const Buffer = @import("Buffer.zig"); const Sampler = @import("Sampler.zig"); const TextureView = @import("TextureView.zig"); const BindGroupLayout = @import("BindGroupLayout.zig"); const BindGroup = @This(); /// The type erased pointer to the BindGroup implementation /// Equal to c.WGPUBindGroup for NativeInstance. ptr: *anyopaque, vtable: *const VTable, pub const VTable = struct { reference: fn (ptr: *anyopaque) void, release: fn (ptr: *anyopaque) void, setLabel: fn (ptr: *anyopaque, label: [:0]const u8) void, }; pub inline fn reference(group: BindGroup) void { group.vtable.reference(group.ptr); } pub inline fn release(group: BindGroup) void { group.vtable.release(group.ptr); } pub inline fn setLabel(group: BindGroup, label: [:0]const u8) void { group.vtable.setLabel(group.ptr, label); } pub const Entry = struct { binding: u32, buffer: ?Buffer, offset: u64, size: u64, sampler: ?Sampler, texture_view: ?TextureView, }; pub const Descriptor = struct { label: ?[*:0]const u8 = null, layout: BindGroupLayout, entries: []const Entry, }; test { _ = VTable; _ = reference; _ = release; _ = setLabel; _ = Entry; _ = Descriptor; }