const ChainedStruct = @import("types.zig").ChainedStruct; const Texture = @import("texture.zig").Texture; pub const Interface = @import("dawn_impl.zig").Interface; /// TODO: Can be chained in gpu.Device.Descriptor pub const CacheDeviceDescriptor = extern struct { chain: ChainedStruct, isolation_key: [*:0]const u8 = "", }; /// TODO: Can be chained in gpu.CommandEncoder.Descriptor pub const EncoderInternalUsageDescriptor = extern struct { chain: ChainedStruct, use_internal_usages: bool = false, }; /// TODO: Can be chained in gpu.Instance.Descriptor pub const InstanceDescriptor = extern struct { chain: ChainedStruct, additional_runtime_search_paths_count: u32 = 0, additional_runtime_search_paths: ?[*]const u8 = null, }; /// TODO: Can be chained in gpu.Texture.Descriptor pub const TextureInternalUsageDescriptor = extern struct { chain: ChainedStruct, internal_usage: Texture.UsageFlags = Texture.UsageFlags.none, }; /// TODO: Can be chained in gpu.Device.Descriptor pub const TogglesDeviceDescriptor = extern struct { chain: ChainedStruct, force_enabled_toggles_count: u32 = 0, force_enabled_toggles: ?[*]const u8 = null, force_disabled_toggles_count: u32 = 0, force_disabled_toggles: ?[*]const u8 = null, };