent3D, options: *const CopyTextureForBrowserOptions) void, submit: fn (queue: Queue, commands: []const CommandBuffer) void, // TODO: // writeBuffer: fn (ptr: *anyopaque, buffer: Buffer, buffer_offset: u64, data: *const anyopaque, size: usize); // writeTexture: fn (ptr: *anyopaque, destination: *const ImageCopyTexture, data: *const anyopaque, data_size: usize, data_layout: *const TextureDataLayout, write_size: *const Extent3D); }; pub inline fn reference(queue: Queue) void { queue.vtable.reference(queue.ptr); } pub inline fn release(queue: Queue) void { queue.vtable.release(queue.ptr); } pub inline fn submit(queue: Queue, commands: []const CommandBuffer) void { queue.vtable.submit(queue, commands); } pub const WorkDoneCallback = struct { type_erased_ctx: *anyopaque, type_erased_callback: fn (ctx: *anyopaque, status: WorkDoneStatus) callconv(.Inline) void, pub fn init( comptime Context: type, ctx: *Context, comptime callback: fn (ctx: *Context, status: WorkDoneStatus) void, ) WorkDoneCallback { const erased = (struct { pub inline fn erased(type_erased_ctx: *anyopaque, status: WorkDoneStatus) void { callback(@ptrCast(*Context, @alignCast(@alignOf(*Context), type_erased_ctx)), status); } }).erased; return .{ .type_erased_ctx = ctx, .type_erased_callback = erased, }; } }; pub const WorkDoneStatus = enum(u32) { Success = 0x00000000, Error = 0x00000001, Unknown = 0x00000002, DeviceLost = 0x00000003, Force32 = 0x7FFFFFFF, }; test "syntax" { _ = VTable; _ = reference; _ = release; _ = submit; _ = WorkDoneCallback; _ = WorkDoneStatus; }