const Texture = @This(); /// The type erased pointer to the Texture implementation /// Equal to c.WGPUTexture for NativeInstance. ptr: *anyopaque, vtable: *const VTable, pub const VTable = struct { reference: fn (ptr: *anyopaque) void, release: fn (ptr: *anyopaque) void, // TODO: // WGPU_EXPORT WGPUTextureView wgpuTextureCreateView(WGPUTexture texture, WGPUTextureViewDescriptor const * descriptor); destroy: fn (ptr: *anyopaque) void, setLabel: fn (ptr: *anyopaque, label: [:0]const u8) void, }; pub inline fn reference(texture: Texture) void { texture.vtable.reference(texture.ptr); } pub inline fn release(texture: Texture) void { texture.vtable.release(texture.ptr); } pub inline fn setLabel(texture: Texture, label: [:0]const u8) void { texture.vtable.setLabel(texture.ptr, label); } pub inline fn destroy(texture: Texture) void { texture.vtable.destroy(texture.ptr); } test "syntax" { _ = VTable; _ = reference; _ = release; _ = destroy; }