Mach is still early stages - see what we have today and stay tuned
# Mach: game engine & graphics toolkit for the future Written in [Zig](https://ziglang.org/), Mach is for creating games, graphical applications, and desktop/mobile apps: * Data-driven, tooling oriented * Composable * Competitive with Unity and Unreal in spirit (a fully fledged editor in the future, etc.) boids demo ## Cross-platform graphics in ~60 seconds ```sh git clone https://github.com/hexops/mach cd mach/ zig build run-example-boids ``` Cross-platform graphics, a unified shader language & compute shaders. (Requires [zig 0.10.x](https://ziglang.org/) | [known issues](https://github.com/hexops/mach/blob/main/doc/known-issues.md#known-issues)) ## Join the conversation Join us [on Matrix chat](https://matrix.to/#/#hexops:matrix.org) in building the future of game engines & graphics in Zig! Follow [@machengine on Twitter](https://twitter.com/machengine) for updates. Contributors are very welcome! There are lots of places you can help out with little knowledge, so feel free to reach out! ## Sponsor development No, it’s not Tom from myspace - it’s me, @slimsag! It’s taken [almost a year to get here](https://devlog.hexops.com/2022/mach-v0.1-zig-graphics-in-60s) - staring at broken CI pipelines, C++ compiler errors, [buying hardware](https://twitter.com/slimsag/status/1507506138144681986) to test every OS+arch possible, and more. There are few things in life that I am more serious about than this work. I dedicate ~48 hours/week to my dayjob, and ~50h/week to Zig building Mach and running [zigmonthly.org](https://zigmonthly.org). After three years of aggressively pushing for progress in this exact way, [I have no plans to slow down anytime soon.](https://devlog.hexops.com/2021/I-write-code-100-hours-a-week) ## Learn more & examples: [machengine.org](https://machengine.org)
## Supported platforms Mach is still early stages, so far we have support for building from the following OS to the following targets: | Building for | From macOS x86_64 | From macOS M1/aarch64 | From Linux x86_64 | From Windows x86_64 | |------------------|-------------------|-----------------------|-------------------|---------------------| | macOS x86_64 | ✅ | ✅ | ✅ | ✅ | | macOS M1/aarch64 | ✅ | ✅ | ✅ | ✅ | | Linux x86_64 | ✅ | ✅ | ✅ | ✅ | | Windows x86_64 | ✅ | ✅ | ✅ | ✅ | | iOS | 🏃 | 🏃 | 🏃 | 🏃 | | Android | 🏃 | 🏃 | 🏃 | 🏃 | | Web (Wasm) | 🏃 | 🏃 | 🏃 | 🏃 | * ✅ Tested and verified via CI. * ✔️ Should work, not tested via CI yet. * 🏃 Planned or in progress. * ⚠️ Implemented, but has known issues (e.g. bugs in Zig.) ## Libraries Mach has many libraries you can use for game development in Zig - you don't have to use the entire engine. All our libraries aim to have the same zero-fuss installation, cross compilation, and platform support: * [mach-glfw](https://github.com/hexops/mach-glfw): Ziggified GLFW bindings with 100% API coverage * [mach-gpu-dawn](https://github.com/hexops/mach-gpu-dawn): Google's Dawn WebGPU implementation, cross-compiled with Zig into a single static library * [mach-system-sdk](https://github.com/hexops/mach-system-sdk): More libraries for cross-compilation with Zig ## Contributing Mach is maintained as a monorepo. When changed are merged to this repository, we use some git-fu to pick out the commits to subdirectories and push them ot sub-repositories all automagically. Changes to the `glfw/` directory in this repository get pushed to the separate [mach-glfw](https://github.com/hexops/mach-glfw) repository automagically after being merged here, for example. Please prefix commits / pull requests with the project name (`glfw: fix an issue`, `gpu: fix an issue`, `examples: fix an issue`, etc.) and if possible only one project per commit. If you don't know how to do this, no worries, we can help!