const std = @import("std"); pub fn Sdk(comptime deps: anytype) type { return struct { pub const Options = struct { glfw_options: deps.glfw.Options = .{}, gpu_dawn_options: deps.gpu_dawn.Options = .{}, pub fn gpuOptions(options: Options) deps.gpu.Options { return .{ .gpu_dawn_options = options.gpu_dawn_options, }; } }; var _module: ?*std.build.Module = null; pub fn module(b: *std.Build) *std.build.Module { if (_module) |m| return m; _module = b.createModule(.{ .source_file = .{ .path = sdkPath("/src/main.zig") }, .dependencies = &.{ .{ .name = "gpu", .module = deps.gpu.module(b) }, .{ .name = "glfw", .module = deps.glfw.module(b) }, .{ .name = "gamemode", .module = deps.gamemode.module(b) }, }, }); return _module.?; } pub fn testStep(b: *std.Build, optimize: std.builtin.OptimizeMode, target: std.zig.CrossTarget) !*std.build.RunStep { const main_tests = b.addTest(.{ .name = "core-tests", .root_source_file = .{ .path = sdkPath("/src/main.zig") }, .target = target, .optimize = optimize, }); var iter = module(b).dependencies.iterator(); while (iter.next()) |e| { main_tests.addModule(e.key_ptr.*, e.value_ptr.*); } main_tests.addModule("glfw", deps.glfw.module(b)); try deps.glfw.link(b, main_tests, .{}); if (target.isLinux()) { main_tests.addModule("gamemode", deps.gamemode.module(b)); deps.gamemode.link(main_tests); } main_tests.addIncludePath(sdkPath("/include")); b.installArtifact(main_tests); return b.addRunArtifact(main_tests); } pub fn buildSharedLib(b: *std.Build, optimize: std.builtin.OptimizeMode, target: std.zig.CrossTarget, options: Options) !*std.build.CompileStep { // TODO(build): this should use the App abstraction instead of being built manually const lib = b.addSharedLibrary(.{ .name = "machcore", .root_source_file = .{ .path = "src/platform/libmachcore.zig" }, .target = target, .optimize = optimize }); lib.main_pkg_path = "src/"; const app_module = b.createModule(.{ .source_file = .{ .path = "src/platform/libmachcore_app.zig" }, }); lib.addModule("app", app_module); lib.addModule("glfw", deps.glfw.module(b)); lib.addModule("gpu", deps.gpu.module(b)); if (target.isLinux()) { lib.addModule("gamemode", deps.gamemode.module(b)); deps.gamemode.link(lib); } try deps.glfw.link(b, lib, options.glfw_options); try deps.gpu.link(b, lib, options.gpuOptions()); return lib; } fn sdkPath(comptime suffix: []const u8) []const u8 { if (suffix[0] != '/') @compileError("suffix must be an absolute path"); return comptime blk: { const root_dir = std.fs.path.dirname(@src().file) orelse "."; break :blk root_dir ++ suffix; }; } pub const App = struct { b: *std.Build, name: []const u8, step: *std.build.CompileStep, platform: Platform, res_dirs: ?[]const []const u8, watch_paths: ?[]const []const u8, const web_install_dir = std.build.InstallDir{ .custom = "www" }; pub const InitError = error{OutOfMemory} || std.zig.system.NativeTargetInfo.DetectError; pub const LinkError = deps.glfw.LinkError; pub const Platform = enum { native, web, pub fn fromTarget(target: std.Target) Platform { if (target.cpu.arch == .wasm32) return .web; return .native; } }; pub fn init( b: *std.Build, options: struct { name: []const u8, src: []const u8, target: std.zig.CrossTarget, optimize: std.builtin.OptimizeMode, deps: ?[]const std.build.ModuleDependency = null, res_dirs: ?[]const []const u8 = null, watch_paths: ?[]const []const u8 = null, }, ) InitError!App { const target = (try std.zig.system.NativeTargetInfo.detect(options.target)).target; const platform = Platform.fromTarget(target); var dependencies = std.ArrayList(std.build.ModuleDependency).init(b.allocator); try dependencies.append(.{ .name = "core", .module = module(b) }); if (options.deps) |app_deps| try dependencies.appendSlice(app_deps); const app_module = b.createModule(.{ .source_file = .{ .path = options.src }, .dependencies = try dependencies.toOwnedSlice(), }); const step = blk: { if (platform == .web) { const lib = b.addSharedLibrary(.{ .name = options.name, .root_source_file = .{ .path = sdkPath("/src/entry.zig") }, .target = options.target, .optimize = options.optimize, }); lib.rdynamic = true; lib.addModule("sysjs", deps.sysjs.module(b)); break :blk lib; } else { const exe = b.addExecutable(.{ .name = options.name, .root_source_file = .{ .path = sdkPath("/src/entry.zig") }, .target = options.target, .optimize = options.optimize, }); exe.addModule("glfw", deps.glfw.module(b)); if (target.os.tag == .linux) exe.addModule("gamemode", deps.gamemode.module(b)); break :blk exe; } }; step.main_pkg_path = sdkPath("/src"); step.addModule("core", module(b)); step.addModule("app", app_module); return .{ .b = b, .step = step, .name = options.name, .platform = platform, .res_dirs = options.res_dirs, .watch_paths = options.watch_paths, }; } pub fn link(app: *const App, options: Options) LinkError!void { if (app.platform != .web) { try deps.glfw.link(app.b, app.step, options.glfw_options); deps.gpu.link(app.b, app.step, options.gpuOptions()) catch return error.FailedToLinkGPU; if (app.step.target.isLinux()) deps.gamemode.link(app.step); } } pub fn install(app: *const App) void { app.b.installArtifact(app.step); // Install additional files (mach.js and mach-sysjs.js) // in case of wasm if (app.platform == .web) { // Set install directory to '{prefix}/www' app.getInstallStep().?.dest_dir = web_install_dir; inline for (.{ "/src/platform/wasm/mach.js", "/libs/mach-sysjs/src/mach-sysjs.js" }) |js| { const install_js = app.b.addInstallFileWithDir( .{ .path = sdkPath(js) }, web_install_dir, std.fs.path.basename(js), ); app.getInstallStep().?.step.dependOn(&install_js.step); } } // Install resources if (app.res_dirs) |res_dirs| { for (res_dirs) |res| { const install_res = app.b.addInstallDirectory(.{ .source_dir = res, .install_dir = app.getInstallStep().?.dest_dir, .install_subdir = std.fs.path.basename(res), .exclude_extensions = &.{}, }); app.getInstallStep().?.step.dependOn(&install_res.step); } } } pub fn addRunArtifact(app: *const App) *std.build.RunStep { if (app.platform == .web) { @panic("mach: to run wasm binaries, use `mach build` instead of `zig build`"); } return app.b.addRunArtifact(app.step); } pub fn getInstallStep(app: *const App) ?*std.build.InstallArtifactStep { return app.b.addInstallArtifact(app.step); } }; }; }