const std = @import("std"); const mach = @import("mach"); const Renderer = @import("Renderer.zig"); const Game = @import("Game.zig"); // The global list of Mach modules registered for use in our application. pub const modules = .{ mach.Core, Renderer, Game, }; // TODO: move this to a mach "entrypoint" zig module pub fn main() !void { // Initialize mach core try mach.core.initModule(); // Main loop while (try mach.core.tick()) {} }